console.h 53 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _CONSOLE_H_
  23. #define _CONSOLE_H_
  24. #ifndef _PLATFORM_H_
  25. #include "platform/platform.h"
  26. #endif
  27. #ifndef _BITSET_H_
  28. #include "core/bitSet.h"
  29. #endif
  30. #ifndef _REFBASE_H_
  31. #include "core/util/refBase.h"
  32. #endif
  33. #include <stdarg.h>
  34. #include "core/util/str.h"
  35. #include "core/util/journal/journaledSignal.h"
  36. class SimObject;
  37. class Namespace;
  38. struct ConsoleFunctionHeader;
  39. class EngineEnumTable;
  40. typedef EngineEnumTable EnumTable;
  41. typedef U32 StringStackPtr;
  42. template< typename T > S32 TYPEID();
  43. /// @defgroup console_system Console System
  44. /// The Console system is the basis for logging, SimObject, and TorqueScript itself.
  45. ///
  46. /// @{
  47. /// Indicates that warnings about undefined script variables should be displayed.
  48. ///
  49. /// @note This is set and controlled by script.
  50. extern bool gWarnUndefinedScriptVariables;
  51. enum StringTableConstants
  52. {
  53. StringTagPrefixByte = 0x01 ///< Magic value prefixed to tagged strings.
  54. };
  55. /// Represents an entry in the log.
  56. struct ConsoleLogEntry
  57. {
  58. /// This field indicates the severity of the log entry.
  59. ///
  60. /// Log entries are filtered and displayed differently based on
  61. /// their severity. Errors are highlighted red, while normal entries
  62. /// are displayed as normal text. Often times, the engine will be
  63. /// configured to hide all log entries except warnings or errors,
  64. /// or to perform a special notification when it encounters an error.
  65. enum Level
  66. {
  67. Normal = 0,
  68. Warning,
  69. Error,
  70. NUM_CLASS
  71. } mLevel;
  72. /// Used to associate a log entry with a module.
  73. ///
  74. /// Log entries can come from different sources; for instance,
  75. /// the scripting engine, or the network code. This allows the
  76. /// logging system to be aware of where different log entries
  77. /// originated from.
  78. enum Type
  79. {
  80. General = 0,
  81. Assert,
  82. Script,
  83. GUI,
  84. Network,
  85. GGConnect,
  86. NUM_TYPE
  87. } mType;
  88. /// Indicates the actual log entry.
  89. ///
  90. /// This contains a description of the event being logged.
  91. /// For instance, "unable to access file", or "player connected
  92. /// successfully", or nearly anything else you might imagine.
  93. ///
  94. /// Typically, the description should contain a concise, descriptive
  95. /// string describing whatever is being logged. Whenever possible,
  96. /// include useful details like the name of the file being accessed,
  97. /// or the id of the player or GuiControl, so that if a log needs
  98. /// to be used to locate a bug, it can be done as painlessly as
  99. /// possible.
  100. const char *mString;
  101. };
  102. typedef const char *StringTableEntry;
  103. extern char *typeValueEmpty;
  104. class ConsoleValue
  105. {
  106. public:
  107. enum
  108. {
  109. TypeInternalInt = -5,
  110. TypeInternalFloat = -4,
  111. TypeInternalStringStackPtr = -3,
  112. TypeInternalStackString = -2,
  113. TypeInternalString = -1,
  114. };
  115. S32 type;
  116. public:
  117. // NOTE: This is protected to ensure no one outside
  118. // of this structure is messing with it.
  119. #pragma warning( push )
  120. #pragma warning( disable : 4201 ) // warning C4201: nonstandard extension used : nameless struct/union
  121. // An variable is either a real dynamic type or
  122. // its one exposed from C++ using a data pointer.
  123. //
  124. // We use this nameless union and struct setup
  125. // to optimize the memory usage.
  126. union
  127. {
  128. struct
  129. {
  130. char *sval;
  131. U32 ival; // doubles as strlen when type is TypeInternalString
  132. F32 fval;
  133. U32 bufferLen;
  134. };
  135. struct
  136. {
  137. /// The real data pointer.
  138. void *dataPtr;
  139. /// The enum lookup table for enumerated types.
  140. const EnumTable *enumTable;
  141. };
  142. };
  143. U32 getIntValue();
  144. S32 getSignedIntValue();
  145. F32 getFloatValue();
  146. const char *getStringValue();
  147. StringStackPtr getStringStackPtr();
  148. bool getBoolValue();
  149. void setIntValue(U32 val);
  150. void setIntValue(S32 val);
  151. void setFloatValue(F32 val);
  152. void setStringValue(const char *value);
  153. void setStackStringValue(const char *value);
  154. void setStringStackPtrValue(StringStackPtr ptr);
  155. void setBoolValue(bool val);
  156. void init()
  157. {
  158. ival = 0;
  159. fval = 0;
  160. sval = typeValueEmpty;
  161. bufferLen = 0;
  162. type = TypeInternalString;
  163. }
  164. void cleanup()
  165. {
  166. if (type <= TypeInternalString &&
  167. sval != typeValueEmpty && type != TypeInternalStackString && type != TypeInternalStringStackPtr)
  168. dFree(sval);
  169. sval = typeValueEmpty;
  170. type = ConsoleValue::TypeInternalString;
  171. ival = 0;
  172. fval = 0;
  173. bufferLen = 0;
  174. }
  175. };
  176. // Proxy class for console variables
  177. // Can point to existing console variables,
  178. // or act like a free floating value.
