tsShape.cpp 75 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "ts/tsShape.h"
  24. #include "ts/tsLastDetail.h"
  25. #include "ts/tsMaterialList.h"
  26. #include "core/stringTable.h"
  27. #include "console/console.h"
  28. #include "ts/tsShapeInstance.h"
  29. #include "collision/convex.h"
  30. #include "materials/matInstance.h"
  31. #include "materials/materialManager.h"
  32. #include "math/mathIO.h"
  33. #include "core/util/endian.h"
  34. #include "core/stream/fileStream.h"
  35. #include "console/compiler.h"
  36. #include "core/fileObject.h"
  37. #ifdef TORQUE_COLLADA
  38. extern TSShape* loadColladaShape(const Torque::Path &path);
  39. #endif
  40. /// most recent version -- this is the version we write
  41. S32 TSShape::smVersion = 28;
  42. /// the version currently being read...valid only during a read
  43. S32 TSShape::smReadVersion = -1;
  44. const U32 TSShape::smMostRecentExporterVersion = DTS_EXPORTER_CURRENT_VERSION;
  45. F32 TSShape::smAlphaOutLastDetail = -1.0f;
  46. F32 TSShape::smAlphaInBillboard = 0.15f;
  47. F32 TSShape::smAlphaOutBillboard = 0.15f;
  48. F32 TSShape::smAlphaInDefault = -1.0f;
  49. F32 TSShape::smAlphaOutDefault = -1.0f;
  50. // don't bother even loading this many of the highest detail levels (but
  51. // always load last renderable detail)
  52. S32 TSShape::smNumSkipLoadDetails = 0;
  53. bool TSShape::smInitOnRead = true;
  54. bool TSShape::smUseHardwareSkinning = true;
  55. U32 TSShape::smMaxSkinBones = 70;
  56. TSShape::TSShape()
  57. {
  58. materialList = NULL;
  59. mReadVersion = -1; // -1 means constructed from scratch (e.g., in exporter or no read yet)
  60. mSequencesConstructed = false;
  61. mShapeData = NULL;
  62. mShapeDataSize = 0;
  63. mUseDetailFromScreenError = false;
  64. mDetailLevelLookup.setSize( 1 );
  65. mDetailLevelLookup[0].set( -1, 0 );
  66. VECTOR_SET_ASSOCIATION(sequences);
  67. VECTOR_SET_ASSOCIATION(nodeRotations);
  68. VECTOR_SET_ASSOCIATION(nodeTranslations);
  69. VECTOR_SET_ASSOCIATION(nodeUniformScales);
  70. VECTOR_SET_ASSOCIATION(nodeAlignedScales);
  71. VECTOR_SET_ASSOCIATION(nodeArbitraryScaleRots);
  72. VECTOR_SET_ASSOCIATION(nodeArbitraryScaleFactors);
  73. VECTOR_SET_ASSOCIATION(groundRotations);
  74. VECTOR_SET_ASSOCIATION(groundTranslations);
  75. VECTOR_SET_ASSOCIATION(triggers);
  76. VECTOR_SET_ASSOCIATION(billboardDetails);
  77. VECTOR_SET_ASSOCIATION(detailCollisionAccelerators);
  78. VECTOR_SET_ASSOCIATION(names);
  79. VECTOR_SET_ASSOCIATION( nodes );
  80. VECTOR_SET_ASSOCIATION( objects );
  81. VECTOR_SET_ASSOCIATION( objectStates );
  82. VECTOR_SET_ASSOCIATION( subShapeFirstNode );
  83. VECTOR_SET_ASSOCIATION( subShapeFirstObject );
  84. VECTOR_SET_ASSOCIATION( detailFirstSkin );
  85. VECTOR_SET_ASSOCIATION( subShapeNumNodes );
  86. VECTOR_SET_ASSOCIATION( subShapeNumObjects );
  87. VECTOR_SET_ASSOCIATION( details );
  88. VECTOR_SET_ASSOCIATION( defaultRotations );
  89. VECTOR_SET_ASSOCIATION( defaultTranslations );
  90. VECTOR_SET_ASSOCIATION( subShapeFirstTranslucentObject );
  91. VECTOR_SET_ASSOCIATION( meshes );
  92. VECTOR_SET_ASSOCIATION( alphaIn );
  93. VECTOR_SET_ASSOCIATION( alphaOut );
  94. }
  95. TSShape::~TSShape()
  96. {
  97. delete materialList;
  98. S32 i;
  99. // everything left over here is a legit mesh
  100. for (i=0; i<meshes.size(); i++)
  101. {
  102. if (!meshes[i])
  103. continue;
  104. // Handle meshes that were either assembled with the shape or added later
  105. if (((S8*)meshes[i] >= mShapeData) && ((S8*)meshes[i] < (mShapeData + mShapeDataSize)))
  106. destructInPlace(meshes[i]);
  107. else
  108. delete meshes[i];
  109. }
  110. for (i=0; i<billboardDetails.size(); i++)
  111. {
  112. delete billboardDetails[i];
  113. billboardDetails[i] = NULL;
  114. }
  115. billboardDetails.clear();
  116. // Delete any generated accelerators
  117. S32 dca;
  118. for (dca = 0; dca < detailCollisionAccelerators.size(); dca++)
  119. {
  120. ConvexHullAccelerator* accel = detailCollisionAccelerators[dca];
  121. if (accel != NULL) {
  122. delete [] accel->vertexList;
  123. delete [] accel->normalList;
  124. for (S32 j = 0; j < accel->numVerts; j++)
  125. delete [] accel->emitStrings[j];
  126. delete [] accel->emitStrings;
  127. delete accel;
  128. }
  129. }
  130. for (dca = 0; dca < detailCollisionAccelerators.size(); dca++)
  131. detailCollisionAccelerators[dca] = NULL;
  132. if( mShapeData )
  133. delete[] mShapeData;
  134. }
  135. const String& TSShape::getName( S32 nameIndex ) const
  136. {
  137. AssertFatal(nameIndex>=0 && nameIndex<names.size(),"TSShape::getName");
  138. return names[nameIndex];
  139. }
  140. const String& TSShape::getMeshName( S32 meshIndex ) const
  141. {
  142. S32 nameIndex = objects[meshIndex].nameIndex;
  143. if ( nameIndex < 0 )
  144. return String::EmptyString;
  145. return names[nameIndex];
  146. }
  147. const String& TSShape::getNodeName( S32 nodeIndex ) const
  148. {
  149. S32 nameIdx = nodes[nodeIndex].nameIndex;
  150. if ( nameIdx < 0 )
  151. return String::EmptyString;
  152. return names[nameIdx];
  153. }
  154. const String& TSShape::getSequenceName( S32 seqIndex ) const
  155. {
  156. AssertFatal(seqIndex >= 0 && seqIndex<sequences.size(),"TSShape::getSequenceName index beyond range");
  157. S32 nameIdx = sequences[seqIndex].nameIndex;
  158. if ( nameIdx < 0 )
  159. return String::EmptyString;
  160. return names[nameIdx];
  161. }
  162. S32 TSShape::findName(const String &name) const
  163. {
  164. for (S32 i=0; i<names.size(); i++)
  165. {
  166. if (names[i].equal( name, String::NoCase ))
  167. return i;
  168. }
  169. return -1;
  170. }
  171. const String& TSShape::getTargetName( S32 mapToNameIndex ) const
  172. {
  173. S32 targetCount = materialList->getMaterialNameList().size();
  174. if(mapToNameIndex < 0 || mapToNameIndex >= targetCount)
  175. return String::EmptyString;
  176. return materialList->getMaterialNameList()[mapToNameIndex];
  177. }
  178. S32 TSShape::getTargetCount() const
  179. {
  180. if(!this)
  181. return -1;
  182. return materialList->getMaterialNameList().size();
  183. }
  184. S32 TSShape::findNode(S32 nameIndex) const
  185. {
  186. for (S32 i=0; i<nodes.size(); i++)
  187. if (nodes[i].nameIndex==nameIndex)
  188. return i;
  189. return -1;
  190. }
  191. S32 TSShape::findObject(S32 nameIndex) const
  192. {
  193. for (S32 i=0; i<objects.size(); i++)
  194. if (objects[i].nameIndex==nameIndex)
  195. return i;
  196. return -1;
  197. }
  198. S32 TSShape::findDetail(S32 nameIndex) const
  199. {
  200. for (S32 i=0; i<details.size(); i++)
  201. if (details[i].nameIndex==nameIndex)
  202. return i;
  203. return -1;
  204. }
  205. S32 TSShape::findDetailBySize(S32 size) const
  206. {
  207. for (S32 i=0; i<details.size(); i++)
  208. if (details[i].size==size)
  209. return i;
  210. return -1;
  211. }
  212. S32 TSShape::findSequence(S32 nameIndex) const
  213. {
  214. for (S32 i=0; i<sequences.size(); i++)
  215. if (sequences[i].nameIndex==nameIndex)
  216. return i;
  217. return -1;
  218. }
  219. bool TSShape::findMeshIndex(const String& meshName, S32& objIndex, S32& meshIndex)
  220. {
  221. // Determine the object name and detail size from the mesh name
  222. S32 detailSize = 999;
  223. objIndex = findObject(String::GetTrailingNumber(meshName, detailSize));
  224. if (objIndex < 0)
  225. return false;
  226. // Determine the subshape this object belongs to
  227. S32 subShapeIndex = getSubShapeForObject(objIndex);
  228. AssertFatal(subShapeIndex < subShapeFirstObject.size(), "Could not find subshape for object!");
  229. // Get the detail levels for the subshape
  230. Vector<S32> validDetails;
  231. getSubShapeDetails(subShapeIndex, validDetails);
  232. // Find the detail with the correct size
  233. for (meshIndex = 0; meshIndex < validDetails.size(); meshIndex++)
  234. {
  235. const TSShape::Detail& det = details[validDetails[meshIndex]];
  236. if (detailSize == det.size)
  237. return true;
  238. }
  239. return false;
  240. }
  241. bool TSShape::needsBufferUpdate()
  242. {
  243. // No buffer? definitely need an update!
