Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows před 7 roky
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guiArrayCtrl.cpp 539efcb1e1 Input event changes před 13 roky
guiArrayCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiCanvas.cpp 4d10f02890 Tabs&Spaces před 8 roky
guiCanvas.h 40fff8ef50 Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well. před 8 roky
guiControl.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows před 7 roky
guiControl.h 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. před 8 roky
guiDefaultControlRender.cpp 2002d74b78 Issue found with PVS-Studio: před 10 roky
guiDefaultControlRender.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiOffscreenCanvas.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiOffscreenCanvas.h 8b43ff3465 Update guiOffscreenCanvas.h před 9 roky
guiScriptNotifyControl.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiScriptNotifyControl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiTypes.h 3ca67b3148 Update guiTypes.h před 10 roky