  179. class ConsoleValueRef
  180. {
  181. public:
  182. ConsoleValue *value;
  183. ConsoleValueRef() : value(0) { ; }
  184. ~ConsoleValueRef() { ; }
  185. ConsoleValueRef(const ConsoleValueRef &ref);
  186. static ConsoleValueRef fromValue(ConsoleValue *value) { ConsoleValueRef ref; ref.value = value; return ref; }
  187. const char *getStringValue() { return value ? value->getStringValue() : ""; }
  188. StringStackPtr getStringStackPtrValue() { return value ? value->getStringStackPtr() : 0; }
  189. inline U32 getIntValue() { return value ? value->getIntValue() : 0; }
  190. inline S32 getSignedIntValue() { return value ? value->getSignedIntValue() : 0; }
  191. inline F32 getFloatValue() { return value ? value->getFloatValue() : 0.0f; }
  192. inline bool getBoolValue() { return value ? value->getBoolValue() : false; }
  193. inline operator const char*() { return getStringValue(); }
  194. inline operator String() { return String(getStringValue()); }
  195. inline operator U32() { return getIntValue(); }
  196. inline operator S32() { return getSignedIntValue(); }
  197. inline operator F32() { return getFloatValue(); }
  198. inline operator bool() { return getBoolValue(); }
  199. inline bool isStringStackPtr() { return value ? value->type == ConsoleValue::TypeInternalStringStackPtr : false; }
  200. inline bool isString() { return value ? value->type >= ConsoleValue::TypeInternalStringStackPtr : true; }
  201. inline bool isInt() { return value ? value->type == ConsoleValue::TypeInternalInt : false; }
  202. inline bool isFloat() { return value ? value->type == ConsoleValue::TypeInternalFloat : false; }
  203. inline S32 getType() { return value ? value->type : -1; }
  204. // Note: operators replace value
  205. ConsoleValueRef& operator=(const ConsoleValueRef &other);
  206. ConsoleValueRef& operator=(const char *newValue);
  207. ConsoleValueRef& operator=(U32 newValue);
  208. ConsoleValueRef& operator=(S32 newValue);
  209. ConsoleValueRef& operator=(F32 newValue);
  210. ConsoleValueRef& operator=(F64 newValue);
  211. };
  212. // Overrides to allow ConsoleValueRefs to be directly converted to S32&F32
  213. inline S32 dAtoi(ConsoleValueRef &ref)
  214. {
  215. return ref.getSignedIntValue();
  216. }
  217. inline F32 dAtof(ConsoleValueRef &ref)
  218. {
  219. return ref.getFloatValue();
  220. }
  221. inline bool dAtob(ConsoleValue &ref)
  222. {
  223. return ref.getBoolValue();
  224. }
  225. // Transparently converts ConsoleValue[] to const char**
  226. class StringStackWrapper
  227. {
  228. public:
  229. const char **argv;
  230. int argc;
  231. StringStackWrapper(int targc, ConsoleValueRef targv[]);
  232. ~StringStackWrapper();
  233. const char* operator[](int idx) { return argv[idx]; }
  234. operator const char**() { return argv; }
  235. int count() { return argc; }
  236. };
  237. // Transparently converts const char** to ConsoleValue
  238. class StringStackConsoleWrapper
  239. {
  240. public:
  241. ConsoleValue *argvValue;
  242. ConsoleValueRef *argv;
  243. int argc;
  244. StringStackConsoleWrapper(int targc, const char **targv);
  245. ~StringStackConsoleWrapper();
  246. ConsoleValueRef& operator[](int idx) { return argv[idx]; }
  247. operator ConsoleValueRef*() { return argv; }
  248. int count() { return argc; }
  249. };
  250. /// @defgroup console_callbacks Scripting Engine Callbacks
  251. ///
  252. /// The scripting engine makes heavy use of callbacks to represent
  253. /// function exposed to the scripting language. StringCallback,
  254. /// IntCallback, FloatCallback, VoidCallback, and BoolCallback all
  255. /// represent exposed script functions returning different types.
  256. ///
  257. /// ConsumerCallback is used with the function Con::addConsumer; functions
  258. /// registered with Con::addConsumer are called whenever something is outputted
  259. /// to the console. For instance, the TelnetConsole registers itself with the
  260. /// console so it can echo the console over the network.
  261. ///
  262. /// @note Callbacks to the scripting language - for instance, onExit(), which is
  263. /// a script function called when the engine is shutting down - are handled
  264. /// using Con::executef() and kin.
  265. /// @{
  266. ///
  267. typedef const char * (*StringCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
  268. typedef S32 (*IntCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
  269. typedef F32 (*FloatCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
  270. typedef void (*VoidCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]); // We have it return a value so things don't break..
  271. typedef bool (*BoolCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
  272. typedef void (*ConsumerCallback)(U32 level, const char *consoleLine);
  273. /// @}
  274. /// @defgroup console_types Scripting Engine Type Functions
  275. ///
  276. /// @see Con::registerType
  277. /// @{
  278. typedef const char* (*GetDataFunction)(void *dptr, EnumTable *tbl, BitSet32 flag);
  279. typedef void (*SetDataFunction)(void *dptr, S32 argc, const char **argv, EnumTable *tbl, BitSet32 flag);
  280. /// @}
  281. /// This namespace contains the core of the console functionality.
  282. ///
  283. /// @section con_intro Introduction
  284. ///
  285. /// The console is a key part of Torque's architecture. It allows direct run-time control
  286. /// of many aspects of the engine.
  287. ///
  288. /// @nosubgrouping
  289. namespace Con
  290. {
  291. /// Various configuration constants.
  292. enum Constants
  293. {
  294. /// This is the version number associated with DSO files.
  295. ///
  296. /// If you make any changes to the way the scripting language works
  297. /// (such as DSO format changes, adding/removing op-codes) that would
  298. /// break compatibility, then you should increment this.
  299. ///
  300. /// If you make a really major change, increment it to the next multiple
  301. /// of ten.
  302. ///
  303. /// 12/29/04 - BJG - 33->34 Removed some opcodes, part of namespace upgrade.
  304. /// 12/30/04 - BJG - 34->35 Reordered some things, further general shuffling.
  305. /// 11/03/05 - BJG - 35->36 Integrated new debugger code.
  306. // 09/08/06 - THB - 36->37 New opcode for internal names
  307. // 09/15/06 - THB - 37->38 Added unit conversions
  308. // 11/23/06 - THB - 38->39 Added recursive internal name operator
  309. // 02/15/07 - THB - 39->40 Bumping to 40 for TGB since the console has been
  310. // majorly hacked without the version number being bumped
  311. // 02/16/07 - THB - 40->41 newmsg operator
  312. // 06/15/07 - THB - 41->42 script types
  313. /// 07/31/07 - THB - 42->43 Patch from Andreas Kirsch: Added opcode to support nested new declarations.