  244. if (mVertexSize == 0 || mShapeVertexData.size == 0)
  245. return true;
  246. // Check if we have modified vertex data
  247. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  248. {
  249. TSMesh *mesh = *iter;
  250. if (!mesh ||
  251. (mesh->getMeshType() != TSMesh::StandardMeshType &&
  252. mesh->getMeshType() != TSMesh::SkinMeshType))
  253. continue;
  254. // NOTE: cant use mVertexData.isReady since that might not be init'd at this stage
  255. if (mesh->mVertSize == 0)
  256. return true;
  257. }
  258. return false;
  259. }
  260. TSMesh* TSShape::findMesh(const String& meshName)
  261. {
  262. S32 objIndex, meshIndex;
  263. if (!findMeshIndex(meshName, objIndex, meshIndex))
  264. return 0;
  265. return meshes[objects[objIndex].startMeshIndex + meshIndex];
  266. }
  267. S32 TSShape::getSubShapeForNode(S32 nodeIndex)
  268. {
  269. for (S32 i = 0; i < subShapeFirstNode.size(); i++)
  270. {
  271. S32 start = subShapeFirstNode[i];
  272. S32 end = start + subShapeNumNodes[i];
  273. if ((nodeIndex >= start) && (nodeIndex < end))
  274. return i;;
  275. }
  276. return -1;
  277. }
  278. S32 TSShape::getSubShapeForObject(S32 objIndex)
  279. {
  280. for (S32 i = 0; i < subShapeFirstObject.size(); i++)
  281. {
  282. S32 start = subShapeFirstObject[i];
  283. S32 end = start + subShapeNumObjects[i];
  284. if ((objIndex >= start) && (objIndex < end))
  285. return i;
  286. }
  287. return -1;
  288. }
  289. void TSShape::getSubShapeDetails(S32 subShapeIndex, Vector<S32>& validDetails)
  290. {
  291. validDetails.clear();
  292. for (S32 i = 0; i < details.size(); i++)
  293. {
  294. if ((details[i].subShapeNum == subShapeIndex) ||
  295. (details[i].subShapeNum < 0))
  296. validDetails.push_back(i);
  297. }
  298. }
  299. void TSShape::getNodeWorldTransform(S32 nodeIndex, MatrixF* mat) const
  300. {
  301. if ( nodeIndex == -1 )
  302. {
  303. mat->identity();
  304. }
  305. else
  306. {
  307. // Calculate the world transform of the given node
  308. defaultRotations[nodeIndex].getQuatF().setMatrix(mat);
  309. mat->setPosition(defaultTranslations[nodeIndex]);
  310. S32 parentIndex = nodes[nodeIndex].parentIndex;
  311. while (parentIndex != -1)
  312. {
  313. MatrixF mat2(*mat);
  314. defaultRotations[parentIndex].getQuatF().setMatrix(mat);
  315. mat->setPosition(defaultTranslations[parentIndex]);
  316. mat->mul(mat2);
  317. parentIndex = nodes[parentIndex].parentIndex;
  318. }
  319. }
  320. }
  321. void TSShape::getNodeObjects(S32 nodeIndex, Vector<S32>& nodeObjects)
  322. {
  323. for (S32 i = 0; i < objects.size(); i++)
  324. {
  325. if ((nodeIndex == -1) || (objects[i].nodeIndex == nodeIndex))
  326. nodeObjects.push_back(i);
  327. }
  328. }
  329. void TSShape::getNodeChildren(S32 nodeIndex, Vector<S32>& nodeChildren)
  330. {
  331. for (S32 i = 0; i < nodes.size(); i++)
  332. {
  333. if (nodes[i].parentIndex == nodeIndex)
  334. nodeChildren.push_back(i);
  335. }
  336. }
  337. void TSShape::getObjectDetails(S32 objIndex, Vector<S32>& objDetails)
  338. {
  339. // Get the detail levels for this subshape
  340. Vector<S32> validDetails;
  341. getSubShapeDetails(getSubShapeForObject(objIndex), validDetails);
  342. // Get the non-null details for this object
  343. const TSShape::Object& obj = objects[objIndex];
  344. for (S32 i = 0; i < obj.numMeshes; i++)
  345. {
  346. if (meshes[obj.startMeshIndex + i])
  347. objDetails.push_back(validDetails[i]);
  348. }
  349. }
  350. void TSShape::init()
  351. {
  352. S32 numSubShapes = subShapeFirstNode.size();
  353. AssertFatal(numSubShapes==subShapeFirstObject.size(),"TSShape::init");
  354. S32 i,j;
  355. // set up parent/child relationships on nodes and objects
  356. for (i=0; i<nodes.size(); i++)
  357. nodes[i].firstObject = nodes[i].firstChild = nodes[i].nextSibling = -1;
  358. for (i=0; i<nodes.size(); i++)
  359. {
  360. S32 parentIndex = nodes[i].parentIndex;
  361. if (parentIndex>=0)
  362. {
  363. if (nodes[parentIndex].firstChild<0)
  364. nodes[parentIndex].firstChild=i;
  365. else
  366. {
  367. S32 child = nodes[parentIndex].firstChild;
  368. while (nodes[child].nextSibling>=0)
  369. child = nodes[child].nextSibling;
  370. nodes[child].nextSibling = i;
  371. }
  372. }
  373. }
  374. for (i=0; i<objects.size(); i++)
  375. {
  376. objects[i].nextSibling = -1;
  377. S32 nodeIndex = objects[i].nodeIndex;
  378. if (nodeIndex>=0)
  379. {
  380. if (nodes[nodeIndex].firstObject<0)
  381. nodes[nodeIndex].firstObject = i;
  382. else
  383. {
  384. S32 objectIndex = nodes[nodeIndex].firstObject;
  385. while (objects[objectIndex].nextSibling>=0)
  386. objectIndex = objects[objectIndex].nextSibling;
  387. objects[objectIndex].nextSibling = i;
  388. }
  389. }
  390. }
  391. mFlags = 0;
  392. for (i=0; i<sequences.size(); i++)
  393. {
  394. if (!sequences[i].animatesScale())
  395. continue;
  396. U32 curVal = mFlags & AnyScale;
  397. U32 newVal = sequences[i].flags & AnyScale;
  398. mFlags &= ~(AnyScale);
  399. mFlags |= getMax(curVal,newVal); // take the larger value (can only convert upwards)
  400. }
  401. // set up alphaIn and alphaOut vectors...
  402. alphaIn.setSize(details.size());
  403. alphaOut.setSize(details.size());
  404. for (i=0; i<details.size(); i++)
  405. {
  406. if (details[i].size<0)
  407. {
  408. // we don't care...
  409. alphaIn[i] = 0.0f;
  410. alphaOut[i] = 0.0f;
  411. }
  412. else if (i+1==details.size() || details[i+1].size<0)
  413. {
  414. alphaIn[i] = 0.0f;
  415. alphaOut[i] = smAlphaOutLastDetail;
  416. }
  417. else
  418. {
  419. if (details[i+1].subShapeNum<0)
  420. {
  421. // following detail is a billboard detail...treat special...
  422. alphaIn[i] = smAlphaInBillboard;
  423. alphaOut[i] = smAlphaOutBillboard;
  424. }
  425. else
  426. {
  427. // next detail is normal detail
  428. alphaIn[i] = smAlphaInDefault;
  429. alphaOut[i] = smAlphaOutDefault;
  430. }
  431. }
  432. }
  433. for (i=mSmallestVisibleDL-1; i>=0; i--)
  434. {
  435. if (i<smNumSkipLoadDetails)
  436. {
  437. // this detail level renders when pixel size
  438. // is larger than our cap...zap all the meshes and decals
  439. // associated with it and use the next detail level
  440. // instead...
  441. S32 ss = details[i].subShapeNum;
  442. S32 od = details[i].objectDetailNum;
  443. if (ss==details[i+1].subShapeNum && od==details[i+1].objectDetailNum)
  444. // doh! already done this one (init can be called multiple times on same shape due
  445. // to sequence importing).
  446. continue;
  447. details[i].subShapeNum = details[i+1].subShapeNum;
  448. details[i].objectDetailNum = details[i+1].objectDetailNum;
  449. }
  450. }
  451. for (i=0; i<details.size(); i++)
  452. {
  453. S32 count = 0;
  454. S32 ss = details[i].subShapeNum;
  455. S32 od = details[i].objectDetailNum;
  456. if (ss<0)
  457. {
  458. // billboard detail...
  459. details[i].polyCount = 2;
  460. continue;
  461. }
  462. S32 start = subShapeFirstObject[ss];
  463. S32 end = start + subShapeNumObjects[ss];
  464. for (j=start; j<end; j++)
  465. {
  466. Object & obj = objects[j];
  467. if (od<obj.numMeshes)
  468. {
  469. TSMesh * mesh = meshes[obj.startMeshIndex+od];
  470. count += mesh ? mesh->getNumPolys() : 0;
  471. }
  472. }
  473. details[i].polyCount = count;
  474. }
  475. // Init the collision accelerator array. Note that we don't compute the
  476. // accelerators until the app requests them
  477. {
  478. S32 dca;
  479. for (dca = 0; dca < detailCollisionAccelerators.size(); dca++)
  480. {
  481. ConvexHullAccelerator* accel = detailCollisionAccelerators[dca];
  482. if (accel != NULL) {
  483. delete [] accel->vertexList;
  484. delete [] accel->normalList;
  485. for (S32 j = 0; j < accel->numVerts; j++)
  486. delete [] accel->emitStrings[j];
  487. delete [] accel->emitStrings;
  488. delete accel;
  489. }
  490. }
  491. detailCollisionAccelerators.setSize(details.size());
  492. for (dca = 0; dca < detailCollisionAccelerators.size(); dca++)
  493. detailCollisionAccelerators[dca] = NULL;
  494. }
  495. // Assign mesh parents & format
  496. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  497. {
  498. TSMesh *mesh = *iter;
  499. if (!mesh)
  500. continue;
  501. if (mesh->parentMesh >= meshes.size())
  502. {
  503. Con::warnf("Mesh %i has a bad parentMeshObject (%i)", iter - meshes.begin(), mesh->parentMesh);
  504. }
  505. if (mesh->parentMesh >= 0 && mesh->parentMesh < meshes.size())
  506. {
  507. mesh->parentMeshObject = meshes[mesh->parentMesh];
  508. }
  509. else
  510. {
  511. mesh->parentMeshObject = NULL;
  512. }
  513. mesh->mVertexFormat = &mVertexFormat;
  514. }
  515. initVertexFeatures();
  516. initMaterialList();
  517. }
  518. void TSShape::initVertexBuffers()
  519. {
  520. // Assumes mVertexData is valid
  521. if (!mShapeVertexData.vertexDataReady)
  522. {
  523. AssertFatal(false, "WTF");
  524. }
  525. U32 destIndices = 0;
  526. U32 destPrims = 0;
  527. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  528. {
  529. TSMesh *mesh = *iter;
  530. if (!mesh ||
  531. (mesh->getMeshType() != TSMesh::StandardMeshType &&
  532. mesh->getMeshType() != TSMesh::SkinMeshType))
  533. continue;
  534. destIndices += mesh->indices.size();
  535. destPrims += mesh->primitives.size();
  536. }
  537. // For HW skinning we can just use the static buffer
  538. if (TSShape::smUseHardwareSkinning)
  539. {
  540. getVertexBuffer(mShapeVertexBuffer, GFXBufferTypeStatic);
  541. }
  542. // Also the IBO
  543. mShapeVertexIndices.set(GFX, destIndices, destPrims, GFXBufferTypeStatic);
  544. U16 *indicesStart = NULL;
  545. mShapeVertexIndices.lock(&indicesStart, NULL);
  546. U16 *ibIndices = indicesStart;
  547. GFXPrimitive *piInput = mShapeVertexIndices->mPrimitiveArray;
  548. U32 vertStart = 0;
  549. U32 primStart = 0;
  550. U32 indStart = 0;
  551. // Create VBO
  552. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  553. {
  554. TSMesh *mesh = *iter;
  555. if (!mesh ||
  556. (mesh->getMeshType() != TSMesh::StandardMeshType &&
  557. mesh->getMeshType() != TSMesh::SkinMeshType))
  558. continue;
  559. // Make the offset vbo
  560. mesh->mPrimBufferOffset = primStart;
  561. // Dump primitives to locked buffer
  562. mesh->dumpPrimitives(vertStart, indStart, piInput, ibIndices);
  563. AssertFatal(mesh->mVertOffset / mVertexSize == vertStart, "offset mismatch");
  564. vertStart += mesh->mNumVerts;
  565. primStart += mesh->primitives.size();
  566. indStart += mesh->indices.size();
  567. mesh->mVB = mShapeVertexBuffer;
  568. mesh->mPB = mShapeVertexIndices;
  569. // Advance
  570. piInput += mesh->primitives.size();
  571. ibIndices += mesh->indices.size();
  572. if (TSSkinMesh::smDebugSkinVerts && mesh->getMeshType() == TSMesh::SkinMeshType)
  573. {
  574. static_cast<TSSkinMesh*>(mesh)->printVerts();
  575. }
  576. }
  577. #ifdef TORQUE_DEBUG
  578. // Verify prims
  579. if (TSSkinMesh::smDebugSkinVerts)
  580. {
  581. U32 vertsInBuffer = mShapeVertexData.size / mVertexSize;
  582. U32 primsInBuffer = piInput - mShapeVertexIndices->mPrimitiveArray;
  583. U32 indsInBuffer = ibIndices - indicesStart;
  584. for (U32 i = 0; i < primStart; i++)
