Areloch de67b30edc Merge pull request #2104 from OTHGMars/ScaleCollision hace 7 años
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag hace 8 años
collada 8dedcf456a Cleanup of export function to remove redundant arg hace 7 años
loader fbfd3ed8ed clang: constructor initialization order hace 9 años
instancingMatHook.cpp 30144a9f98 TheoraTextureObject hace 12 años
instancingMatHook.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
tsAnimate.cpp 2002d74b78 Issue found with PVS-Studio: hace 10 años
tsCollision.cpp 4310ab3b27 Sets scale for collision primitives created in the shape editor. hace 8 años
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
tsDecal.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
tsDump.cpp 2002d74b78 Issue found with PVS-Studio: hace 10 años
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
tsLastDetail.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. hace 8 años
tsLastDetail.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx hace 12 años
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
tsMaterialList.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
tsMesh.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. hace 8 años
tsMesh.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. hace 8 años
tsMeshFit.cpp 3496c549b5 Hardware Skinning Support hace 9 años
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag hace 8 años
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support hace 9 años
tsPartInstance.cpp 3496c549b5 Hardware Skinning Support hace 9 años
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
tsRenderState.cpp fbfd3ed8ed clang: constructor initialization order hace 9 años
tsRenderState.h 3496c549b5 Hardware Skinning Support hace 9 años
tsShape.cpp cc9955e102 unused variable cleanup hace 9 años
tsShape.h a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape hace 9 años
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) hace 11 años
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
tsShapeConstruct.cpp 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes hace 7 años
tsShapeConstruct.h d64e2a7019 Removed constexpr use to support VS2013 hace 9 años
tsShapeEdit.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape hace 9 años
tsShapeInstance.cpp f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). hace 8 años
tsShapeInstance.h f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). hace 8 años
tsShapeOldRead.cpp 84e8cbb4ee Revert recent style cleanup changes. hace 10 años
tsSortedMesh.cpp 84e8cbb4ee Revert recent style cleanup changes. hace 10 años
tsSortedMesh.h 84e8cbb4ee Revert recent style cleanup changes. hace 10 años
tsThread.cpp 2002d74b78 Issue found with PVS-Studio: hace 10 años
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
tsTransform.h 7dbfe6994d Engine directory for ticket #1 hace 13 años