  314. /// 09/12/07 - CAF - 43->44 remove newmsg operator
  315. /// 09/27/07 - RDB - 44->45 Patch from Andreas Kirsch: Added opcode to support correct void return
  316. /// 01/13/09 - TMS - 45->46 Added script assert
  317. /// 09/07/14 - jamesu - 46->47 64bit support
  318. /// 10/14/14 - jamesu - 47->48 Added opcodes to reduce reliance on strings in function calls
  319. DSOVersion = 48,
  320. MaxLineLength = 512, ///< Maximum length of a line of console input.
  321. MaxDataTypes = 256 ///< Maximum number of registered data types.
  322. };
  323. /// @name Control Functions
  324. ///
  325. /// The console must be initialized and shutdown appropriately during the
  326. /// lifetime of the app. These functions are used to manage this behavior.
  327. ///
  328. /// @note Torque deals with this aspect of console management, so you don't need
  329. /// to call these functions in normal usage of the engine.
  330. /// @{
  331. /// Initializes the console.
  332. ///
  333. /// This performs the following steps:
  334. /// - Calls Namespace::init() to initialize the scripting namespace hierarchy.
  335. /// - Calls ConsoleConstructor::setup() to initialize globally defined console
  336. /// methods and functions.
  337. /// - Registers some basic global script variables.
  338. /// - Calls AbstractClassRep::init() to initialize Torque's class database.
  339. /// - Registers some basic global script functions that couldn't usefully
  340. /// be defined anywhere else.
  341. void init();
  342. /// Shuts down the console.
  343. ///
  344. /// This performs the following steps:
  345. /// - Closes the console log file.
  346. /// - Calls Namespace::shutdown() to shut down the scripting namespace hierarchy.
  347. void shutdown();
  348. /// Is the console active at this time?
  349. bool isActive();
  350. /// @}
  351. /// @name Console Consumers
  352. ///
  353. /// The console distributes its output through Torque by using
  354. /// consumers. Every time a new line is printed to the console,
  355. /// all the ConsumerCallbacks registered using addConsumer are
  356. /// called, in order.
  357. ///
  358. /// @note The GuiConsole control, which provides the on-screen
  359. /// in-game console, uses a different technique to render
  360. /// the console. It calls getLockLog() to lock the Vector
  361. /// of on-screen console entries, then it renders them as
  362. /// needed. While the Vector is locked, the console will
  363. /// not change the Vector. When the GuiConsole control is
  364. /// done with the console entries, it calls unlockLog()
  365. /// to tell the console that it is again safe to modify
  366. /// the Vector.
  367. ///
  368. /// @see TelnetConsole
  369. /// @see TelnetDebugger
  370. /// @see WinConsole
  371. /// @see MacCarbConsole
  372. /// @see StdConsole
  373. /// @see ConsoleLogger
  374. ///
  375. /// @{
  376. ///
  377. void addConsumer(ConsumerCallback cb);
  378. void removeConsumer(ConsumerCallback cb);
  379. typedef JournaledSignal<void(RawData)> ConsoleInputEvent;
  380. /// Called from the native consoles to provide lines of console input
  381. /// to process. This will schedule it for execution ASAP.
  382. extern ConsoleInputEvent smConsoleInput;
  383. /// @}
  384. /// @name Miscellaneous
  385. /// @{
  386. /// Remove color marking information from a string.
  387. ///
  388. /// @note It does this in-place, so be careful! It may
  389. /// potentially blast data if you're not careful.
  390. /// When in doubt, make a copy of the string first.
  391. void stripColorChars(char* line);
  392. /// Convert from a relative script path to an absolute script path.
  393. ///
  394. /// This is used in (among other places) the exec() script function, which
  395. /// takes a parameter indicating a script file and executes it. Script paths
  396. /// can be one of:
  397. /// - <b>Absolute:</b> <i>fps/foo/bar.cs</i> Paths of this sort are passed
  398. /// through.
  399. /// - <b>Mod-relative:</b> <i>~/foo/bar.cs</i> Paths of this sort have their
  400. /// replaced with the name of the current mod.
  401. /// - <b>File-relative:</b> <i>./baz/blip.cs</i> Paths of this sort are
  402. /// calculated relative to the path of the current scripting file.
  403. ///
  404. /// @note This function determines paths relative to the currently executing
  405. /// CodeBlock. Calling it outside of script execution will result in
  406. /// it directly copying src to filename, since it won't know to what the
  407. /// path is relative!
  408. ///
  409. /// @param filename Pointer to string buffer to fill with absolute path.
  410. /// @param size Size of buffer pointed to by filename.
  411. /// @param src Original, possibly relative script path.
  412. bool expandScriptFilename(char *filename, U32 size, const char *src);
  413. bool expandGameScriptFilename(char *filename, U32 size, const char *src);
  414. bool expandToolScriptFilename(char *filename, U32 size, const char *src);
  415. bool collapseScriptFilename(char *filename, U32 size, const char *src);
  416. bool isCurrentScriptToolScript();
  417. StringTableEntry getModNameFromPath(const char *path);
  418. /// Returns true if fn is a global scripting function.
  419. ///
  420. /// This looks in the global namespace. It also checks to see if fn
  421. /// is in the StringTable; if not, it returns false.
  422. bool isFunction(const char *fn);
  423. /// This is the basis for tab completion in the console.
  424. ///
  425. /// @note This is an internally used function. You probably don't
  426. /// care much about how this works.
  427. ///
  428. /// This function does some basic parsing to try to ascertain the namespace in which
  429. /// we are attempting to do tab completion, then bumps control off to the appropriate
  430. /// tabComplete function, either in SimObject or Namespace.
  431. ///
  432. /// @param inputBuffer Pointer to buffer containing starting data, or last result.
  433. /// @param cursorPos Location of cursor in this buffer. This is used to indicate
  434. /// what part of the string should be kept and what part should
  435. /// be advanced to the next match if any.
  436. /// @param maxResultLength Maximum amount of result data to put into inputBuffer. This
  437. /// is capped by MaxCompletionBufferSize.
  438. /// @param forwardTab Should we go forward to next match or backwards to previous
  439. /// match? True indicates forward.
