Glenn Smith d9a723d533 More cats and cpys in files that xcode doesn't see пре 7 година
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GLSL 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
HLSL d9a723d533 More cats and cpys in files that xcode doesn't see пре 7 година
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. пре 11 година
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
featureMgr.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. пре 10 година
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. пре 10 година
featureType.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
featureType.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
langElement.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
langElement.h edd1e0a270 Removes Direct3D9 functionality. пре 8 година
shaderComp.cpp 3496c549b5 Hardware Skinning Support пре 9 година
shaderComp.h 3496c549b5 Hardware Skinning Support пре 9 година
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes пре 9 година
shaderFeature.h 15f67015d3 Reordering initialization methods #1912 пре 8 година
shaderGen.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
shaderGen.h 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. пре 8 година
shaderGenVars.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
shaderGenVars.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
shaderOp.h 7dbfe6994d Engine directory for ticket #1 пре 13 година