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guiAnimBitmapCtrl.cpp
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db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
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9 роки тому |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 роки тому |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 роки тому |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 роки тому |
guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 роки тому |
guiBitmapCtrl.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 роки тому |
guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 роки тому |
guiColorPicker.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
guiColorPicker.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
guiConsole.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiConsole.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 роки тому |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiDecoyCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 роки тому |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiDirectoryFileListCtrl.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 роки тому |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiFileTreeCtrl.cpp
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3ab048c5b0
Fixes after feedback from Luis.
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10 роки тому |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiGameListMenuCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 роки тому |
guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 роки тому |
guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 роки тому |
guiGradientCtrl.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
guiGradientCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
guiListBoxCtrl.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
guiListBoxCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
guiMLTextCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 роки тому |
guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 роки тому |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 роки тому |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiMaterialCtrl.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 роки тому |
guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiPopUpCtrl.cpp
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261a71c3f9
clarified several variable 'r' definitions, as well as a doubleup of a sucessive S32 txt_w = mProfile->mFont->getStrWidth( buff ); pair
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7 роки тому |
guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiPopUpCtrlEx.cpp
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2009bf1ee3
refactor to avoid shadowvars
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7 роки тому |
guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiSliderCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 роки тому |
guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiTabPageCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 роки тому |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiTextEditCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 роки тому |
guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 роки тому |
guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 роки тому |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 роки тому |
guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 роки тому |
guiTreeViewCtrl.cpp
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6563f46242
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 роки тому |
guiTreeViewCtrl.h
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6563f46242
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 роки тому |