  440. U32 tabComplete(char* inputBuffer, U32 cursorPos, U32 maxResultLength, bool forwardTab);
  441. /// @}
  442. /// @name Variable Management
  443. /// @{
  444. /// The delegate signature for the variable assignment notifications.
  445. ///
  446. /// @see addVariableNotify, removeVariableNotify
  447. typedef Delegate<void()> NotifyDelegate;
  448. /// Add a console variable that references the value of a variable in C++ code.
  449. ///
  450. /// If a value is assigned to the console variable the C++ variable is updated,
  451. /// and vice-versa.
  452. ///
  453. /// @param name Global console variable name to create.
  454. /// @param type The type of the C++ variable; see the ConsoleDynamicTypes enum for a complete list.
  455. /// @param pointer Pointer to the variable.
  456. /// @param usage Documentation string.
  457. ///
  458. /// @see ConsoleDynamicTypes
  459. void addVariable( const char *name,
  460. S32 type,
  461. void *pointer,
  462. const char* usage = NULL );
  463. /// Add a console constant that references the value of a constant in C++ code.
  464. ///
  465. /// @param name Global console constant name to create.
  466. /// @param type The type of the C++ constant; see the ConsoleDynamicTypes enum for a complete list.
  467. /// @param pointer Pointer to the constant.
  468. /// @param usage Documentation string.
  469. ///
  470. /// @see ConsoleDynamicTypes
  471. void addConstant( const char *name,
  472. S32 type,
  473. const void *pointer,
  474. const char* usage = NULL );
  475. /// Remove a console variable.
  476. ///
  477. /// @param name Global console variable name to remove
  478. /// @return true if variable existed before removal.
  479. bool removeVariable(const char *name);
  480. /// Add a callback for notification when a variable
  481. /// is assigned a new value.
  482. ///
  483. /// @param name An existing global console variable name.
  484. /// @param callback The notification delegate function.
  485. ///
  486. void addVariableNotify( const char *name, const NotifyDelegate &callback );
  487. /// Remove an existing variable assignment notification callback.
  488. ///
  489. /// @param name An existing global console variable name.
  490. /// @param callback The notification delegate function.
  491. ///
  492. void removeVariableNotify( const char *name, const NotifyDelegate &callback );
  493. /// Assign a string value to a locally scoped console variable
  494. ///
  495. /// @note The context of the variable is determined by gEvalState; that is,
  496. /// by the currently executing code.
  497. ///
  498. /// @param name Local console variable name to set
  499. /// @param value String value to assign to name
  500. void setLocalVariable(const char *name, const char *value);
  501. /// Retrieve the string value to a locally scoped console variable
  502. ///
  503. /// @note The context of the variable is determined by gEvalState; that is,
  504. /// by the currently executing code.
  505. ///
  506. /// @param name Local console variable name to get
  507. const char* getLocalVariable(const char* name);
  508. /// @}
  509. /// @name Global Variable Accessors
  510. /// @{
  511. /// Assign a string value to a global console variable
  512. /// @param name Global console variable name to set
  513. /// @param value String value to assign to this variable.
  514. void setVariable(const char *name, const char *value);
  515. /// Retrieve the string value of a global console variable
  516. /// @param name Global Console variable name to query
  517. /// @return The string value of the variable or "" if the variable does not exist.
  518. const char* getVariable(const char* name);
  519. /// Retrieve the string value of an object field
  520. /// @param name "object.field" string to query
  521. /// @return The string value of the variable or NULL if no object is specified
  522. const char* getObjectField(const char* name);
  523. /// Same as setVariable(), but for bools.
  524. void setBoolVariable (const char* name,bool var);
  525. /// Same as getVariable(), but for bools.
  526. ///
  527. /// @param name Name of the variable.
  528. /// @param def Default value to supply if no matching variable is found.
  529. bool getBoolVariable (const char* name,bool def = false);
  530. /// Same as setVariable(), but for ints.
  531. void setIntVariable (const char* name,S32 var);
  532. /// Same as getVariable(), but for ints.
  533. ///
  534. /// @param name Name of the variable.
  535. /// @param def Default value to supply if no matching variable is found.
  536. S32 getIntVariable (const char* name,S32 def = 0);
  537. /// Same as setVariable(), but for floats.
  538. void setFloatVariable(const char* name,F32 var);
  539. /// Same as getVariable(), but for floats.
  540. ///
  541. /// @param name Name of the variable.
  542. /// @param def Default value to supply if no matching variable is found.
  543. F32 getFloatVariable(const char* name,F32 def = .0f);
  544. /// @}
  545. /// @name Global Function Registration
  546. /// @{
  547. /// Register a C++ function with the console making it a global function callable from the scripting engine.
  548. ///
  549. /// @param name Name of the new function.
  550. /// @param cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
  551. /// @param usage Documentation for this function. @ref console_autodoc
  552. /// @param minArgs Minimum number of arguments this function accepts
  553. /// @param maxArgs Maximum number of arguments this function accepts
  554. /// @param toolOnly Wether this is a TORQUE_TOOLS only function.
  555. /// @param header The extended function header.
  556. void addCommand( const char* name, StringCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
  557. void addCommand( const char* name, IntCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  558. void addCommand( const char* name, FloatCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  559. void addCommand( const char* name, VoidCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  560. void addCommand( const char* name, BoolCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  561. /// @}
  562. /// @name Namespace Function Registration
  563. /// @{
  564. /// Register a C++ function with the console making it callable
  565. /// as a method of the given namespace from the scripting engine.
  566. ///
  567. /// @param nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
  568. /// @param name Name of the new function.
  569. /// @param cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
  570. /// @param usage Documentation for this function. @ref console_autodoc
  571. /// @param minArgs Minimum number of arguments this function accepts
  572. /// @param maxArgs Maximum number of arguments this function accepts
  573. /// @param toolOnly Wether this is a TORQUE_TOOLS only function.
  574. /// @param header The extended function header.
