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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 Guy Allard
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "WaitForSignal.h"
- #include "BadBehavior/core/Runner.h"
- #include "console/consoleTypes.h"
- using namespace BadBehavior;
- //------------------------------------------------------------------------------
- // WaitForSignal leaf node
- //------------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(WaitForSignal);
- WaitForSignal::WaitForSignal()
- : mTimeoutMs(0)
- {
- }
- void WaitForSignal::initPersistFields()
- {
- addGroup( "Behavior" );
-
- addField( "signalName", TypeRealString, Offset(mSignalName, WaitForSignal),
- "The time in ms that the node should wait before completion." );
- addProtectedField( "timeoutMs", TypeS32, Offset(mTimeoutMs, WaitForSignal), &_setTimeout, &defaultProtectedGetFn,
- "The maximum time in ms that the node should wait for the signal.\n"
- "A value of 0 indicates no limit");
- endGroup( "Behavior" );
- Parent::initPersistFields();
- }
- Task *WaitForSignal::createTask(SimObject &owner, BehaviorTreeRunner &runner)
- {
- return new WaitForSignalTask(*this, owner, runner);
- }
- bool WaitForSignal::_setTimeout(void *object, const char *index, const char *data)
- {
- WaitForSignal *node = static_cast<WaitForSignal *>( object );
- node->mTimeoutMs = getMax(0, dAtoi( data ));
- return false;
- }
- //------------------------------------------------------------------------------
- // Wait task
- //------------------------------------------------------------------------------
- WaitForSignalTask::WaitForSignalTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner)
- : Parent(node, owner, runner),
- mEventId(0)
- {
- }
- WaitForSignalTask::~WaitForSignalTask()
- {
- unsubscribe();
- cancelEvent();
- }
- void WaitForSignalTask::subscribe()
- {
- mRunner->subscribeToSignal(static_cast<WaitForSignal *>(mNodeRep)->getSignalName().c_str(), this);
- }
- void WaitForSignalTask::unsubscribe()
- {
- mRunner->unsubscribeFromSignal(static_cast<WaitForSignal *>(mNodeRep)->getSignalName().c_str(), this);
- }
- void WaitForSignalTask::onSignal()
- {
- onResume();
- }
- void WaitForSignalTask::onTimeout()
- {
- mStatus = FAILURE;
- }
- void WaitForSignalTask::cancelEvent()
- {
- if(mEventId != 0 && Sim::isEventPending(mEventId))
- {
- Sim::cancelEvent(mEventId);
- mEventId = 0;
- }
- }
- void WaitForSignalTask::onInitialize()
- {
- Parent::onInitialize();
- subscribe();
- cancelEvent();
- }
- void WaitForSignalTask::onTerminate()
- {
- Parent::onTerminate();
- unsubscribe();
- cancelEvent();
- }
- Task* WaitForSignalTask::update()
- {
- if(mStatus == RESUME)
- {
- mStatus = SUCCESS;
- }
- else if (mStatus == INVALID)
- {
- mStatus = SUSPENDED;
-
- S32 timeout = static_cast<WaitForSignal *>(mNodeRep)->getTimeoutMs();
- if(timeout > 0)
- mEventId = Sim::postEvent(mRunner, new WaitForSignalTimeoutEvent(*this), Sim::getCurrentTime() + timeout);
- }
- if(mStatus == SUCCESS || mStatus == FAILURE)
- mIsComplete = true;
- return NULL;
- }
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