Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor hace 7 años
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D3D11 ae5fce6169 alternative to #2268 : remove secondary profiling hace 7 años
Null 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
bitmap 45879b67ff Loader files didn't properly get deleted with the libmng and lungif library removal. hace 8 años
gl 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction hace 7 años
sim 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew hace 8 años
util edd1e0a270 Removes Direct3D9 functionality. hace 8 años
video 76908eae3c Eliminate DefineConsoleMethod hace 7 años
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. hace 8 años
gFont.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
genericConstBuffer.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes hace 9 años
gfxCardProfile.cpp edd1e0a270 Removes Direct3D9 functionality. hace 8 años
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxCubemap.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxCubemap.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxDevice.cpp e718841467 Eliminate DefineConsoleFunction hace 7 años
gfxDevice.h 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. hace 8 años
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxDrawUtil.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess hace 7 años
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. hace 7 años
gfxEnums.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxFence.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes hace 9 años
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor hace 7 años
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes hace 9 años
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order hace 9 años
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. hace 10 años
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support hace 9 años
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxResource.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions hace 9 años
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxStringEnumTranslate.cpp d8eef376c8 Adds missing GFX Texture format strings hace 8 años
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. hace 12 años
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() hace 7 años
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxTarget.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxTextureHandle.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxTextureHandle.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxTextureManager.cpp f70e11c7d7 from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) hace 8 años
gfxTextureManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. hace 12 años
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order hace 9 años
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxVertexColor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. hace 8 años
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support hace 9 años
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support hace 9 años
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. hace 11 años