  575. void addCommand(const char *nameSpace, const char *name,StringCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
  576. void addCommand(const char *nameSpace, const char *name,IntCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  577. void addCommand(const char *nameSpace, const char *name,FloatCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  578. void addCommand(const char *nameSpace, const char *name,VoidCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  579. void addCommand(const char *nameSpace, const char *name,BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL ); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  580. /// @}
  581. /// @name Special Purpose Registration
  582. ///
  583. /// These are special-purpose functions that exist to allow commands to be grouped, so
  584. /// that when we generate console docs, they can be more meaningfully presented.
  585. ///
  586. /// @ref console_autodoc "Click here for more information about console docs and grouping."
  587. ///
  588. /// @{
  589. void markCommandGroup (const char * nsName, const char *name, const char* usage=NULL);
  590. void beginCommandGroup(const char * nsName, const char *name, const char* usage);
  591. void endCommandGroup (const char * nsName, const char *name);
  592. void noteScriptCallback( const char *className, const char *funcName, const char *usage, ConsoleFunctionHeader* header = NULL );
  593. /// @}
  594. /// @name Console Output
  595. ///
  596. /// These functions process the formatted string and pass it to all the ConsumerCallbacks that are
  597. /// currently registered. The console log file and the console window callbacks are installed by default.
  598. ///
  599. /// @see addConsumer()
  600. /// @see removeConsumer()
  601. /// @{
  602. /// @param _format A stdlib printf style formatted out put string
  603. /// @param ... Variables to be written
  604. void printf(const char *_format, ...);
  605. /// @note The console window colors warning text as LIGHT GRAY.
  606. /// @param _format A stdlib printf style formatted out put string
  607. /// @param ... Variables to be written
  608. void warnf(const char *_format, ...);
  609. /// @note The console window colors warning text as RED.
  610. /// @param _format A stdlib printf style formatted out put string
  611. /// @param ... Variables to be written
  612. void errorf(const char *_format, ...);
  613. /// @note The console window colors warning text as LIGHT GRAY.
  614. /// @param type Allows you to associate the warning message with an internal module.
  615. /// @param _format A stdlib printf style formatted out put string
  616. /// @param ... Variables to be written
  617. /// @see Con::warnf()
  618. void warnf(ConsoleLogEntry::Type type, const char *_format, ...);
  619. /// @note The console window colors warning text as RED.
  620. /// @param type Allows you to associate the warning message with an internal module.
  621. /// @param _format A stdlib printf style formatted out put string
  622. /// @param ... Variables to be written
  623. /// @see Con::errorf()
  624. void errorf(ConsoleLogEntry::Type type, const char *_format, ...);
  625. /// @}
  626. /// Returns true when called from the main thread, false otherwise
  627. bool isMainThread();
  628. /// @name Console Execution
  629. ///
  630. /// These are functions relating to the execution of script code.
  631. ///
  632. /// @{
  633. /// Call a script function from C/C++ code.
  634. ///
  635. /// @param argc Number of elements in the argv parameter
  636. /// @param argv A character string array containing the name of the function
  637. /// to call followed by the arguments to that function.
  638. /// @code
  639. /// // Call a Torque script function called mAbs, having one parameter.
  640. /// char* argv[] = {"abs", "-9"};
  641. /// char* result = execute(2, argv);
  642. /// @endcode
  643. /// NOTE: this function restores the console stack on return.
  644. ConsoleValueRef execute(S32 argc, const char* argv[]);
  645. ConsoleValueRef execute(S32 argc, ConsoleValueRef argv[]);
  646. /// Call a Torque Script member function of a SimObject from C/C++ code.
  647. /// @param object Object on which to execute the method call.
  648. /// @param argc Number of elements in the argv parameter (must be >2, see argv)
  649. /// @param argv A character string array containing the name of the member function
  650. /// to call followed by an empty parameter (gets filled with object ID)
  651. /// followed by arguments to that function.
  652. /// @code
  653. /// // Call the method setMode() on an object, passing it one parameter.
  654. ///
  655. /// char* argv[] = {"setMode", "", "2"};
  656. /// char* result = execute(mysimobject, 3, argv);
  657. /// @endcode
  658. /// NOTE: this function restores the console stack on return.
  659. ConsoleValueRef execute(SimObject *object, S32 argc, const char* argv[], bool thisCallOnly = false);
  660. ConsoleValueRef execute(SimObject *object, S32 argc, ConsoleValueRef argv[], bool thisCallOnly = false);
  661. /// Evaluate an arbitrary chunk of code.
  662. ///
  663. /// @param string Buffer containing code to execute.
  664. /// @param echo Should we echo the string to the console?
  665. /// @param fileName Indicate what file this code is coming from; used in error reporting and such.
  666. /// NOTE: This function restores the console stack on return.
  667. ConsoleValueRef evaluate(const char* string, bool echo = false, const char *fileName = NULL);
  668. /// Evaluate an arbitrary line of script.
  669. ///
  670. /// This wraps dVsprintf(), so you can substitute parameters into the code being executed.
  671. /// NOTE: This function restores the console stack on return.
  672. ConsoleValueRef evaluatef(const char* string, ...);
  673. /// @}
  674. /// @name Console Function Implementation Helpers
  675. ///
  676. /// The functions Con::getIntArg, Con::getFloatArg and Con::getArgBuffer(size) are used to
  677. /// allocate on the console stack string variables that will be passed into the next console
  678. // function called. This allows the console to avoid copying some data.
  679. ///
  680. /// getReturnBuffer lets you allocate stack space to return data in.
