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tools
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 jaren geleden |
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creator.cpp
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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editTSCtrl.cpp
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19682cbe22
Fixes the front/back ortho views in the editors to comply with art tool standards.
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7 jaren geleden |
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editTSCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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editor.cpp
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827e70d674
Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
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9 jaren geleden |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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editorIconRegistry.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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editorIconRegistry.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gizmo.cpp
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f8702b717b
Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well.
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8 jaren geleden |
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gizmo.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiConvexShapeEditorCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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guiConvexShapeEditorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiDecalEditorCtrl.cpp
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1ee127b753
more unused variable cleanups
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9 jaren geleden |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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10 jaren geleden |
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guiMissionArea.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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guiMissionArea.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiMissionAreaEditor.cpp
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9907c4592e
Fixed bad string compares and simdictionary
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11 jaren geleden |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiTerrPreviewCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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10 jaren geleden |
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terrainActions.cpp
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1ee127b753
more unused variable cleanups
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9 jaren geleden |
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terrainActions.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 jaren geleden |
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terrainEditor.cpp
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 jaren geleden |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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undoActions.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 jaren geleden |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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10 jaren geleden |
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worldEditor.cpp
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 jaren geleden |
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worldEditor.h
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 jaren geleden |
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worldEditorSelection.cpp
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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8 jaren geleden |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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8 jaren geleden |