Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 lat temu
..
advanced 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
basic 0ffd7f5620 Fix member vars left uninitialized in constructors 11 lat temu
common 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
shadowMap b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 lat temu
lightInfo.cpp 2753f562e8 shadow caching 10 lat temu
lightInfo.h 2753f562e8 shadow caching 10 lat temu
lightManager.cpp dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 lat temu
lightManager.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightingInterfaces.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 lat temu