  681. /// @{
  682. ///
  683. char* getReturnBuffer(U32 bufferSize);
  684. char* getReturnBuffer(const char *stringToCopy);
  685. char* getReturnBuffer( const String& str );
  686. char* getReturnBuffer( const StringBuilder& str );
  687. char* getArgBuffer(U32 bufferSize);
  688. char* getFloatArg(F64 arg);
  689. char* getIntArg (S32 arg);
  690. char* getStringArg( const char* arg );
  691. char* getStringArg( const String& arg );
  692. /// @}
  693. /// @name Namespaces
  694. /// @{
  695. Namespace *lookupNamespace(const char *nsName);
  696. bool linkNamespaces(const char *parentName, const char *childName);
  697. bool unlinkNamespaces(const char *parentName, const char *childName);
  698. /// @note This should only be called from consoleObject.h
  699. bool classLinkNamespaces(Namespace *parent, Namespace *child);
  700. const char *getNamespaceList(Namespace *ns);
  701. /// @}
  702. /// @name Logging
  703. /// @{
  704. void getLockLog(ConsoleLogEntry * &log, U32 &size);
  705. void unlockLog(void);
  706. void setLogMode(S32 mode);
  707. /// @}
  708. /// @name Instant Group
  709. /// @{
  710. void pushInstantGroup( String name = String() );
  711. void popInstantGroup();
  712. /// @}
  713. /// @name Dynamic Type System
  714. /// @{
  715. void setData(S32 type, void *dptr, S32 index, S32 argc, const char **argv, const EnumTable *tbl = NULL, BitSet32 flag = 0);
  716. const char *getData(S32 type, void *dptr, S32 index, const EnumTable *tbl = NULL, BitSet32 flag = 0);
  717. const char *getFormattedData(S32 type, const char *data, const EnumTable *tbl = NULL, BitSet32 flag = 0);
  718. /// @}
  719. };
  720. struct _EngineConsoleCallbackHelper;
  721. template<typename P1> struct _EngineConsoleExecCallbackHelper;
  722. namespace Con
  723. {
  724. /// @name Console Execution - executef
  725. /// {
  726. ///
  727. /// Implements a script function thunk which automatically converts parameters to relevant console types.
  728. /// Can be used as follows:
  729. /// - Con::executef("functionName", ...);
  730. /// - Con::executef(mySimObject, "functionName", ...);
  731. ///
  732. /// NOTE: if you get a rather cryptic template error coming through here, most likely you are trying to
  733. /// convert a parameter which EngineMarshallType does not have a specialization for.
  734. /// Another problem can occur if you do not include "console/simBase.h" and "console/engineAPI.h"
  735. /// since _EngineConsoleExecCallbackHelper and SimConsoleThreadExecCallback are required.
  736. ///
  737. /// @see _EngineConsoleExecCallbackHelper
  738. ///
  739. template<typename A> ConsoleValueRef executef(A a) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(); }
  740. template<typename A, typename B> ConsoleValueRef executef(A a, B b) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b); }
  741. template<typename A, typename B, typename C> ConsoleValueRef executef(A a, B b, C c) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c); }
  742. template<typename A, typename B, typename C, typename D> ConsoleValueRef executef(A a, B b, C c, D d) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d); }
  743. template<typename A, typename B, typename C, typename D, typename E> ConsoleValueRef executef(A a, B b, C c, D d, E e) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e); }
  744. template<typename A, typename B, typename C, typename D, typename E, typename F> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f); }
  745. template<typename A, typename B, typename C, typename D, typename E, typename F, typename G> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f, G g) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f, g); }
  746. template<typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f, G g, H h) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f, g, h); }
  747. template<typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f, G g, H h, I i) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f, g, h, i); }
  748. template<typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f, G g, H h, I i, J j) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f, g, h, i, j); }
  749. template<typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f, g, h, i, j, k); }
  750. template<typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K, typename L> ConsoleValueRef executef(A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l) { _EngineConsoleExecCallbackHelper<A> callback( a ); return callback.template call<ConsoleValueRef>(b, c, d, e, f, g, h, i, j, k, l); }
  751. /// }
  752. };
  753. extern void expandEscape(char *dest, const char *src);
  754. extern bool collapseEscape(char *buf);
  755. extern U32 HashPointer(StringTableEntry ptr);
  756. /// Extended information about a console function.
  757. struct ConsoleFunctionHeader
  758. {
  759. /// Return type string.
  760. const char* mReturnString;
  761. /// List of arguments taken by the function. Used for documentation.
  762. const char* mArgString;
  763. /// List of default argument values. Used for documentation.
  764. const char* mDefaultArgString;
  765. /// Whether this is a static method in a class.
  766. bool mIsStatic;
  767. ConsoleFunctionHeader(
  768. const char* returnString,
  769. const char* argString,
  770. const char* defaultArgString,
  771. bool isStatic = false )
  772. : mReturnString( returnString ),
  773. mArgString( argString ),
  774. mDefaultArgString( defaultArgString ),
  775. mIsStatic( isStatic ) {}
  776. };
  777. /// This is the backend for the ConsoleMethod()/ConsoleFunction() macros.
  778. ///
  779. /// See the group ConsoleConstructor Innards for specifics on how this works.
  780. ///
  781. /// @see @ref console_autodoc
  782. /// @nosubgrouping
  783. class ConsoleConstructor
  784. {
  785. public:
  786. /// @name Entry Type Fields
  787. ///
  788. /// One of these is set based on the type of entry we want
  789. /// inserted in the console.
  790. ///
  791. /// @ref console_autodoc
  792. /// @{
  793. StringCallback sc; ///< A function/method that returns a string.
  794. IntCallback ic; ///< A function/method that returns an int.
  795. FloatCallback fc; ///< A function/method that returns a float.
  796. VoidCallback vc; ///< A function/method that returns nothing.
  797. BoolCallback bc; ///< A function/method that returns a bool.
  798. bool group; ///< Indicates that this is a group marker.
  799. bool ns; ///< Indicates that this is a namespace marker.
  800. /// @deprecated Unused.
  801. bool callback; ///< Is this a callback into script?
  802. /// @}
  803. /// Minimum number of arguments expected by the function.
  804. S32 mina;
  805. /// Maximum number of arguments accepted by the funtion. Zero for varargs.
  806. S32 maxa;
  807. /// Name of the function/method.
  808. const char* funcName;
  809. /// Name of the class namespace to which to add the method.
  810. const char* className;
  811. /// Usage string for documentation.
  812. const char* usage;
  813. /// Whether this is a TORQUE_TOOLS only function.
  814. bool toolOnly;
  815. /// The extended function header.
  816. ConsoleFunctionHeader* header;
  817. /// @name ConsoleConstructor Innards
  818. ///
  819. /// The ConsoleConstructor class is used as the backend for the ConsoleFunction() and
  820. /// ConsoleMethod() macros. The way it works takes advantage of several properties of
  821. /// C++.
  822. ///
  823. /// The ConsoleFunction()/ConsoleMethod() macros wrap the declaration of a ConsoleConstructor.
