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D3D11
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 gadi atpakaļ |
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Null
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ab10cc0c87
timmy merge work
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7 gadi atpakaļ |
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bitmap
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6937989d61
RGBA16F saving support for probes
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7 gadi atpakaļ |
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gl
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 gadi atpakaļ |
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sim
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d484a1a46e
apply consistent colorspace to cubemaps
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7 gadi atpakaļ |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 gadi atpakaļ |
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video
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76908eae3c
Eliminate DefineConsoleMethod
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7 gadi atpakaļ |
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gFont.cpp
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 gadi atpakaļ |
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gFont.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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genericConstBuffer.cpp
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15f67015d3
Reordering initialization methods #1912
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8 gadi atpakaļ |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxAPI.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxAdapter.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 gadi atpakaļ |
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gfxCardProfile.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 gadi atpakaļ |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 gadi atpakaļ |
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gfxCubemap.h
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 gadi atpakaļ |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxDevice.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 gadi atpakaļ |
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gfxDevice.h
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ab10cc0c87
timmy merge work
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7 gadi atpakaļ |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxDrawUtil.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 gadi atpakaļ |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 gadi atpakaļ |
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gfxEnums.h
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f31445751f
Updates and fixes to probe and lighting logic.
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7 gadi atpakaļ |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxFontRenderBatcher.cpp
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212ac36cc1
Tidy up indentation in openvr changes
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9 gadi atpakaļ |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxFormatUtils.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 gadi atpakaļ |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 gadi atpakaļ |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 gadi atpakaļ |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 gadi atpakaļ |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 gadi atpakaļ |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 gadi atpakaļ |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxStateBlock.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxStateBlock.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxStringEnumTranslate.cpp
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d8eef376c8
Adds missing GFX Texture format strings
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8 gadi atpakaļ |
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gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 gadi atpakaļ |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 gadi atpakaļ |
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gfxStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 gadi atpakaļ |
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gfxTextureHandle.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
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gfxTextureHandle.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
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gfxTextureManager.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
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gfxTextureManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 gadi atpakaļ |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxVertexBuffer.h
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fbfd3ed8ed
clang: constructor initialization order
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9 gadi atpakaļ |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxVertexColor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxVertexFormat.cpp
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15f67015d3
Reordering initialization methods #1912
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8 gadi atpakaļ |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 gadi atpakaļ |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 gadi atpakaļ |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 gadi atpakaļ |
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primBuilder.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 gadi atpakaļ |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 gadi atpakaļ |