  585. {
  586. GFXPrimitive &prim = mShapeVertexIndices->mPrimitiveArray[i];
  587. if (prim.type != GFXTriangleList && prim.type != GFXTriangleStrip)
  588. {
  589. AssertFatal(false, "Unexpected triangle list");
  590. }
  591. if (prim.type == GFXTriangleStrip)
  592. continue;
  593. AssertFatal(prim.startVertex < vertsInBuffer, "wrong start vertex");
  594. AssertFatal((prim.startVertex + prim.numVertices) <= vertsInBuffer, "too many verts");
  595. AssertFatal(prim.startIndex + (prim.numPrimitives * 3) <= indsInBuffer, "too many inds");
  596. for (U32 i = prim.startIndex; i < prim.startIndex + (prim.numPrimitives * 3); i++)
  597. {
  598. if (indicesStart[i] >= vertsInBuffer)
  599. {
  600. AssertFatal(false, "vert not in buffer");
  601. }
  602. U16 idx = indicesStart[i];
  603. if (idx < prim.minIndex)
  604. {
  605. AssertFatal(false, "index out of minIndex range");
  606. }
  607. }
  608. }
  609. }
  610. #endif
  611. mShapeVertexIndices.unlock();
  612. }
  613. void TSShape::getVertexBuffer(TSVertexBufferHandle &vb, GFXBufferType bufferType)
  614. {
  615. vb.set(GFX, mVertexSize, &mVertexFormat, mShapeVertexData.size / mVertexSize, bufferType);
  616. U8 *vertexData = mShapeVertexData.base;
  617. U8 *vertPtr = vb.lock();
  618. dMemcpy(vertPtr, mShapeVertexData.base, mShapeVertexData.size);
  619. vb.unlock();
  620. }
  621. void TSShape::initVertexBufferPointers()
  622. {
  623. if (mBasicVertexFormat.vertexSize == -1)
  624. return;
  625. AssertFatal(mVertexSize == mBasicVertexFormat.vertexSize, "vertex size mismatch");
  626. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  627. {
  628. TSMesh *mesh = *iter;
  629. if (mesh &&
  630. (mesh->getMeshType() == TSMesh::StandardMeshType ||
  631. mesh->getMeshType() == TSMesh::SkinMeshType))
  632. {
  633. // Set buffer
  634. AssertFatal(mesh->mNumVerts == 0 || mesh->mNumVerts >= mesh->vertsPerFrame, "invalid verts per frame");
  635. if (mesh->mVertSize > 0 && !mesh->mVertexData.isReady())
  636. {
  637. U32 boneOffset = 0;
  638. U32 texCoordOffset = 0;
  639. AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
  640. if (mBasicVertexFormat.boneOffset >= 0)
  641. {
  642. boneOffset = mBasicVertexFormat.boneOffset;
  643. }
  644. if (mBasicVertexFormat.texCoordOffset >= 0)
  645. {
  646. texCoordOffset = mBasicVertexFormat.texCoordOffset;
  647. }
  648. // Initialize the vertex data
  649. mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
  650. mesh->mVertexData.setReady(true);
  651. }
  652. }
  653. }
  654. }
  655. void TSShape::initVertexFeatures()
  656. {
  657. bool hasColors = false;
  658. bool hasTexcoord2 = false;
  659. bool hasSkin = false;
  660. U32 vertStart = 0;
  661. U32 primStart = 0;
  662. U32 indStart = 0;
  663. if (!needsBufferUpdate())
  664. {
  665. // Init format from basic format
  666. mVertexFormat.clear();
  667. mBasicVertexFormat.getFormat(mVertexFormat);
  668. mVertexSize = mVertexFormat.getSizeInBytes();
  669. initVertexBufferPointers();
  670. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  671. {
  672. TSMesh *mesh = *iter;
  673. if (mesh &&
  674. (mesh->getMeshType() == TSMesh::SkinMeshType))
  675. {
  676. static_cast<TSSkinMesh*>(mesh)->createSkinBatchData();
  677. }
  678. }
  679. // Make sure VBO is init'd
  680. initVertexBuffers();
  681. return;
  682. }
  683. // Cleanout VBO
  684. mShapeVertexBuffer = NULL;
  685. // Make sure mesh has verts stored in mesh data, we're recreating the buffer
  686. TSBasicVertexFormat basicFormat;
  687. initVertexBufferPointers();
  688. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  689. {
  690. TSMesh *mesh = *iter;
  691. if (mesh &&
  692. (mesh->getMeshType() == TSMesh::StandardMeshType ||
  693. mesh->getMeshType() == TSMesh::SkinMeshType))
  694. {
  695. // Make sure we have everything in the vert lists
  696. mesh->makeEditable();
  697. // We need the skin batching data here to determine bone counts
  698. if (mesh->getMeshType() == TSMesh::SkinMeshType)
  699. {
  700. static_cast<TSSkinMesh*>(mesh)->createSkinBatchData();
  701. }
  702. basicFormat.addMeshRequirements(mesh);
  703. }
  704. }
  705. mVertexFormat.clear();
  706. mBasicVertexFormat = basicFormat;
  707. mBasicVertexFormat.getFormat(mVertexFormat);
  708. mBasicVertexFormat.vertexSize = mVertexFormat.getSizeInBytes();
  709. mVertexSize = mBasicVertexFormat.vertexSize;
  710. U32 destVertex = 0;
  711. U32 destIndices = 0;
  712. // Go fix up meshes to include defaults for optional features
  713. // and initialize them if they're not a skin mesh.
  714. U32 count = 0;
  715. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  716. {
  717. TSMesh *mesh = *iter;
  718. if (!mesh ||
  719. (mesh->getMeshType() != TSMesh::StandardMeshType &&
  720. mesh->getMeshType() != TSMesh::SkinMeshType))
  721. continue;
  722. mesh->mVertSize = mVertexSize;
  723. mesh->mVertOffset = destVertex;
  724. destVertex += mesh->mVertSize * mesh->getNumVerts();
  725. destIndices += mesh->indices.size();
  726. count += 1;
  727. }
  728. // Don't set up if we have no meshes
  729. if (count == 0)
  730. {
  731. mShapeVertexData.set(NULL, 0);
  732. mShapeVertexData.vertexDataReady = false;
  733. return;
  734. }
  735. // Now we can create the VBO
  736. mShapeVertexData.set(NULL, 0);
  737. U8 *vertexData = (U8*)dMalloc_aligned(destVertex, 16);
  738. U8 *vertexDataPtr = vertexData;
  739. mShapeVertexData.set(vertexData, destVertex);
  740. // Create VBO
  741. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  742. {
  743. TSMesh *mesh = *iter;
  744. U32 idx = iter - meshes.begin();
  745. if (!mesh ||
  746. (mesh->getMeshType() != TSMesh::StandardMeshType &&
  747. mesh->getMeshType() != TSMesh::SkinMeshType))
  748. continue;
  749. U32 boneOffset = 0;
  750. U32 texCoordOffset = 0;
  751. AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
  752. if (mBasicVertexFormat.boneOffset >= 0)
  753. {
  754. boneOffset = mBasicVertexFormat.boneOffset;
  755. }
  756. if (mBasicVertexFormat.texCoordOffset >= 0)
  757. {
  758. texCoordOffset = mBasicVertexFormat.texCoordOffset;
  759. }
  760. // Dump everything
  761. mesh->mVertexData.setReady(false);
  762. mesh->mVertSize = mVertexSize;
  763. AssertFatal(mesh->mVertOffset == vertexDataPtr - vertexData, "vertex offset mismatch");
  764. mesh->mNumVerts = mesh->getNumVerts();
  765. // Correct bad meshes
  766. if (mesh->mNumVerts != 0 && mesh->vertsPerFrame > mesh->mNumVerts)
  767. {
  768. Con::warnf("Shape mesh has bad vertsPerFrame (%i, should be <= %i)", mesh->vertsPerFrame, mesh->mNumVerts);
  769. mesh->vertsPerFrame = mesh->mNumVerts;
  770. }
  771. mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
  772. mesh->convertToVertexData();
  773. mesh->mVertexData.setReady(true);
  774. #ifdef TORQUE_DEBUG
  775. AssertFatal(mesh->mNumVerts == mesh->verts.size(), "vert mismatch");
  776. for (U32 i = 0; i < mesh->mNumVerts; i++)
  777. {
  778. Point3F v1 = mesh->verts[i];
  779. Point3F v2 = mesh->mVertexData.getBase(i).vert();
  780. AssertFatal(mesh->verts[i] == mesh->mVertexData.getBase(i).vert(), "vert data mismatch");
  781. }
  782. if (mesh->getMeshType() == TSMesh::SkinMeshType)
  783. {
  784. AssertFatal(mesh->getMaxBonesPerVert() != 0, "Skin mesh has no bones used, very strange!");
  785. }
  786. #endif
  787. // Advance
  788. vertexDataPtr += mesh->mVertSize * mesh->mNumVerts;
  789. AssertFatal(vertexDataPtr - vertexData <= destVertex, "Vertex data overflow");
  790. }
  791. mShapeVertexData.vertexDataReady = true;
  792. initVertexBuffers();
  793. }
  794. void TSShape::setupBillboardDetails( const String &cachePath )
  795. {
  796. // set up billboard details -- only do this once, meaning that
  797. // if we add a sequence to the shape we don't redo the billboard
  798. // details...
  799. if ( !billboardDetails.empty() )
  800. return;
  801. for ( U32 i=0; i < details.size(); i++ )
  802. {
  803. const Detail &det = details[i];
  804. if ( det.subShapeNum >= 0 )
  805. continue; // not a billboard detail
  806. while (billboardDetails.size() <= i )
  807. billboardDetails.push_back(NULL);
  808. billboardDetails[i] = new TSLastDetail( this,
  809. cachePath,
  810. det.bbEquatorSteps,
  811. det.bbPolarSteps,
  812. det.bbPolarAngle,
  813. det.bbIncludePoles,
  814. det.bbDetailLevel,
  815. det.bbDimension );
  816. billboardDetails[i]->update();
  817. }
  818. }
  819. void TSShape::initMaterialList()
  820. {
  821. S32 numSubShapes = subShapeFirstObject.size();
  822. #if defined(TORQUE_MAX_LIB)
  823. subShapeFirstTranslucentObject.setSize(numSubShapes);
  824. #endif
  825. S32 i,j,k;
  826. // for each subshape, find the first translucent object
  827. // also, while we're at it, set mHasTranslucency
  828. for (S32 ss = 0; ss<numSubShapes; ss++)
  829. {
  830. S32 start = subShapeFirstObject[ss];
  831. S32 end = subShapeNumObjects[ss];
  832. subShapeFirstTranslucentObject[ss] = end;
  833. for (i=start; i<end; i++)
  834. {
  835. // check to see if this object has translucency
  836. Object & obj = objects[i];
  837. for (j=0; j<obj.numMeshes; j++)
  838. {
  839. TSMesh * mesh = meshes[obj.startMeshIndex+j];
  840. if (!mesh)
  841. continue;
  842. for (k=0; k<mesh->primitives.size(); k++)
  843. {
  844. if (mesh->primitives[k].matIndex & TSDrawPrimitive::NoMaterial)
  845. continue;
  846. S32 flags = materialList->getFlags(mesh->primitives[k].matIndex & TSDrawPrimitive::MaterialMask);
  847. if (flags & TSMaterialList::AuxiliaryMap)
  848. continue;
  849. if (flags & TSMaterialList::Translucent)
  850. {
  851. mFlags |= HasTranslucency;
  852. subShapeFirstTranslucentObject[ss] = i;
  853. break;
  854. }
  855. }
  856. if (k!=mesh->primitives.size())
  857. break;
  858. }
  859. if (j!=obj.numMeshes)
  860. break;
  861. }
  862. if (i!=end)
  863. break;
  864. }
  865. }
  866. bool TSShape::preloadMaterialList(const Torque::Path &path)
  867. {
  868. if (materialList)
  869. materialList->setTextureLookupPath(path.getPath());
  870. return true;
  871. }
  872. bool TSShape::buildConvexHull(S32 dl) const
  873. {
  874. AssertFatal(dl>=0 && dl<details.size(),"TSShape::buildConvexHull: detail out of range");
  875. bool ok = true;
  876. const Detail & detail = details[dl];
  877. S32 ss = detail.subShapeNum;
  878. S32 od = detail.objectDetailNum;
  879. S32 start = subShapeFirstObject[ss];
  880. S32 end = subShapeNumObjects[ss];
  881. for (S32 i=start; i<end; i++)
  882. {
  883. TSMesh * mesh = meshes[objects[i].startMeshIndex+od];
  884. if (!mesh)
  885. continue;
  886. ok &= mesh->buildConvexHull();
  887. }
  888. return ok;
  889. }
  890. Vector<MatrixF> gTempNodeTransforms(__FILE__, __LINE__);
  891. void TSShape::computeBounds(S32 dl, Box3F & bounds) const
  892. {
  893. // if dl==-1, nothing to do
  894. if (dl==-1)
  895. return;
  896. AssertFatal(dl>=0 && dl<details.size(),"TSShapeInstance::computeBounds");
  897. // get subshape and object detail
  898. const TSDetail * detail = &details[dl];
  899. S32 ss = detail->subShapeNum;
  900. S32 od = detail->objectDetailNum;
  901. // If we have no subshapes then there is
  902. // no valid bounds for this detail level.
