Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 년 전
..
assets 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 년 전
components 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 년 전
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 년 전
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 년 전
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
fx 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind 7 년 전
gameBase 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 년 전
lighting 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 년 전
physics 900816fcd0 Merge pull request #2186 from rextimmy/physx_3_4 7 년 전
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 년 전
sfx fbfd3ed8ed clang: constructor initialization order 9 년 전
systems 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 년 전
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint 7 년 전
vehicles f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 년 전
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 년 전
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 년 전
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 년 전
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 년 전
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 년 전
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 년 전
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod 7 년 전
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 년 전
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 년 전
camera.h fcce9be33c obj-select -- object selection functionality 8 년 전
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 년 전
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 년 전
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 년 전
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 년 전
convexShape.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 년 전
convexShape.h bb30de04f7 Merge branch 'development' into ConvexProxies 7 년 전
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 년 전
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 년 전
entity.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 년 전
entity.h abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 년 전
gameFunctions.cpp e718841467 Eliminate DefineConsoleFunction 7 년 전
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 년 전
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 년 전
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 년 전
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 년 전
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius 7 년 전
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 년 전
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 년 전
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 년 전
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 년 전
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 년 전
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
lightBase.cpp 76908eae3c Eliminate DefineConsoleMethod 7 년 전
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 년 전
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 년 전
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 년 전
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 년 전
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 년 전
objectTypes.h 9e65e940d0 lighting single buffer 7 년 전
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 년 전
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 년 전
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 년 전
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 년 전
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 년 전
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 년 전
player.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 년 전
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 년 전
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 년 전
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
portal.h 7dbfe6994d Engine directory for ticket #1 13 년 전
prefab.cpp a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling 7 년 전
prefab.h 8dedcf456a Cleanup of export function to remove redundant arg 7 년 전
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 년 전
projectile.h c32c9557ab enhanced-projectile 8 년 전
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 년 전
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 년 전
resource.h 7dbfe6994d Engine directory for ticket #1 13 년 전
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 년 전
rigid.h 7dbfe6994d Engine directory for ticket #1 13 년 전
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification 7 년 전
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 년 전
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
shapeBase.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 년 전
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 년 전
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
shapeImage.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 년 전
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 년 전
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod 7 년 전
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 년 전
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 년 전
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 년 전
tsStatic.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 년 전
tsStatic.h 8dedcf456a Cleanup of export function to remove redundant arg 7 년 전
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
zone.h 7dbfe6994d Engine directory for ticket #1 13 년 전