Azaezel 2009bf1ee3 refactor to avoid shadowvars 7 роки тому
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guiAnimBitmapCtrl.cpp db50887c05 addresses C4101 warnings ('identifier' : unreferenced local variable) 9 роки тому
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 роки тому
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 роки тому
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 роки тому
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 роки тому
guiBitmapCtrl.cpp fbfd3ed8ed clang: constructor initialization order 9 роки тому
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 роки тому
guiColorPicker.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiColorPicker.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiConsole.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiConsole.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 роки тому
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiDecoyCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 роки тому
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiDirectoryFileListCtrl.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 роки тому
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiFileTreeCtrl.cpp 3ab048c5b0 Fixes after feedback from Luis. 10 роки тому
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiGameListMenuCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 роки тому
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 роки тому
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 10 роки тому
guiGradientCtrl.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiGradientCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiListBoxCtrl.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiListBoxCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiMLTextCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 роки тому
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 роки тому
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 роки тому
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiMaterialCtrl.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 роки тому
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiPopUpCtrl.cpp 261a71c3f9 clarified several variable 'r' definitions, as well as a doubleup of a sucessive S32 txt_w = mProfile->mFont->getStrWidth( buff ); pair 7 роки тому
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiPopUpCtrlEx.cpp 2009bf1ee3 refactor to avoid shadowvars 7 роки тому
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiSliderCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 роки тому
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiTabPageCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 роки тому
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 роки тому
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 роки тому
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 роки тому
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 роки тому
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 роки тому
guiTreeViewCtrl.cpp 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 роки тому
guiTreeViewCtrl.h 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 роки тому