  903. if ( ss < 0 )
  904. return;
  905. // set up temporary storage for non-local transforms...
  906. S32 i;
  907. S32 start = subShapeFirstNode[ss];
  908. S32 end = subShapeNumNodes[ss] + start;
  909. gTempNodeTransforms.setSize(end-start);
  910. for (i=start; i<end; i++)
  911. {
  912. MatrixF mat;
  913. QuatF q;
  914. TSTransform::setMatrix(defaultRotations[i].getQuatF(&q),defaultTranslations[i],&mat);
  915. if (nodes[i].parentIndex>=0)
  916. gTempNodeTransforms[i-start].mul(gTempNodeTransforms[nodes[i].parentIndex-start],mat);
  917. else
  918. gTempNodeTransforms[i-start] = mat;
  919. }
  920. // run through objects and updating bounds as we go
  921. bounds.minExtents.set( 10E30f, 10E30f, 10E30f);
  922. bounds.maxExtents.set(-10E30f,-10E30f,-10E30f);
  923. Box3F box;
  924. start = subShapeFirstObject[ss];
  925. end = subShapeNumObjects[ss] + start;
  926. for (i=start; i<end; i++)
  927. {
  928. const Object * object = &objects[i];
  929. TSMesh * mesh = od<object->numMeshes ? meshes[object->startMeshIndex+od] : NULL;
  930. if (mesh)
  931. {
  932. static MatrixF idMat(true);
  933. if (object->nodeIndex<0)
  934. mesh->computeBounds(idMat,box);
  935. else
  936. mesh->computeBounds(gTempNodeTransforms[object->nodeIndex-start],box);
  937. bounds.minExtents.setMin(box.minExtents);
  938. bounds.maxExtents.setMax(box.maxExtents);
  939. }
  940. }
  941. }
  942. TSShapeAlloc TSShape::smTSAlloc;
  943. #define tsalloc TSShape::smTSAlloc
  944. // messy stuff: check to see if we should "skip" meshNum
  945. // this assumes that meshes for a given object are in a row
  946. // skipDL is the lowest detail number we keep (i.e., the # of details we skip)
  947. bool TSShape::checkSkip(S32 meshNum, S32 & curObject, S32 skipDL)
  948. {
  949. if (skipDL==0)
  950. // easy out...
  951. return false;
  952. // skip detail level exists on this subShape
  953. S32 skipSS = details[skipDL].subShapeNum;
  954. if (curObject<objects.size())
  955. {
  956. S32 start = objects[curObject].startMeshIndex;
  957. if (meshNum>=start)
  958. {
  959. // we are either from this object, the next object, or a decal
  960. if (meshNum < start + objects[curObject].numMeshes)
  961. {
  962. // this object...
  963. if (subShapeFirstObject[skipSS]>curObject)
  964. // haven't reached this subshape yet
  965. return true;
  966. if (skipSS+1==subShapeFirstObject.size() || curObject<subShapeFirstObject[skipSS+1])
  967. // curObject is on subshape of skip detail...make sure it's after skipDL
  968. return (meshNum-start<details[skipDL].objectDetailNum);
  969. // if we get here, then curObject occurs on subShape after skip detail (so keep it)
  970. return false;
  971. }
  972. else
  973. // advance object, try again
  974. return checkSkip(meshNum,++curObject,skipDL);
  975. }
  976. }
  977. AssertFatal(0,"TSShape::checkSkip: assertion failed");
  978. return false;
  979. }
  980. void TSShape::assembleShape()
  981. {
  982. S32 i,j;
  983. // get counts...
  984. S32 numNodes = tsalloc.get32();
  985. S32 numObjects = tsalloc.get32();
  986. S32 numDecals = tsalloc.get32();
  987. S32 numSubShapes = tsalloc.get32();
  988. S32 numIflMaterials = tsalloc.get32();
  989. S32 numNodeRots;
  990. S32 numNodeTrans;
  991. S32 numNodeUniformScales;
  992. S32 numNodeAlignedScales;
  993. S32 numNodeArbitraryScales;
  994. if (smReadVersion<22)
  995. {
  996. numNodeRots = numNodeTrans = tsalloc.get32() - numNodes;
  997. numNodeUniformScales = numNodeAlignedScales = numNodeArbitraryScales = 0;
  998. }
  999. else
  1000. {
  1001. numNodeRots = tsalloc.get32();
  1002. numNodeTrans = tsalloc.get32();
  1003. numNodeUniformScales = tsalloc.get32();
  1004. numNodeAlignedScales = tsalloc.get32();
  1005. numNodeArbitraryScales = tsalloc.get32();
  1006. }
  1007. S32 numGroundFrames = 0;
  1008. if (smReadVersion>23)
  1009. numGroundFrames = tsalloc.get32();
  1010. S32 numObjectStates = tsalloc.get32();
  1011. S32 numDecalStates = tsalloc.get32();
  1012. S32 numTriggers = tsalloc.get32();
  1013. S32 numDetails = tsalloc.get32();
  1014. S32 numMeshes = tsalloc.get32();
  1015. S32 numSkins = 0;
  1016. if (smReadVersion<23)
  1017. // in later versions, skins are kept with other meshes
  1018. numSkins = tsalloc.get32();
  1019. S32 numNames = tsalloc.get32();
  1020. // Note that we are recalculating these values later on for safety.
  1021. mSmallestVisibleSize = (F32)tsalloc.get32();
  1022. mSmallestVisibleDL = tsalloc.get32();
  1023. tsalloc.checkGuard();
  1024. // get bounds...
  1025. tsalloc.get32((S32*)&radius,1);
  1026. tsalloc.get32((S32*)&tubeRadius,1);
  1027. tsalloc.get32((S32*)&center,3);
  1028. tsalloc.get32((S32*)&bounds,6);
  1029. tsalloc.checkGuard();
  1030. // copy various vectors...
  1031. S32 * ptr32 = tsalloc.copyToShape32(numNodes*5);
  1032. nodes.set(ptr32,numNodes);
  1033. tsalloc.checkGuard();
  1034. ptr32 = tsalloc.copyToShape32(numObjects*6,true);
  1035. if (!ptr32)
  1036. ptr32 = tsalloc.allocShape32(numSkins*6); // pre v23 shapes store skins and meshes separately...no longer
  1037. else
  1038. tsalloc.allocShape32(numSkins*6);
  1039. objects.set(ptr32,numObjects);
  1040. tsalloc.checkGuard();
  1041. // DEPRECATED decals
  1042. ptr32 = tsalloc.getPointer32(numDecals*5);
  1043. tsalloc.checkGuard();
  1044. // DEPRECATED ifl materials
  1045. ptr32 = tsalloc.copyToShape32(numIflMaterials*5);
  1046. tsalloc.checkGuard();
  1047. ptr32 = tsalloc.copyToShape32(numSubShapes,true);
  1048. subShapeFirstNode.set(ptr32,numSubShapes);
  1049. ptr32 = tsalloc.copyToShape32(numSubShapes,true);
  1050. subShapeFirstObject.set(ptr32,numSubShapes);
  1051. // DEPRECATED subShapeFirstDecal
  1052. ptr32 = tsalloc.getPointer32(numSubShapes);
  1053. tsalloc.checkGuard();
  1054. ptr32 = tsalloc.copyToShape32(numSubShapes);
  1055. subShapeNumNodes.set(ptr32,numSubShapes);
  1056. ptr32 = tsalloc.copyToShape32(numSubShapes);
  1057. subShapeNumObjects.set(ptr32,numSubShapes);
  1058. // DEPRECATED subShapeNumDecals
  1059. ptr32 = tsalloc.getPointer32(numSubShapes);
  1060. tsalloc.checkGuard();
  1061. ptr32 = tsalloc.allocShape32(numSubShapes);
  1062. subShapeFirstTranslucentObject.set(ptr32,numSubShapes);
  1063. // get default translation and rotation
  1064. S16 * ptr16 = tsalloc.allocShape16(0);
  1065. for (i=0;i<numNodes;i++)
  1066. tsalloc.copyToShape16(4);
  1067. defaultRotations.set(ptr16,numNodes);
  1068. tsalloc.align32();
  1069. ptr32 = tsalloc.allocShape32(0);
  1070. for (i=0;i<numNodes;i++)
  1071. {
  1072. tsalloc.copyToShape32(3);
  1073. tsalloc.copyToShape32(sizeof(Point3F)-12); // handle alignment issues w/ point3f
  1074. }
  1075. defaultTranslations.set(ptr32,numNodes);
  1076. // get any node sequence data stored in shape
  1077. nodeTranslations.setSize(numNodeTrans);
  1078. for (i=0;i<numNodeTrans;i++)
  1079. tsalloc.get32((S32*)&nodeTranslations[i],3);
  1080. nodeRotations.setSize(numNodeRots);
  1081. for (i=0;i<numNodeRots;i++)
  1082. tsalloc.get16((S16*)&nodeRotations[i],4);
  1083. tsalloc.align32();
  1084. tsalloc.checkGuard();
  1085. if (smReadVersion>21)
  1086. {
  1087. // more node sequence data...scale
  1088. nodeUniformScales.setSize(numNodeUniformScales);
  1089. for (i=0;i<numNodeUniformScales;i++)
  1090. tsalloc.get32((S32*)&nodeUniformScales[i],1);
  1091. nodeAlignedScales.setSize(numNodeAlignedScales);
  1092. for (i=0;i<numNodeAlignedScales;i++)
  1093. tsalloc.get32((S32*)&nodeAlignedScales[i],3);
  1094. nodeArbitraryScaleFactors.setSize(numNodeArbitraryScales);
  1095. for (i=0;i<numNodeArbitraryScales;i++)
  1096. tsalloc.get32((S32*)&nodeArbitraryScaleFactors[i],3);
  1097. nodeArbitraryScaleRots.setSize(numNodeArbitraryScales);
  1098. for (i=0;i<numNodeArbitraryScales;i++)
  1099. tsalloc.get16((S16*)&nodeArbitraryScaleRots[i],4);
  1100. tsalloc.align32();
  1101. tsalloc.checkGuard();
  1102. }
  1103. // old shapes need ground transforms moved to ground arrays...but only do it once
  1104. if (smReadVersion<22 && tsalloc.allocShape32(0))
  1105. {
  1106. for (i=0; i<sequences.size(); i++)
  1107. {
  1108. // move ground transform data to ground vectors
  1109. Sequence & seq = sequences[i];
  1110. S32 oldSz = groundTranslations.size();
  1111. groundTranslations.setSize(oldSz+seq.numGroundFrames);
  1112. groundRotations.setSize(oldSz+seq.numGroundFrames);
  1113. for (S32 j=0;j<seq.numGroundFrames;j++)
  1114. {
  1115. groundTranslations[j+oldSz] = nodeTranslations[seq.firstGroundFrame+j-numNodes];
  1116. groundRotations[j+oldSz] = nodeRotations[seq.firstGroundFrame+j-numNodes];
  1117. }
  1118. seq.firstGroundFrame = oldSz;
  1119. seq.baseTranslation -= numNodes;
  1120. seq.baseRotation -= numNodes;
  1121. seq.baseScale = 0; // not used on older shapes...but keep it clean
  1122. }
  1123. }
  1124. // version 22 & 23 shapes accidentally had no ground transforms, and ground for
  1125. // earlier shapes is handled just above, so...
