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arch
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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hace 8 años |
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collada
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8dedcf456a
Cleanup of export function to remove redundant arg
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hace 7 años |
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loader
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fbfd3ed8ed
clang: constructor initialization order
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hace 9 años |
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instancingMatHook.cpp
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30144a9f98
TheoraTextureObject
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hace 12 años |
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instancingMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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tsAnimate.cpp
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2002d74b78
Issue found with PVS-Studio:
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hace 10 años |
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tsCollision.cpp
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4310ab3b27
Sets scale for collision primitives created in the shape editor.
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hace 8 años |
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tsDecal.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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tsDecal.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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tsDump.cpp
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2002d74b78
Issue found with PVS-Studio:
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hace 10 años |
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tsIntegerSet.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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tsIntegerSet.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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tsLastDetail.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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hace 8 años |
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tsLastDetail.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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hace 12 años |
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tsMaterialList.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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tsMaterialList.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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tsMesh.cpp
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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hace 8 años |
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tsMesh.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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hace 8 años |
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tsMeshFit.cpp
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3496c549b5
Hardware Skinning Support
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hace 9 años |
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tsMeshIntrinsics.cpp
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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hace 8 años |
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tsMeshIntrinsics.h
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3496c549b5
Hardware Skinning Support
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hace 9 años |
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tsPartInstance.cpp
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3496c549b5
Hardware Skinning Support
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hace 9 años |
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tsPartInstance.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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tsRenderState.cpp
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fbfd3ed8ed
clang: constructor initialization order
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hace 9 años |
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tsRenderState.h
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3496c549b5
Hardware Skinning Support
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hace 9 años |
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tsShape.cpp
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cc9955e102
unused variable cleanup
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hace 9 años |
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tsShape.h
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a46779fad6
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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hace 9 años |
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tsShapeAlloc.cpp
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489106ae5e
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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hace 11 años |
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tsShapeAlloc.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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tsShapeConstruct.cpp
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49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
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hace 7 años |
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tsShapeConstruct.h
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d64e2a7019
Removed constexpr use to support VS2013
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hace 9 años |
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tsShapeEdit.cpp
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a46779fad6
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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hace 9 años |
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tsShapeInstance.cpp
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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hace 8 años |
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tsShapeInstance.h
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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hace 8 años |
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tsShapeOldRead.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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hace 10 años |
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tsSortedMesh.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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hace 10 años |
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tsSortedMesh.h
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84e8cbb4ee
Revert recent style cleanup changes.
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hace 10 años |
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tsThread.cpp
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2002d74b78
Issue found with PVS-Studio:
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hace 10 años |
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tsTransform.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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tsTransform.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |