Wait.h 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2014 Guy Allard
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BB_WAIT_H_
  23. #define _BB_WAIT_H_
  24. #ifndef _BB_CORE_H_
  25. #include "BadBehavior/core/Core.h"
  26. #endif
  27. namespace BadBehavior
  28. {
  29. //---------------------------------------------------------------------------
  30. // Wait leaf
  31. // Pauses for a set time period.
  32. //---------------------------------------------------------------------------
  33. class Wait : public LeafNode
  34. {
  35. typedef LeafNode Parent;
  36. protected:
  37. static bool _setWait(void *object, const char *index, const char *data);
  38. S32 mWaitMs;
  39. public:
  40. Wait();
  41. virtual Task *createTask(SimObject &owner, BehaviorTreeRunner &runner);
  42. static void initPersistFields();
  43. S32 getWaitMs() const { return mWaitMs; }
  44. DECLARE_CONOBJECT(Wait);
  45. };
  46. //---------------------------------------------------------------------------
  47. // Wait leaf task
  48. //---------------------------------------------------------------------------
  49. class WaitTask : public Task
  50. {
  51. typedef Task Parent;
  52. protected:
  53. U32 mEventId;
  54. virtual void onInitialize();
  55. virtual void onTerminate();
  56. virtual Task* update();
  57. void cancelEvent();
  58. public:
  59. WaitTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner);
  60. virtual ~WaitTask();
  61. };
  62. } // namespace BadBehavior
  63. #endif