  1126. if (smReadVersion>23)
  1127. {
  1128. groundTranslations.setSize(numGroundFrames);
  1129. for (i=0;i<numGroundFrames;i++)
  1130. tsalloc.get32((S32*)&groundTranslations[i],3);
  1131. groundRotations.setSize(numGroundFrames);
  1132. for (i=0;i<numGroundFrames;i++)
  1133. tsalloc.get16((S16*)&groundRotations[i],4);
  1134. tsalloc.align32();
  1135. tsalloc.checkGuard();
  1136. }
  1137. // object states
  1138. ptr32 = tsalloc.copyToShape32(numObjectStates*3);
  1139. objectStates.set(ptr32,numObjectStates);
  1140. tsalloc.allocShape32(numSkins*3); // provide buffer after objectStates for older shapes
  1141. tsalloc.checkGuard();
  1142. // DEPRECATED decal states
  1143. ptr32 = tsalloc.getPointer32(numDecalStates);
  1144. tsalloc.checkGuard();
  1145. // frame triggers
  1146. ptr32 = tsalloc.getPointer32(numTriggers*2);
  1147. triggers.setSize(numTriggers);
  1148. dMemcpy(triggers.address(),ptr32,sizeof(S32)*numTriggers*2);
  1149. tsalloc.checkGuard();
  1150. // details
  1151. if ( smReadVersion >= 26 )
  1152. {
  1153. U32 alignedSize32 = sizeof( Detail ) / 4;
  1154. ptr32 = tsalloc.copyToShape32( numDetails * alignedSize32, true );
  1155. details.set( ptr32, numDetails );
  1156. }
  1157. else
  1158. {
  1159. // Previous to version 26 the Detail structure
  1160. // only contained the first 7 values...
  1161. //
  1162. // struct Detail
  1163. // {
  1164. // S32 nameIndex;
  1165. // S32 subShapeNum;
  1166. // S32 objectDetailNum;
  1167. // F32 size;
  1168. // F32 averageError;
  1169. // F32 maxError;
  1170. // S32 polyCount;
  1171. // };
  1172. //
  1173. // In the code below we're reading just these 7 values and
  1174. // copying them to the new larger structure.
  1175. ptr32 = tsalloc.copyToShape32( numDetails * 7, true );
  1176. details.setSize( numDetails );
  1177. for ( U32 i = 0; i < details.size(); i++, ptr32 += 7 )
  1178. {
  1179. Detail *det = &(details[i]);
  1180. // Clear the struct... we don't want to leave
  1181. // garbage in the parts that are unfilled.
  1182. U32 alignedSize32 = sizeof( Detail );
  1183. dMemset( det, 0, alignedSize32 );
  1184. // Copy the old struct values over.
  1185. dMemcpy( det, ptr32, 7 * 4 );
  1186. // If this is an autobillboard then we need to
  1187. // fill in the new part of the struct.
  1188. if ( det->subShapeNum >= 0 )
  1189. continue;
  1190. S32 lastDetailOpts = det->objectDetailNum;
  1191. det->bbEquatorSteps = lastDetailOpts & 0x7F; // bits 0..6
  1192. det->bbPolarSteps = (lastDetailOpts >> 7) & 0x3F; // bits 7..12
  1193. det->bbPolarAngle = 0.5f * M_PI_F * (1.0f/64.0f) * (F32) (( lastDetailOpts >>13 ) & 0x3F); // bits 13..18
  1194. det->bbDetailLevel = (lastDetailOpts >> 19) & 0x0F; // 19..22
  1195. det->bbDimension = (lastDetailOpts >> 23) & 0xFF; // 23..30
  1196. det->bbIncludePoles = (lastDetailOpts & 0x80000000)!=0; // bit 31
  1197. }
  1198. }
  1199. // Some DTS exporters (MAX - I'm looking at you!) write garbage into the
  1200. // averageError and maxError values which stops LOD from working correctly.
  1201. // Try to detect and fix it
  1202. for ( U32 i = 0; i < details.size(); i++ )
  1203. {
  1204. if ( ( details[i].averageError == 0 ) || ( details[i].averageError > 10000 ) ||
  1205. ( details[i].maxError == 0 ) || ( details[i].maxError > 10000 ) )
  1206. {
  1207. details[i].averageError = details[i].maxError = -1.0f;
  1208. }
  1209. }
  1210. // We don't trust the value of mSmallestVisibleDL loaded from the dts
  1211. // since some legacy meshes seem to have the wrong value. Recalculate it
  1212. // now that we have the details loaded.
  1213. updateSmallestVisibleDL();
  1214. S32 skipDL = getMin(mSmallestVisibleDL,smNumSkipLoadDetails);
  1215. if (skipDL < 0)
  1216. skipDL = 0;
  1217. tsalloc.checkGuard();
  1218. if (TSShape::smReadVersion >= 27)
  1219. {
  1220. // Vertex format is set here
  1221. S8 *vboData = NULL;
  1222. S32 vboSize = 0;
  1223. mBasicVertexFormat.readAlloc(&tsalloc);
  1224. mVertexFormat.clear();
  1225. mBasicVertexFormat.getFormat(mVertexFormat);
  1226. mVertexSize = mVertexFormat.getSizeInBytes();
  1227. AssertFatal(mVertexSize == mBasicVertexFormat.vertexSize, "vertex size mismatch");
  1228. vboSize = tsalloc.get32();
  1229. vboData = tsalloc.getPointer8(vboSize);
  1230. if (tsalloc.getBuffer() && vboSize > 0)
  1231. {
  1232. U8 *vertexData = (U8*)dMalloc_aligned(vboSize, 16);
  1233. U8 *vertexDataPtr = vertexData;
  1234. dMemcpy(vertexData, vboData, vboSize);
  1235. mShapeVertexData.set(vertexData, vboSize);
  1236. mShapeVertexData.vertexDataReady = true;
  1237. }
  1238. else
  1239. {
  1240. mShapeVertexData.set(NULL, 0);
  1241. }
  1242. }
  1243. else
  1244. {
  1245. mShapeVertexData.set(NULL, 0);
  1246. }
  1247. // about to read in the meshes...first must allocate some scratch space
  1248. S32 scratchSize = getMax(numSkins,numMeshes);
  1249. TSMesh::smVertsList.setSize(scratchSize);
  1250. TSMesh::smTVertsList.setSize(scratchSize);
  1251. if ( smReadVersion >= 26 )
  1252. {
  1253. TSMesh::smTVerts2List.setSize(scratchSize);
  1254. TSMesh::smColorsList.setSize(scratchSize);
  1255. }
  1256. TSMesh::smNormsList.setSize(scratchSize);
  1257. TSMesh::smEncodedNormsList.setSize(scratchSize);
  1258. TSMesh::smDataCopied.setSize(scratchSize);
  1259. TSSkinMesh::smInitTransformList.setSize(scratchSize);
  1260. TSSkinMesh::smVertexIndexList.setSize(scratchSize);
  1261. TSSkinMesh::smBoneIndexList.setSize(scratchSize);
  1262. TSSkinMesh::smWeightList.setSize(scratchSize);
  1263. TSSkinMesh::smNodeIndexList.setSize(scratchSize);
  1264. for (i=0; i<numMeshes; i++)
  1265. {
  1266. TSMesh::smVertsList[i]=NULL;
  1267. TSMesh::smTVertsList[i]=NULL;
  1268. if ( smReadVersion >= 26 )
  1269. {
  1270. TSMesh::smTVerts2List[i] = NULL;
  1271. TSMesh::smColorsList[i] = NULL;
  1272. }
  1273. TSMesh::smNormsList[i]=NULL;
  1274. TSMesh::smEncodedNormsList[i]=NULL;
  1275. TSMesh::smDataCopied[i]=false;
  1276. TSSkinMesh::smInitTransformList[i] = NULL;
  1277. TSSkinMesh::smVertexIndexList[i] = NULL;
  1278. TSSkinMesh::smBoneIndexList[i] = NULL;
  1279. TSSkinMesh::smWeightList[i] = NULL;
  1280. TSSkinMesh::smNodeIndexList[i] = NULL;
  1281. }
  1282. // read in the meshes (sans skins)...straightforward read one at a time
  1283. TSMesh **ptrmesh = (TSMesh**)tsalloc.allocShape32((numMeshes + numSkins*numDetails) * (sizeof(TSMesh*) / 4));
  1284. S32 curObject = 0; // for tracking skipped meshes
  1285. for (i=0; i<numMeshes; i++)
  1286. {
  1287. bool skip = checkSkip(i,curObject,skipDL); // skip this mesh?
  1288. S32 meshType = tsalloc.get32();
  1289. if (meshType == TSMesh::DecalMeshType)
  1290. // decal mesh deprecated
  1291. skip = true;
  1292. TSMesh * mesh = TSMesh::assembleMesh(meshType,skip);
  1293. if (ptrmesh)
  1294. {
  1295. ptrmesh[i] = skip ? 0 : mesh;
  1296. }
  1297. // fill in location of verts, tverts, and normals for detail levels
  1298. if (mesh && meshType!=TSMesh::DecalMeshType)
  1299. {
  1300. TSMesh::smVertsList[i] = mesh->verts.address();
  1301. TSMesh::smTVertsList[i] = mesh->tverts.address();
  1302. if (smReadVersion >= 26)
  1303. {
  1304. TSMesh::smTVerts2List[i] = mesh->tverts2.address();
  1305. TSMesh::smColorsList[i] = mesh->colors.address();
  1306. }
  1307. TSMesh::smNormsList[i] = mesh->norms.address();
  1308. TSMesh::smEncodedNormsList[i] = mesh->encodedNorms.address();
  1309. TSMesh::smDataCopied[i] = !skip; // as long as we didn't skip this mesh, the data should be in shape now
  1310. if (meshType==TSMesh::SkinMeshType)
  1311. {
  1312. TSSkinMesh * skin = (TSSkinMesh*)mesh;
  1313. TSMesh::smVertsList[i] = skin->batchData.initialVerts.address();
  1314. TSMesh::smNormsList[i] = skin->batchData.initialNorms.address();
  1315. TSSkinMesh::smInitTransformList[i] = skin->batchData.initialTransforms.address();
  1316. TSSkinMesh::smVertexIndexList[i] = skin->vertexIndex.address();
  1317. TSSkinMesh::smBoneIndexList[i] = skin->boneIndex.address();
  1318. TSSkinMesh::smWeightList[i] = skin->weight.address();
  1319. TSSkinMesh::smNodeIndexList[i] = skin->batchData.nodeIndex.address();
  1320. }
  1321. }
  1322. }
  1323. meshes.set(ptrmesh, numMeshes);
  1324. tsalloc.checkGuard();
  1325. // names
  1326. char * nameBufferStart = (char*)tsalloc.getPointer8(0);
  1327. char * name = nameBufferStart;
  1328. S32 nameBufferSize = 0;
  1329. names.setSize(numNames);
  1330. for (i=0; i<numNames; i++)
  1331. {
  1332. for (j=0; name[j]; j++)
  1333. ;
  1334. names[i] = name;
  1335. nameBufferSize += j + 1;
  1336. name += j + 1;
  1337. }
  1338. tsalloc.getPointer8(nameBufferSize);
  1339. tsalloc.align32();
  1340. tsalloc.checkGuard();
  1341. if (smReadVersion<23)
  1342. {
  1343. // get detail information about skins...
  1344. S32 * detFirstSkin = tsalloc.getPointer32(numDetails);
  1345. S32 * detailNumSkins = tsalloc.getPointer32(numDetails);
  1346. tsalloc.checkGuard();
  1347. // about to read in skins...clear out scratch space...
  1348. if (numSkins)
  1349. {
  1350. TSSkinMesh::smInitTransformList.setSize(numSkins);
  1351. TSSkinMesh::smVertexIndexList.setSize(numSkins);
  1352. TSSkinMesh::smBoneIndexList.setSize(numSkins);
  1353. TSSkinMesh::smWeightList.setSize(numSkins);
  1354. TSSkinMesh::smNodeIndexList.setSize(numSkins);
  1355. }
  1356. for (i=0; i<numSkins; i++)
  1357. {
  1358. TSMesh::smVertsList[i]=NULL;
  1359. TSMesh::smTVertsList[i]=NULL;
  1360. TSMesh::smNormsList[i]=NULL;
  1361. TSMesh::smEncodedNormsList[i]=NULL;
  1362. TSMesh::smDataCopied[i]=false;
  1363. TSSkinMesh::smInitTransformList[i] = NULL;
  1364. TSSkinMesh::smVertexIndexList[i] = NULL;
  1365. TSSkinMesh::smBoneIndexList[i] = NULL;
  1366. TSSkinMesh::smWeightList[i] = NULL;
  1367. TSSkinMesh::smNodeIndexList[i] = NULL;
  1368. }
  1369. // skins
  1370. ptr32 = tsalloc.allocShape32(numSkins);
  1371. for (i=0; i<numSkins; i++)
  1372. {
  1373. bool skip = i<detFirstSkin[skipDL];
  1374. TSSkinMesh * skin = (TSSkinMesh*)TSMesh::assembleMesh(TSMesh::SkinMeshType,skip);
  1375. if (meshes.address())
  1376. {
  1377. // add pointer to skin in shapes list of meshes
  1378. // we reserved room for this above...
  1379. meshes.set(meshes.address(),meshes.size()+1);
  1380. meshes[meshes.size()-1] = skip ? NULL : skin;
  1381. }
  1382. // fill in location of verts, tverts, and normals for shared detail levels
  1383. if (skin)
  1384. {
  1385. TSMesh::smVertsList[i] = skin->batchData.initialVerts.address();
  1386. TSMesh::smTVertsList[i] = skin->tverts.address();
  1387. TSMesh::smNormsList[i] = skin->batchData.initialNorms.address();
  1388. TSMesh::smEncodedNormsList[i] = skin->encodedNorms.address();
  1389. TSMesh::smDataCopied[i] = !skip; // as long as we didn't skip this mesh, the data should be in shape now
  1390. TSSkinMesh::smInitTransformList[i] = skin->batchData.initialTransforms.address();
  1391. TSSkinMesh::smVertexIndexList[i] = skin->vertexIndex.address();
  1392. TSSkinMesh::smBoneIndexList[i] = skin->boneIndex.address();
  1393. TSSkinMesh::smWeightList[i] = skin->weight.address();
  1394. TSSkinMesh::smNodeIndexList[i] = skin->batchData.nodeIndex.address();
  1395. }
  1396. }
  1397. tsalloc.checkGuard();
  1398. // we now have skins in mesh list...add skin objects to object list and patch things up
  1399. fixupOldSkins(numMeshes,numSkins,numDetails,detFirstSkin,detailNumSkins);
  1400. }
  1401. // allocate storage space for some arrays (filled in during Shape::init)...
  1402. ptr32 = tsalloc.allocShape32(numDetails);
  1403. alphaIn.set(ptr32,numDetails);
  1404. ptr32 = tsalloc.allocShape32(numDetails);
  1405. alphaOut.set(ptr32,numDetails);
  1406. }
  1407. void TSShape::disassembleShape()
  1408. {
  1409. S32 i;
  1410. // set counts...
  1411. S32 numNodes = tsalloc.set32(nodes.size());
  1412. S32 numObjects = tsalloc.set32(objects.size());
  1413. tsalloc.set32(0); // DEPRECATED decals
  1414. S32 numSubShapes = tsalloc.set32(subShapeFirstNode.size());
  1415. tsalloc.set32(0); // DEPRECATED ifl materials
  1416. S32 numNodeRotations = tsalloc.set32(nodeRotations.size());
  1417. S32 numNodeTranslations = tsalloc.set32(nodeTranslations.size());
  1418. S32 numNodeUniformScales = tsalloc.set32(nodeUniformScales.size());
  1419. S32 numNodeAlignedScales = tsalloc.set32(nodeAlignedScales.size());
  1420. S32 numNodeArbitraryScales = tsalloc.set32(nodeArbitraryScaleFactors.size());
  1421. S32 numGroundFrames = tsalloc.set32(groundTranslations.size());
  1422. S32 numObjectStates = tsalloc.set32(objectStates.size());
  1423. tsalloc.set32(0); // DEPRECATED decals
  1424. S32 numTriggers = tsalloc.set32(triggers.size());
  1425. S32 numDetails = tsalloc.set32(details.size());
  1426. S32 numMeshes = tsalloc.set32(meshes.size());
  1427. S32 numNames = tsalloc.set32(names.size());
  1428. tsalloc.set32((S32)mSmallestVisibleSize);
  1429. tsalloc.set32(mSmallestVisibleDL);
  1430. tsalloc.setGuard();
  1431. // get bounds...
  1432. tsalloc.copyToBuffer32((S32*)&radius,1);
  1433. tsalloc.copyToBuffer32((S32*)&tubeRadius,1);
  1434. tsalloc.copyToBuffer32((S32*)&center,3);
  1435. tsalloc.copyToBuffer32((S32*)&bounds,6);
  1436. tsalloc.setGuard();
  1437. // copy various vectors...
  1438. tsalloc.copyToBuffer32((S32*)nodes.address(),numNodes*5);
  1439. tsalloc.setGuard();
  1440. tsalloc.copyToBuffer32((S32*)objects.address(),numObjects*6);
  1441. tsalloc.setGuard();
  1442. // DEPRECATED: no copy decals
  1443. tsalloc.setGuard();
  1444. tsalloc.copyToBuffer32(0,0); // DEPRECATED: ifl materials!
  1445. tsalloc.setGuard();
  1446. tsalloc.copyToBuffer32((S32*)subShapeFirstNode.address(),numSubShapes);
  1447. tsalloc.copyToBuffer32((S32*)subShapeFirstObject.address(),numSubShapes);
  1448. tsalloc.copyToBuffer32(0, numSubShapes); // DEPRECATED: no copy subShapeFirstDecal
  1449. tsalloc.setGuard();
  1450. tsalloc.copyToBuffer32((S32*)subShapeNumNodes.address(),numSubShapes);
  1451. tsalloc.copyToBuffer32((S32*)subShapeNumObjects.address(),numSubShapes);
  1452. tsalloc.copyToBuffer32(0, numSubShapes); // DEPRECATED: no copy subShapeNumDecals
  1453. tsalloc.setGuard();
  1454. // default transforms...
  1455. tsalloc.copyToBuffer16((S16*)defaultRotations.address(),numNodes*4);
  1456. tsalloc.copyToBuffer32((S32*)defaultTranslations.address(),numNodes*3);
  1457. // animated transforms...
  1458. tsalloc.copyToBuffer16((S16*)nodeRotations.address(),numNodeRotations*4);
  1459. tsalloc.copyToBuffer32((S32*)nodeTranslations.address(),numNodeTranslations*3);
  1460. tsalloc.setGuard();
  1461. // ...with scale
  1462. tsalloc.copyToBuffer32((S32*)nodeUniformScales.address(),numNodeUniformScales);
  1463. tsalloc.copyToBuffer32((S32*)nodeAlignedScales.address(),numNodeAlignedScales*3);
  1464. tsalloc.copyToBuffer32((S32*)nodeArbitraryScaleFactors.address(),numNodeArbitraryScales*3);
  1465. tsalloc.copyToBuffer16((S16*)nodeArbitraryScaleRots.address(),numNodeArbitraryScales*4);
  1466. tsalloc.setGuard();
  1467. tsalloc.copyToBuffer32((S32*)groundTranslations.address(),3*numGroundFrames);
  1468. tsalloc.copyToBuffer16((S16*)groundRotations.address(),4*numGroundFrames);
  1469. tsalloc.setGuard();
  1470. // object states..
  1471. tsalloc.copyToBuffer32((S32*)objectStates.address(),numObjectStates*3);
  1472. tsalloc.setGuard();
  1473. // decal states...
  1474. // DEPRECATED (numDecalStates = 0)
  1475. tsalloc.setGuard();
  1476. // frame triggers
  1477. tsalloc.copyToBuffer32((S32*)triggers.address(),numTriggers*2);
  1478. tsalloc.setGuard();
  1479. // details
  1480. if (TSShape::smVersion > 25)
  1481. {
  1482. U32 alignedSize32 = sizeof( Detail ) / 4;
  1483. tsalloc.copyToBuffer32((S32*)details.address(),numDetails * alignedSize32 );
  1484. }
  1485. else
  1486. {
  1487. // Legacy details => no explicit autobillboard parameters
  1488. U32 legacyDetailSize32 = 7; // only store the first 7 4-byte values of each detail
  1489. for ( S32 i = 0; i < details.size(); i++ )
  1490. tsalloc.copyToBuffer32( (S32*)&details[i], legacyDetailSize32 );
  1491. }
  1492. tsalloc.setGuard();
  1493. if (TSShape::smVersion >= 27)
  1494. {
  1495. // Vertex format now included with mesh data. Note this doesn't include index data which
  1496. // is constructed directly in the buffer from the meshes
  1497. S8 *vboData = NULL;
  1498. S32 vboSize = 0;
  1499. mBasicVertexFormat.writeAlloc(&tsalloc);
  1500. tsalloc.set32(mShapeVertexData.size);
  1501. tsalloc.copyToBuffer8((S8*)mShapeVertexData.base, mShapeVertexData.size);
  1502. }
  1503. // read in the meshes (sans skins)...
  1504. bool * isMesh = new bool[numMeshes]; // funny business because decals are pretend meshes (legacy issue)
  1505. for (i=0;i<numMeshes;i++)
  1506. isMesh[i]=false;
  1507. for (i=0; i<objects.size(); i++)
  1508. {
  1509. for (S32 j=0; j<objects[i].numMeshes; j++)
  1510. // even if an empty mesh, it's a mesh...
  1511. isMesh[objects[i].startMeshIndex+j]=true;
  1512. }
  1513. for (i=0; i<numMeshes; i++)
  1514. {
  1515. TSMesh * mesh = NULL;
  1516. // decal mesh deprecated
  1517. if (isMesh[i])
  1518. mesh = meshes[i];
  1519. tsalloc.set32( (mesh && mesh->getMeshType() != TSMesh::DecalMeshType) ? mesh->getMeshType() : TSMesh::NullMeshType);
  1520. if (mesh)
  1521. mesh->disassemble();
  1522. }
  1523. delete [] isMesh;
  1524. tsalloc.setGuard();
  1525. // names
  1526. for (i=0; i<numNames; i++)
  1527. tsalloc.copyToBuffer8((S8 *)(names[i].c_str()),names[i].length()+1);
  1528. tsalloc.setGuard();
  1529. }
  1530. //-------------------------------------------------
  1531. // write whole shape
  1532. //-------------------------------------------------
  1533. /** Determine whether we can write this shape in TSTPRO compatible format */
  1534. bool TSShape::canWriteOldFormat() const
  1535. {
  1536. // Cannot use old format if using autobillboard details
  1537. for (S32 i = 0; i < details.size(); i++)
  1538. {
  1539. if (details[i].subShapeNum < 0)
  1540. return false;
  1541. }
  1542. for (S32 i = 0; i < meshes.size(); i++)
  1543. {
  1544. if (!meshes[i])
  1545. continue;
  1546. // Cannot use old format if using the new functionality (COLORs, 2nd UV set)
  1547. if (meshes[i]->tverts2.size() || meshes[i]->colors.size())
  1548. return false;
  1549. // Cannot use old format if any primitive has too many triangles
  1550. // (ie. cannot fit in a S16)
  1551. for (S32 j = 0; j < meshes[i]->primitives.size(); j++)
  1552. {
  1553. if ((meshes[i]->primitives[j].start +
  1554. meshes[i]->primitives[j].numElements) >= (1 << 15))
  1555. {
  1556. return false;
  1557. }
  1558. }
  1559. }
  1560. return true;
  1561. }
  1562. void TSShape::write(Stream * s, bool saveOldFormat)
  1563. {
  1564. S32 currentVersion = smVersion;
  1565. if (saveOldFormat)
  1566. smVersion = 24;
  1567. // write version
  1568. s->write(smVersion | (mExporterVersion<<16));
  1569. tsalloc.setWrite();
  1570. disassembleShape();
  1571. S32 * buffer32 = tsalloc.getBuffer32();
  1572. S16 * buffer16 = tsalloc.getBuffer16();
  1573. S8 * buffer8 = tsalloc.getBuffer8();
  1574. S32 size32 = tsalloc.getBufferSize32();
  1575. S32 size16 = tsalloc.getBufferSize16();
  1576. S32 size8 = tsalloc.getBufferSize8();
  1577. // convert sizes to dwords...
  1578. if (size16 & 1)
  1579. size16 += 2;
  1580. size16 >>= 1;
  1581. if (size8 & 3)
  1582. size8 += 4;
  1583. size8 >>= 2;
  1584. S32 sizeMemBuffer, start16, start8;
  1585. sizeMemBuffer = size32 + size16 + size8;
  1586. start16 = size32;
  1587. start8 = start16+size16;
  1588. // in dwords -- write will properly endian-flip.
  1589. s->write(sizeMemBuffer);
  1590. s->write(start16);
  1591. s->write(start8);
  1592. // endian-flip the entire write buffers.
  1593. fixEndian(buffer32,buffer16,buffer8,size32,size16,size8);
  1594. // now write buffers
  1595. s->write(size32*4,buffer32);
  1596. s->write(size16*4,buffer16);
  1597. s->write(size8 *4,buffer8);
  1598. // write sequences - write will properly endian-flip.
  1599. s->write(sequences.size());
  1600. for (S32 i=0; i<sequences.size(); i++)
  1601. sequences[i].write(s);
  1602. // write material list - write will properly endian-flip.
  1603. materialList->write(*s);
  1604. delete [] buffer32;
  1605. delete [] buffer16;
  1606. delete [] buffer8;
  1607. smVersion = currentVersion;
  1608. }
  1609. //-------------------------------------------------
  1610. // read whole shape
  1611. //-------------------------------------------------
  1612. bool TSShape::read(Stream * s)
  1613. {
  1614. // read version - read handles endian-flip
  1615. s->read(&smReadVersion);
  1616. mExporterVersion = smReadVersion >> 16;
  1617. smReadVersion &= 0xFF;
  1618. if (smReadVersion>smVersion)
  1619. {
  1620. // error -- don't support future versions yet :>
  1621. Con::errorf(ConsoleLogEntry::General,
  1622. "Error: attempt to load a version %i dts-shape, can currently only load version %i and before.",
  1623. smReadVersion,smVersion);
  1624. return false;
  1625. }
  1626. mReadVersion = smReadVersion;
  1627. S32 * memBuffer32;
  1628. S16 * memBuffer16;
  1629. S8 * memBuffer8;
  1630. S32 count32, count16, count8;
  1631. if (mReadVersion<19)
  1632. {
  1633. Con::errorf("... Shape with old version.");
  1634. return false;
  1635. }
  1636. else
  1637. {
  1638. S32 i;
  1639. U32 sizeMemBuffer, startU16, startU8;
  1640. // in dwords. - read handles endian-flip
  1641. s->read(&sizeMemBuffer);
  1642. s->read(&startU16);
  1643. s->read(&startU8);
  1644. if (s->getStatus()!=Stream::Ok)
  1645. {
  1646. Con::errorf(ConsoleLogEntry::General, "Error: bad shape file.");
  1647. return false;
  1648. }
  1649. S32 * tmp = new S32[sizeMemBuffer];
  1650. s->read(sizeof(S32)*sizeMemBuffer,(U8*)tmp);
  1651. memBuffer32 = tmp;
  1652. memBuffer16 = (S16*)(tmp+startU16);
  1653. memBuffer8 = (S8*)(tmp+startU8);
  1654. count32 = startU16;
  1655. count16 = startU8-startU16;
  1656. count8 = sizeMemBuffer-startU8;
  1657. // read sequences
  1658. S32 numSequences;
  1659. s->read(&numSequences);
  1660. sequences.setSize(numSequences);
  1661. for (i=0; i<numSequences; i++)
  1662. {
  1663. sequences[i].read(s);
  1664. // Store initial (empty) source data
  1665. sequences[i].sourceData.total = sequences[i].numKeyframes;
  1666. sequences[i].sourceData.end = sequences[i].sourceData.total - 1;
  1667. }
  1668. // read material list
  1669. delete materialList; // just in case...
  1670. materialList = new TSMaterialList;
  1671. materialList->read(*s);
  1672. }
  1673. // since we read in the buffers, we need to endian-flip their entire contents...
  1674. fixEndian(memBuffer32,memBuffer16,memBuffer8,count32,count16,count8);
  1675. tsalloc.setRead(memBuffer32,memBuffer16,memBuffer8,true);
  1676. assembleShape(); // determine size of buffer needed
  1677. mShapeDataSize = tsalloc.getSize();
  1678. tsalloc.doAlloc();
  1679. mShapeData = tsalloc.getBuffer();
  1680. tsalloc.setRead(memBuffer32,memBuffer16,memBuffer8,false);
  1681. assembleShape(); // copy to buffer
  1682. AssertFatal(tsalloc.getSize()==mShapeDataSize,"TSShape::read: shape data buffer size mis-calculated");
  1683. delete [] memBuffer32;
  1684. if (smInitOnRead)
  1685. {
  1686. init();
  1687. }
  1688. return true;
  1689. }
  1690. void TSShape::createEmptyShape()
  1691. {
  1692. nodes.set(dMalloc(1 * sizeof(Node)), 1);
  1693. nodes[0].nameIndex = 1;
  1694. nodes[0].parentIndex = -1;
  1695. nodes[0].firstObject = 0;
  1696. nodes[0].firstChild = -1;
  1697. nodes[0].nextSibling = -1;
  1698. objects.set(dMalloc(1 * sizeof(Object)), 1);
  1699. objects[0].nameIndex = 2;
  1700. objects[0].numMeshes = 1;
  1701. objects[0].startMeshIndex = 0;
  1702. objects[0].nodeIndex = 0;
  1703. objects[0].nextSibling = -1;
  1704. objects[0].firstDecal = -1;
  1705. objectStates.set(dMalloc(1 * sizeof(ObjectState)), 1);
  1706. objectStates[0].vis = 1;
  1707. objectStates[0].frameIndex = 0;
  1708. objectStates[0].matFrameIndex = 0;
  1709. subShapeFirstNode.set(dMalloc(1 * sizeof(S32)), 1);
  1710. subShapeFirstNode[0] = 0;
  1711. subShapeFirstObject.set(dMalloc(1 * sizeof(S32)), 1);
  1712. subShapeFirstObject[0] = 0;
  1713. detailFirstSkin.set(NULL, 0);
  1714. subShapeNumNodes.set(dMalloc(1 * sizeof(S32)), 1);
  1715. subShapeNumNodes[0] = 1;
  1716. subShapeNumObjects.set(dMalloc(1 * sizeof(S32)), 1);
  1717. subShapeNumObjects[0] = 1;
  1718. details.set(dMalloc(1 * sizeof(Detail)), 1);
  1719. details[0].nameIndex = 0;
  1720. details[0].subShapeNum = 0;
  1721. details[0].objectDetailNum = 0;
  1722. details[0].size = 2.0f;
  1723. details[0].averageError = -1.0f;
  1724. details[0].maxError = -1.0f;
  1725. details[0].polyCount = 0;
  1726. defaultRotations.set(dMalloc(1 * sizeof(Quat16)), 1);
  1727. defaultRotations[0].x = 0.0f;
  1728. defaultRotations[0].y = 0.0f;
  1729. defaultRotations[0].z = 0.0f;
  1730. defaultRotations[0].w = 0.0f;
  1731. defaultTranslations.set(dMalloc(1 * sizeof(Point3F)), 1);
  1732. defaultTranslations[0].set(0.0f, 0.0f, 0.0f);
  1733. subShapeFirstTranslucentObject.set(dMalloc(1 * sizeof(S32)), 1);
  1734. subShapeFirstTranslucentObject[0] = 1;
  1735. alphaIn.set(dMalloc(1 * sizeof(F32)), 1);
  1736. alphaIn[0] = 0;
  1737. alphaOut.set(dMalloc(1 * sizeof(F32)), 1);
  1738. alphaOut[0] = -1;
  1739. sequences.set(NULL, 0);
  1740. nodeRotations.set(NULL, 0);
  1741. nodeTranslations.set(NULL, 0);
  1742. nodeUniformScales.set(NULL, 0);
  1743. nodeAlignedScales.set(NULL, 0);
  1744. nodeArbitraryScaleRots.set(NULL, 0);
  1745. nodeArbitraryScaleFactors.set(NULL, 0);
  1746. groundRotations.set(NULL, 0);
  1747. groundTranslations.set(NULL, 0);
  1748. triggers.set(NULL, 0);
  1749. billboardDetails.set(NULL, 0);
  1750. names.setSize(3);
  1751. names[0] = StringTable->insert("Detail2");
  1752. names[1] = StringTable->insert("Mesh2");
  1753. names[2] = StringTable->insert("Mesh");
  1754. radius = 0.866025f;
  1755. tubeRadius = 0.707107f;
  1756. center.set(0.0f, 0.5f, 0.0f);
  1757. bounds.minExtents.set(-0.5f, 0.0f, -0.5f);
  1758. bounds.maxExtents.set(0.5f, 1.0f, 0.5f);
  1759. mExporterVersion = 124;
  1760. mSmallestVisibleSize = 2;
  1761. mSmallestVisibleDL = 0;
  1762. mReadVersion = 24;
  1763. mFlags = 0;
  1764. mSequencesConstructed = 0;
  1765. mUseDetailFromScreenError = false;
  1766. mDetailLevelLookup.setSize( 1 );
  1767. mDetailLevelLookup[0].set( -1, 0 );
  1768. // Init the collision accelerator array. Note that we don't compute the
  1769. // accelerators until the app requests them
  1770. detailCollisionAccelerators.setSize(details.size());
  1771. for (U32 i = 0; i < detailCollisionAccelerators.size(); i++)
  1772. detailCollisionAccelerators[i] = NULL;
  1773. }
  1774. void TSShape::fixEndian(S32 * buff32, S16 * buff16, S8 *, S32 count32, S32 count16, S32)
  1775. {
  1776. // if endian-ness isn't the same, need to flip the buffer contents.
  1777. if (0x12345678!=convertLEndianToHost(0x12345678))
  1778. {
  1779. for (S32 i=0; i<count32; i++)
  1780. buff32[i]=convertLEndianToHost(buff32[i]);
  1781. for (S32 i=0; i<count16*2; i++)
  1782. buff16[i]=convertLEndianToHost(buff16[i]);
  1783. }
  1784. }
  1785. template<> void *Resource<TSShape>::create(const Torque::Path &path)
  1786. {
  1787. // Execute the shape script if it exists
  1788. Torque::Path scriptPath(path);
  1789. scriptPath.setExtension("cs");
  1790. // Don't execute the script if we're already doing so!
