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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 Guy Allard
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _BB_WAIT_H_
- #define _BB_WAIT_H_
- #ifndef _BB_CORE_H_
- #include "BadBehavior/core/Core.h"
- #endif
- namespace BadBehavior
- {
- //---------------------------------------------------------------------------
- // Wait leaf
- // Pauses for a set time period.
- //---------------------------------------------------------------------------
- class Wait : public LeafNode
- {
- typedef LeafNode Parent;
- protected:
- static bool _setWait(void *object, const char *index, const char *data);
- S32 mWaitMs;
- public:
- Wait();
-
- virtual Task *createTask(SimObject &owner, BehaviorTreeRunner &runner);
-
- static void initPersistFields();
- S32 getWaitMs() const { return mWaitMs; }
- DECLARE_CONOBJECT(Wait);
- };
- //---------------------------------------------------------------------------
- // Wait leaf task
- //---------------------------------------------------------------------------
- class WaitTask : public Task
- {
- typedef Task Parent;
- protected:
- U32 mEventId;
- virtual void onInitialize();
- virtual void onTerminate();
- virtual Task* update();
- void cancelEvent();
-
- public:
- WaitTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner);
- virtual ~WaitTask();
- };
- } // namespace BadBehavior
- #endif
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