ActiveSelector.h 3.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2014 Guy Allard
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BB_ACTIVESELECTOR_H_
  23. #define _BB_ACTIVESELECTOR_H_
  24. #ifndef _BB_CORE_H_
  25. #include "BadBehavior/core/Composite.h"
  26. #endif
  27. #ifndef _BB_BRANCH_H_
  28. #include "BadBehavior/core/Branch.h"
  29. #endif
  30. //==============================================================================
  31. // Active Selector
  32. // Re-evaluates its children from the beginning each tick. Lower priority
  33. // children which previously returned RUNNING are resumed if re-selected
  34. //
  35. // ***** TODO - This runs OK, but may need a bit more work
  36. // -- abort previously running branches?
  37. //
  38. //==============================================================================
  39. namespace BadBehavior
  40. {
  41. //---------------------------------------------------------------------------
  42. // Active selector Node
  43. //---------------------------------------------------------------------------
  44. class ActiveSelector : public CompositeNode
  45. {
  46. typedef CompositeNode Parent;
  47. protected:
  48. U32 mRecheckFrequency;
  49. public:
  50. ActiveSelector();
  51. virtual Task *createTask(SimObject &owner, BehaviorTreeRunner &runner);
  52. static void initPersistFields();
  53. U32 getRecheckFrequency() const { return mRecheckFrequency; }
  54. DECLARE_CONOBJECT(ActiveSelector);
  55. };
  56. //---------------------------------------------------------------------------
  57. // Active selector Task
  58. //---------------------------------------------------------------------------
  59. class ActiveSelectorTask : public CompositeTask
  60. {
  61. typedef CompositeTask Parent;
  62. protected:
  63. Vector<BehaviorTreeBranch>::iterator mRunningBranch;
  64. Vector<BehaviorTreeBranch>::iterator mCurrentBranch;
  65. Vector<BehaviorTreeBranch> mBranches;
  66. U32 mRecheckTime;
  67. virtual void onInitialize();
  68. virtual Task* update();
  69. public:
  70. ActiveSelectorTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner);
  71. Status getStatus();
  72. };
  73. } // namespace BadBehavior
  74. #endif