BTUndoActions.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2014 Guy Allard
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BT_UNDO_ACTIONS_H_
  23. #define _BT_UNDO_ACTIONS_H_
  24. #ifndef _UNDO_H_
  25. #include "util/undo.h"
  26. #endif
  27. #ifndef _CONSOLE_SIMOBJECTMEMENTO_H_
  28. #include "console/simObjectMemento.h"
  29. #endif
  30. S32 getNextObjectInSet(SimObject *obj, SimGroup &group);
  31. class BTDeleteUndoAction : public UndoAction
  32. {
  33. typedef UndoAction Parent;
  34. protected:
  35. struct ObjectState
  36. {
  37. /// The object we deleted and will restore in undo.
  38. SimObjectId id;
  39. /// The captured object state.
  40. SimObjectMemento memento;
  41. /// Keep track of the parent group.
  42. SimObjectId groupId;
  43. /// Keep track of the position within the parent group
  44. SimObjectId nextId;
  45. };
  46. /// The object we're deleting.
  47. ObjectState mObject;
  48. public:
  49. DECLARE_CONOBJECT( BTDeleteUndoAction );
  50. static void initPersistFields();
  51. BTDeleteUndoAction( const UTF8* actionName = "Delete Object" );
  52. virtual ~BTDeleteUndoAction();
  53. ///
  54. void deleteObject( SimObject *object );
  55. // UndoAction
  56. virtual void undo();
  57. virtual void redo();
  58. };
  59. #endif // _BT_UNDO_ACTIONS_H_