  824. ///
  825. /// @code
  826. /// // The definition of a ConsoleFunction using the macro
  827. /// ConsoleFunction(ExpandFilename, const char*, 2, 2, "(string filename)")
  828. /// {
  829. /// argc;
  830. /// char* ret = Con::getReturnBuffer( 1024 );
  831. /// Con::expandScriptFilename(ret, 1024, argv[1]);
  832. /// return ret;
  833. /// }
  834. ///
  835. /// // Resulting code
  836. /// static const char* cExpandFilename(SimObject *, S32, const char **argv);
  837. /// static ConsoleConstructor
  838. /// gExpandFilenameobj(NULL,"ExpandFilename", cExpandFilename,
  839. /// "(string filename)", 2, 2);
  840. /// static const char* cExpandFilename(SimObject *, S32 argc, const char **argv)
  841. /// {
  842. /// argc;
  843. /// char* ret = Con::getReturnBuffer( 1024 );
  844. /// Con::expandScriptFilename(ret, 1024, argv[1]);
  845. /// return ret;
  846. /// }
  847. ///
  848. /// // A similar thing happens when you do a ConsoleMethod.
  849. /// @endcode
  850. ///
  851. /// As you can see, several global items are defined when you use the ConsoleFunction method.
  852. /// The macro constructs the name of these items from the parameters you passed it. Your
  853. /// implementation of the console function is is placed in a function with a name based on
  854. /// the actual name of the console funnction. In addition, a ConsoleConstructor is declared.
  855. ///
  856. /// Because it is defined as a global, the constructor for the ConsoleConstructor is called
  857. /// before execution of main() is started. The constructor is called once for each global
  858. /// ConsoleConstructor variable, in the order in which they were defined (this property only holds true
  859. /// within file scope).
  860. ///
  861. /// We have ConsoleConstructor create a linked list at constructor time, by storing a static
  862. /// pointer to the head of the list, and keeping a pointer to the next item in each instance
  863. /// of ConsoleConstructor. init() is a helper function in this process, automatically filling
  864. /// in commonly used fields and updating first and next as needed. In this way, a list of
  865. /// items to add to the console is assemble in memory, ready for use, before we start
  866. /// execution of the program proper.
  867. ///
  868. /// In Con::init(), ConsoleConstructor::setup() is called to process this prepared list. Each
  869. /// item in the list is iterated over, and the appropriate Con namespace functions (usually
  870. /// Con::addCommand) are invoked to register the ConsoleFunctions and ConsoleMethods in
  871. /// the appropriate namespaces.
  872. ///
  873. /// @see Namespace
  874. /// @see Con
  875. /// @{
  876. ///
  877. ConsoleConstructor *next;
  878. static ConsoleConstructor *first;
  879. void init( const char* cName, const char* fName, const char *usg, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
  880. static void setup();
  881. /// Validate there are no duplicate entries for this item.
  882. void validate();
  883. /// @}
  884. /// @name Basic Console Constructors
  885. /// @{
  886. ConsoleConstructor( const char* className, const char* funcName, StringCallback sfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
  887. ConsoleConstructor( const char* className, const char* funcName, IntCallback ifunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
  888. ConsoleConstructor( const char* className, const char* funcName, FloatCallback ffunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
  889. ConsoleConstructor( const char* className, const char* funcName, VoidCallback vfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
  890. ConsoleConstructor( const char* className, const char* funcName, BoolCallback bfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
  891. /// @}
  892. /// @name Magic Console Constructors
  893. ///
  894. /// These perform various pieces of "magic" related to consoleDoc functionality.
  895. /// @ref console_autodoc
  896. /// @{
  897. /// Indicates a group marker. (A doxygen illusion)
  898. ///
  899. /// @see Con::markCommandGroup
  900. /// @ref console_autodoc
  901. ConsoleConstructor( const char *className, const char *groupName, const char* usage );
  902. /// Indicates a callback declared with the DECLARE_SCRIPT_CALLBACK macro and friends.
  903. ConsoleConstructor( const char *className, const char *callbackName, const char *usage, ConsoleFunctionHeader* header );
  904. /// @}
  905. };
  906. /// An arbitrary fragment of auto-doc text for the script reference.
  907. struct ConsoleDocFragment
  908. {
  909. /// The class in which to put the fragment. If NULL, the fragment
  910. /// will be placed globally.
  911. const char* mClass;
  912. /// The definition to output for this fragment. NULL for fragments
  913. /// not associated with a definition.
  914. const char* mDefinition;
  915. /// The documentation text.
  916. const char* mText;
  917. /// Next fragment in the global link chain.
  918. ConsoleDocFragment* mNext;
  919. /// First fragment in the global link chain.
  920. static ConsoleDocFragment* smFirst;
  921. ConsoleDocFragment( const char* text, const char* inClass = NULL, const char* definition = NULL )
  922. : mText( text ),
  923. mClass( inClass ),
  924. mDefinition( definition ),
  925. mNext( smFirst )
  926. {
  927. smFirst = this;
  928. }
  929. };
  930. /// Utility class to save and restore the current console stack frame
  931. ///
  932. class ConsoleStackFrameSaver
  933. {
  934. public:
  935. bool mSaved;
  936. ConsoleStackFrameSaver() : mSaved(false)
  937. {
  938. }
  939. ~ConsoleStackFrameSaver()
  940. {
  941. restore();
  942. }
  943. void save();
  944. void restore();
  945. };
  946. /// @name Global Console Definition Macros
  947. ///
  948. /// @note If TORQUE_DEBUG is defined, then we gather documentation information, and
  949. /// do some extra sanity checks.
  950. ///
  951. /// @see ConsoleConstructor
  952. /// @ref console_autodoc
  953. /// @{
  954. /// Define a C++ method that calls back to script on an object.
