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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 Guy Allard
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "Wait.h"
- #include "BadBehavior/core/Runner.h"
- #include "math/mMathFn.h"
- #include "console/consoleTypes.h"
- using namespace BadBehavior;
- //------------------------------------------------------------------------------
- // Wait leaf node
- //------------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(Wait);
- Wait::Wait()
- : mWaitMs(1000)
- {
- }
- void Wait::initPersistFields()
- {
- addGroup( "Behavior" );
-
- addProtectedField( "waitMs", TypeS32, Offset(mWaitMs, Wait), &_setWait, &defaultProtectedGetFn,
- "The time in ms that the node should wait before completion." );
- endGroup( "Behavior" );
- Parent::initPersistFields();
- }
- bool Wait::_setWait(void *object, const char *index, const char *data)
- {
- Wait *node = static_cast<Wait *>( object );
- node->mWaitMs = getMax(0, dAtoi( data ));
- return false;
- }
- Task *Wait::createTask(SimObject &owner, BehaviorTreeRunner &runner)
- {
- return new WaitTask(*this, owner, runner);
- }
- //------------------------------------------------------------------------------
- // Wait task
- //------------------------------------------------------------------------------
- WaitTask::WaitTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner)
- : Parent(node, owner, runner),
- mEventId(0)
- {
- }
- WaitTask::~WaitTask()
- {
- cancelEvent();
- }
- void WaitTask::cancelEvent()
- {
- if(Sim::isEventPending(mEventId))
- {
- Sim::cancelEvent(mEventId);
- mEventId = 0;
- }
- }
- void WaitTask::onInitialize()
- {
- Parent::onInitialize();
- cancelEvent();
- }
- void WaitTask::onTerminate()
- {
- Parent::onTerminate();
- cancelEvent();
- }
- Task* WaitTask::update()
- {
- if(mStatus == RESUME)
- {
- mStatus = SUCCESS;
- mIsComplete = true;
- }
- else if(mStatus == INVALID)
- {
- mEventId = Sim::postEvent(mRunner, new TaskReactivateEvent(*this), Sim::getCurrentTime() + static_cast<Wait*>(mNodeRep)->getWaitMs());
- mStatus = SUSPENDED;
- }
- return NULL;
- }
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