Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor il y a 7 ans
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culling 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups il y a 7 ans
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
pathManager.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
pathManager.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction il y a 13 ans
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 10 ans
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
reflector.cpp ebf3f2d971 reflector classvar cleanups il y a 7 ans
reflector.h ebf3f2d971 reflector classvar cleanups il y a 7 ans
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. il y a 9 ans
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. il y a 9 ans
sceneContainer.cpp 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup il y a 7 ans
sceneManager.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
sceneObject.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
sceneObject.h 8dedcf456a Cleanup of export function to remove redundant arg il y a 7 ans
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl il y a 11 ans
sceneRenderState.cpp 68efd8e22a Updates to component classes - il y a 8 ans
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
sgUtil.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
simPath.cpp 2369645a5a simset::objectList to simset::mObjectList il y a 7 ans
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. il y a 9 ans