  1791. StringTableEntry currentScript = Platform::stripBasePath(CodeBlock::getCurrentCodeBlockFullPath());
  1792. if (!scriptPath.getFullPath().equal(currentScript))
  1793. {
  1794. Torque::Path scriptPathDSO(scriptPath);
  1795. scriptPathDSO.setExtension("cs.dso");
  1796. if (Torque::FS::IsFile(scriptPathDSO) || Torque::FS::IsFile(scriptPath))
  1797. {
  1798. String evalCmd = "exec(\"" + scriptPath + "\");";
  1799. String instantGroup = Con::getVariable("InstantGroup");
  1800. Con::setIntVariable("InstantGroup", RootGroupId);
  1801. Con::evaluate((const char*)evalCmd.c_str(), false, scriptPath.getFullPath());
  1802. Con::setVariable("InstantGroup", instantGroup.c_str());
  1803. }
  1804. }
  1805. // Attempt to load the shape
  1806. TSShape * ret = 0;
  1807. bool readSuccess = false;
  1808. const String extension = path.getExtension();
  1809. if ( extension.equal( "dts", String::NoCase ) )
  1810. {
  1811. FileStream stream;
  1812. stream.open( path.getFullPath(), Torque::FS::File::Read );
  1813. if ( stream.getStatus() != Stream::Ok )
  1814. {
  1815. Con::errorf( "Resource<TSShape>::create - Could not open '%s'", path.getFullPath().c_str() );
  1816. return NULL;
  1817. }
  1818. ret = new TSShape;
  1819. readSuccess = ret->read(&stream);
  1820. }
  1821. else if ( extension.equal( "dae", String::NoCase ) || extension.equal( "kmz", String::NoCase ) )
  1822. {
  1823. #ifdef TORQUE_COLLADA
  1824. // Attempt to load the DAE file
  1825. ret = loadColladaShape(path);
  1826. readSuccess = (ret != NULL);
  1827. #else
  1828. // No COLLADA support => attempt to load the cached DTS file instead
  1829. Torque::Path cachedPath = path;
  1830. cachedPath.setExtension("cached.dts");
  1831. FileStream stream;
  1832. stream.open( cachedPath.getFullPath(), Torque::FS::File::Read );
  1833. if ( stream.getStatus() != Stream::Ok )
  1834. {
  1835. Con::errorf( "Resource<TSShape>::create - Could not open '%s'", cachedPath.getFullPath().c_str() );
  1836. return NULL;
  1837. }
  1838. ret = new TSShape;
  1839. readSuccess = ret->read(&stream);
  1840. #endif
  1841. }
  1842. else
  1843. {
  1844. Con::errorf( "Resource<TSShape>::create - '%s' has an unknown file format", path.getFullPath().c_str() );
  1845. delete ret;
  1846. return NULL;
  1847. }
  1848. if( !readSuccess )
  1849. {
  1850. Con::errorf( "Resource<TSShape>::create - Error reading '%s'", path.getFullPath().c_str() );
  1851. delete ret;
  1852. ret = NULL;
  1853. }
  1854. return ret;
  1855. }
  1856. template<> ResourceBase::Signature Resource<TSShape>::signature()
  1857. {
  1858. return MakeFourCC('t','s','s','h');
  1859. }
  1860. TSShape::ConvexHullAccelerator* TSShape::getAccelerator(S32 dl)
  1861. {
  1862. AssertFatal(dl < details.size(), "Error, bad detail level!");
  1863. if (dl == -1)
  1864. return NULL;
  1865. AssertFatal( detailCollisionAccelerators.size() == details.size(),
  1866. "TSShape::getAccelerator() - mismatched array sizes!" );
  1867. if (detailCollisionAccelerators[dl] == NULL)
  1868. computeAccelerator(dl);
  1869. AssertFatal(detailCollisionAccelerators[dl] != NULL, "This should be non-null after computing it!");
  1870. return detailCollisionAccelerators[dl];
  1871. }
  1872. void TSShape::computeAccelerator(S32 dl)
  1873. {
  1874. AssertFatal(dl < details.size(), "Error, bad detail level!");
  1875. // Have we already computed this?
  1876. if (detailCollisionAccelerators[dl] != NULL)
  1877. return;
  1878. // Create a bogus features list...
  1879. ConvexFeature cf;
  1880. MatrixF mat(true);
  1881. Point3F n(0, 0, 1);
  1882. const TSDetail* detail = &details[dl];
  1883. S32 ss = detail->subShapeNum;
  1884. S32 od = detail->objectDetailNum;
  1885. S32 start = subShapeFirstObject[ss];
  1886. S32 end = subShapeNumObjects[ss] + start;
  1887. if (start < end)
  1888. {
  1889. // run through objects and collide
  1890. // DMMNOTE: This assumes that the transform of the collision hulls is
  1891. // identity...
  1892. U32 surfaceKey = 0;
  1893. for (S32 i = start; i < end; i++)
  1894. {
  1895. const TSObject* obj = &objects[i];
  1896. if (obj->numMeshes && od < obj->numMeshes) {
  1897. TSMesh* mesh = meshes[obj->startMeshIndex + od];
  1898. if (mesh)
  1899. mesh->getFeatures(0, mat, n, &cf, surfaceKey);
  1900. }
  1901. }
  1902. }
  1903. Vector<Point3F> fixedVerts;
  1904. VECTOR_SET_ASSOCIATION(fixedVerts);
  1905. S32 i;
  1906. for (i = 0; i < cf.mVertexList.size(); i++) {
  1907. S32 j;
  1908. bool found = false;
  1909. for (j = 0; j < cf.mFaceList.size(); j++) {
  1910. if (cf.mFaceList[j].vertex[0] == i ||
  1911. cf.mFaceList[j].vertex[1] == i ||
  1912. cf.mFaceList[j].vertex[2] == i) {
  1913. found = true;
  1914. break;
  1915. }
  1916. }
  1917. if (!found)
  1918. continue;
  1919. found = false;
  1920. for (j = 0; j < fixedVerts.size(); j++) {
  1921. if (fixedVerts[j] == cf.mVertexList[i]) {
  1922. found = true;
  1923. break;
  1924. }
  1925. }
  1926. if (found == true) {
  1927. // Ok, need to replace any references to vertex i in the facelists with
  1928. // a reference to vertex j in the fixed list
  1929. for (S32 k = 0; k < cf.mFaceList.size(); k++) {
  1930. for (S32 l = 0; l < 3; l++) {
  1931. if (cf.mFaceList[k].vertex[l] == i)
  1932. cf.mFaceList[k].vertex[l] = j;
  1933. }
  1934. }
  1935. } else {
  1936. for (S32 k = 0; k < cf.mFaceList.size(); k++) {
  1937. for (S32 l = 0; l < 3; l++) {
  1938. if (cf.mFaceList[k].vertex[l] == i)
  1939. cf.mFaceList[k].vertex[l] = fixedVerts.size();
  1940. }
  1941. }
  1942. fixedVerts.push_back(cf.mVertexList[i]);
  1943. }
  1944. }
  1945. cf.mVertexList.setSize(0);
  1946. cf.mVertexList = fixedVerts;
  1947. // Ok, so now we have a vertex list. Lets copy that out...
  1948. ConvexHullAccelerator* accel = new ConvexHullAccelerator;
  1949. detailCollisionAccelerators[dl] = accel;
  1950. accel->numVerts = cf.mVertexList.size();
  1951. accel->vertexList = new Point3F[accel->numVerts];
  1952. dMemcpy(accel->vertexList, cf.mVertexList.address(), sizeof(Point3F) * accel->numVerts);
  1953. accel->normalList = new Point3F[cf.mFaceList.size()];
  1954. for (i = 0; i < cf.mFaceList.size(); i++)
  1955. accel->normalList[i] = cf.mFaceList[i].normal;
  1956. accel->emitStrings = new U8*[accel->numVerts];
  1957. dMemset(accel->emitStrings, 0, sizeof(U8*) * accel->numVerts);
  1958. for (i = 0; i < accel->numVerts; i++) {
  1959. S32 j;
  1960. Vector<U32> faces;
  1961. VECTOR_SET_ASSOCIATION(faces);
  1962. for (j = 0; j < cf.mFaceList.size(); j++) {
  1963. if (cf.mFaceList[j].vertex[0] == i ||
  1964. cf.mFaceList[j].vertex[1] == i ||
  1965. cf.mFaceList[j].vertex[2] == i) {
  1966. faces.push_back(j);
  1967. }
  1968. }
  1969. AssertFatal(faces.size() != 0, "Huh? Vertex unreferenced by any faces");
  1970. // Insert all faces that didn't make the first cut, but share a plane with
  1971. // a face that's on the short list.
  1972. for (j = 0; j < cf.mFaceList.size(); j++) {
  1973. bool found = false;
  1974. S32 k;
  1975. for (k = 0; k < faces.size(); k++) {
  1976. if (faces[k] == j)
  1977. found = true;
  1978. }
  1979. if (found)
  1980. continue;
  1981. found = false;
  1982. for (k = 0; k < faces.size(); k++) {
  1983. if (mDot(accel->normalList[faces[k]], accel->normalList[j]) > 0.999) {
  1984. found = true;
  1985. break;
  1986. }
  1987. }
  1988. if (found)
  1989. faces.push_back(j);
  1990. }
  1991. Vector<U32> vertRemaps;
  1992. VECTOR_SET_ASSOCIATION(vertRemaps);
  1993. for (j = 0; j < faces.size(); j++) {
  1994. for (U32 k = 0; k < 3; k++) {
  1995. U32 insert = cf.mFaceList[faces[j]].vertex[k];
  1996. bool found = false;
  1997. for (S32 l = 0; l < vertRemaps.size(); l++) {
  1998. if (insert == vertRemaps[l]) {
  1999. found = true;
  2000. break;
  2001. }
  2002. }
  2003. if (!found)
  2004. vertRemaps.push_back(insert);
  2005. }
  2006. }
  2007. Vector<Point2I> edges;
  2008. VECTOR_SET_ASSOCIATION(edges);
  2009. for (j = 0; j < faces.size(); j++) {
  2010. for (U32 k = 0; k < 3; k++) {
  2011. U32 edgeStart = cf.mFaceList[faces[j]].vertex[(k + 0) % 3];
  2012. U32 edgeEnd = cf.mFaceList[faces[j]].vertex[(k + 1) % 3];
  2013. U32 e0 = getMin(edgeStart, edgeEnd);
  2014. U32 e1 = getMax(edgeStart, edgeEnd);
  2015. bool found = false;
  2016. for (S32 l = 0; l < edges.size(); l++) {
  2017. if (edges[l].x == e0 && edges[l].y == e1) {
  2018. found = true;
  2019. break;
  2020. }
  2021. }
  2022. if (!found)
  2023. edges.push_back(Point2I(e0, e1));
  2024. }
  2025. }
  2026. //AssertFatal(vertRemaps.size() < 256 && faces.size() < 256 && edges.size() < 256,
  2027. // "Error, ran over the shapebase assumptions about convex hulls.");
  2028. U32 emitStringLen = 1 + vertRemaps.size() +
  2029. 1 + (edges.size() * 2) +
  2030. 1 + (faces.size() * 4);
  2031. accel->emitStrings[i] = new U8[emitStringLen];
  2032. U32 currPos = 0;
  2033. accel->emitStrings[i][currPos++] = vertRemaps.size();
  2034. for (j = 0; j < vertRemaps.size(); j++)
  2035. accel->emitStrings[i][currPos++] = vertRemaps[j];
  2036. accel->emitStrings[i][currPos++] = edges.size();
  2037. for (j = 0; j < edges.size(); j++) {
  2038. S32 l;
  2039. U32 old = edges[j].x;
  2040. bool found = false;
  2041. for (l = 0; l < vertRemaps.size(); l++) {
  2042. if (vertRemaps[l] == old) {
  2043. found = true;
  2044. accel->emitStrings[i][currPos++] = l;
  2045. break;
  2046. }
  2047. }
  2048. AssertFatal(found, "Error, couldn't find the remap!");
  2049. old = edges[j].y;
  2050. found = false;
  2051. for (l = 0; l < vertRemaps.size(); l++) {
  2052. if (vertRemaps[l] == old) {
  2053. found = true;
  2054. accel->emitStrings[i][currPos++] = l;
  2055. break;
  2056. }
  2057. }
  2058. AssertFatal(found, "Error, couldn't find the remap!");
  2059. }
  2060. accel->emitStrings[i][currPos++] = faces.size();
  2061. for (j = 0; j < faces.size(); j++) {
  2062. accel->emitStrings[i][currPos++] = faces[j];
  2063. for (U32 k = 0; k < 3; k++) {
  2064. U32 old = cf.mFaceList[faces[j]].vertex[k];
  2065. bool found = false;
  2066. for (S32 l = 0; l < vertRemaps.size(); l++) {
  2067. if (vertRemaps[l] == old) {
  2068. found = true;
  2069. accel->emitStrings[i][currPos++] = l;
  2070. break;
  2071. }
  2072. }
  2073. AssertFatal(found, "Error, couldn't find the remap!");
  2074. }
  2075. }
  2076. AssertFatal(currPos == emitStringLen, "Error, over/underflowed the emission string!");
  2077. }
  2078. }
  2079. void TSShape::finalizeEditable()
  2080. {
  2081. for (U32 i = 0; i < meshes.size(); i++)
  2082. {
  2083. if (meshes[i])
  2084. {
  2085. meshes[i]->clearEditable();
  2086. }
  2087. }
  2088. }