Selector.cpp 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2014 Guy Allard
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "Selector.h"
  23. using namespace BadBehavior;
  24. //------------------------------------------------------------------------------
  25. // Selector node
  26. //------------------------------------------------------------------------------
  27. IMPLEMENT_CONOBJECT(Selector);
  28. Task *Selector::createTask(SimObject &owner, BehaviorTreeRunner &runner)
  29. {
  30. return new SelectorTask(*this, owner, runner);
  31. }
  32. //------------------------------------------------------------------------------
  33. // Selector task
  34. //------------------------------------------------------------------------------
  35. SelectorTask::SelectorTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner)
  36. : Parent(node, owner, runner)
  37. {
  38. }
  39. void SelectorTask::onChildComplete(Status s)
  40. {
  41. mStatus = s;
  42. // if child failed, move on to the next child
  43. if(mStatus == FAILURE)
  44. ++mCurrentChild;
  45. else
  46. mIsComplete = true;
  47. }