  955. ///
  956. /// @see consoleCallback.h
  957. #define DECLARE_CALLBACK( returnType, name, args ) \
  958. virtual returnType name ## _callback args
  959. // O hackery of hackeries
  960. #define conmethod_return_const return (const
  961. #define conmethod_return_S32 return (S32
  962. #define conmethod_return_F32 return (F32
  963. #define conmethod_nullify(val)
  964. #define conmethod_return_void conmethod_nullify(void
  965. #define conmethod_return_bool return (bool
  966. #if !defined(TORQUE_SHIPPING)
  967. // Console function macros
  968. # define ConsoleFunctionGroupBegin(groupName, usage) \
  969. static ConsoleConstructor cfg_ConsoleFunctionGroup_##groupName##_GroupBegin(NULL,#groupName,usage)
  970. # define ConsoleFunction(name,returnType,minArgs,maxArgs,usage1) \
  971. returnType cf_##name(SimObject *, S32, ConsoleValueRef *argv); \
  972. ConsoleConstructor cc_##name##_obj(NULL,#name,cf_##name,usage1,minArgs,maxArgs); \
  973. returnType cf_##name(SimObject *, S32 argc, ConsoleValueRef *argv)
  974. # define ConsoleToolFunction(name,returnType,minArgs,maxArgs,usage1) \
  975. returnType ctf_##name(SimObject *, S32, ConsoleValueRef *argv); \
  976. ConsoleConstructor cc_##name##_obj(NULL,#name,ctf_##name,usage1,minArgs,maxArgs, true); \
  977. returnType ctf_##name(SimObject *, S32 argc, ConsoleValueRef *argv)
  978. # define ConsoleFunctionGroupEnd(groupName) \
  979. static ConsoleConstructor cfg_##groupName##_GroupEnd(NULL,#groupName,NULL)
  980. // Console method macros
  981. # define ConsoleNamespace(className, usage) \
  982. ConsoleConstructor cc_##className##_Namespace(#className, usage)
  983. # define ConsoleMethodGroupBegin(className, groupName, usage) \
  984. static ConsoleConstructor cc_##className##_##groupName##_GroupBegin(#className,#groupName,usage)
  985. # define ConsoleMethod(className,name,returnType,minArgs,maxArgs,usage1) \
  986. inline returnType cm_##className##_##name(className *, S32, ConsoleValueRef *argv); \
  987. returnType cm_##className##_##name##_caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
  988. AssertFatal( dynamic_cast<className*>( object ), "Object passed to " #name " is not a " #className "!" ); \
  989. conmethod_return_##returnType ) cm_##className##_##name(static_cast<className*>(object),argc,argv); \
  990. }; \
  991. ConsoleConstructor cc_##className##_##name##_obj(#className,#name,cm_##className##_##name##_caster,usage1,minArgs,maxArgs); \
  992. inline returnType cm_##className##_##name(className *object, S32 argc, ConsoleValueRef *argv)
  993. # define ConsoleStaticMethod(className,name,returnType,minArgs,maxArgs,usage1) \
  994. inline returnType cm_##className##_##name(S32, ConsoleValueRef *); \
  995. returnType cm_##className##_##name##_caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
  996. conmethod_return_##returnType ) cm_##className##_##name(argc,argv); \
  997. }; \
  998. ConsoleConstructor \
  999. cc_##className##_##name##_obj(#className,#name,cm_##className##_##name##_caster,usage1,minArgs,maxArgs); \
  1000. inline returnType cm_##className##_##name(S32 argc, ConsoleValueRef *argv)
  1001. # define ConsoleMethodGroupEnd(className, groupName) \
  1002. static ConsoleConstructor cc_##className##_##groupName##_GroupEnd(#className,#groupName,NULL)
  1003. /// Add a fragment of auto-doc text to the console API reference.
  1004. /// @note There can only be one ConsoleDoc per source file.
  1005. # define ConsoleDoc( text ) \
  1006. namespace { \
  1007. ConsoleDocFragment _sDocFragment( text ); \
  1008. }
  1009. #else
  1010. // These do nothing if we don't want doc information.
  1011. # define ConsoleFunctionGroupBegin(groupName, usage)
  1012. # define ConsoleFunctionGroupEnd(groupName)
  1013. # define ConsoleNamespace(className, usage)
  1014. # define ConsoleMethodGroupBegin(className, groupName, usage)
  1015. # define ConsoleMethodGroupEnd(className, groupName)
  1016. // These are identical to what's above, we just want to null out the usage strings.
  1017. # define ConsoleFunction(name,returnType,minArgs,maxArgs,usage1) \
  1018. static returnType c##name(SimObject *, S32, ConsoleValueRef*); \
  1019. static ConsoleConstructor g##name##obj(NULL,#name,c##name,"",minArgs,maxArgs);\
  1020. static returnType c##name(SimObject *, S32 argc, ConsoleValueRef *argv)
  1021. # define ConsoleToolFunction(name,returnType,minArgs,maxArgs,usage1) \
  1022. static returnType c##name(SimObject *, S32, ConsoleValueRef*); \
  1023. static ConsoleConstructor g##name##obj(NULL,#name,c##name,"",minArgs,maxArgs, true);\
  1024. static returnType c##name(SimObject *, S32 argc, ConsoleValueRef *argv)
  1025. # define ConsoleMethod(className,name,returnType,minArgs,maxArgs,usage1) \
  1026. static inline returnType c##className##name(className *, S32, ConsoleValueRef *argv); \
  1027. static returnType c##className##name##caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
  1028. conmethod_return_##returnType ) c##className##name(static_cast<className*>(object),argc,argv); \
  1029. }; \
  1030. static ConsoleConstructor \
  1031. className##name##obj(#className,#name,c##className##name##caster,"",minArgs,maxArgs); \
  1032. static inline returnType c##className##name(className *object, S32 argc, ConsoleValueRef *argv)
  1033. # define ConsoleStaticMethod(className,name,returnType,minArgs,maxArgs,usage1) \
  1034. static inline returnType c##className##name(S32, ConsoleValueRef*); \
  1035. static returnType c##className##name##caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
  1036. conmethod_return_##returnType ) c##className##name(argc,argv); \
  1037. }; \
  1038. static ConsoleConstructor \
  1039. className##name##obj(#className,#name,c##className##name##caster,"",minArgs,maxArgs); \
  1040. static inline returnType c##className##name(S32 argc, ConsoleValueRef *argv)
  1041. #define ConsoleDoc( text )
  1042. #endif
  1043. /// @}
  1044. /// @}
  1045. #endif // _CONSOLE_H_