AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 éve
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 éve
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 éve
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 éve
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 éve
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 éve
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 éve
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 éve
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 éve
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 éve
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 éve
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 éve
materialDefinition.cpp 4ce558f042 Reworks the terrain loader code to work with the assets. 5 éve
materialDefinition.h 4ce558f042 Reworks the terrain loader code to work with the assets. 5 éve
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 éve
materialFeatureTypes.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 éve
materialFeatureTypes.h 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 éve
materialList.cpp 6ade6f08ce Updated Assimp 5 éve
materialList.h 7dbfe6994d Engine directory for ticket #1 13 éve
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 éve
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 éve
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 éve
processedCustomMaterial.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 éve
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 éve
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 éve
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features 6 éve
processedMaterial.cpp 6ade6f08ce Updated Assimp 5 éve
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 éve
processedShaderMaterial.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 éve
processedShaderMaterial.h 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 éve
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 éve
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 éve
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 éve
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve