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inspector
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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8 年 前 |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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guiDebugger.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 年 前 |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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guiEditCtrl.cpp
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bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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7 年 前 |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 年 前 |
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guiFilterCtrl.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 年 前 |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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guiGraphCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 年 前 |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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guiInspector.cpp
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727592d63a
Small fixes to the inspector, and added the ability for the variableInspector to process command and filename field types.
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8 年 前 |
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guiInspector.h
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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8 年 前 |
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guiInspectorTypes.cpp
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629a25185d
Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
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8 年 前 |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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guiMenuBar.cpp
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40fff8ef50
Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
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8 年 前 |
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guiMenuBar.h
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cfe977584d
Added function to guiMenuBar to find a menu by name.
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8 年 前 |
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guiParticleGraphCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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guiPopupMenuCtrl.cpp
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398b00f0dd
Minor fixes for guiPopupMenuCtrl to get the submenu arrow to render, as well as a sanity check.
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8 年 前 |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 年 前 |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 年 前 |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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guiShapeEdPreview.cpp
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0492dd8b96
Tabs n' spaces
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8 年 前 |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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popupMenu.cpp
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 年 前 |
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popupMenu.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 年 前 |