AzaezelX 20e4f3c120 wrap to remove ambiguity il y a 4 ans
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T3D 76386f433c fix eronous extra glue code in macro, fix slash direction in include il y a 4 ans
Verve 9a795e89f3 Update usage of TinyXML to use TinyXML2 il y a 4 ans
afx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
app 6f52b87360 Update TORQUE_GAME_ENGINE version number to reflect current version 4.0 il y a 4 ans
assets b5b06c4a10 assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518 il y a 4 ans
cinterface c76c5f7ee1 Removed unneeded duplicate of blank sky skybox il y a 4 ans
collision 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. il y a 5 ans
console 594c4f65c7 bad constructor usage! bad! GCC no like! il y a 4 ans
core 59e162abe5 void floating point error clipping courtessy higuy and hutch il y a 4 ans
environment f185bef8a3 leverage isScriptFile il y a 4 ans
forest 20e4f3c120 wrap to remove ambiguity il y a 4 ans
gfx 34f0f01cea Adds console function to compare file modified times il y a 4 ans
gui 1037b5d718 extraneous entry il y a 4 ans
i18n 099dd4f1f3 Parametrize script extension, default to 'tscript' il y a 5 ans
lighting c41b8e00ff clean up the light.cookie entries il y a 4 ans
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans il y a 8 ans
materials 76386f433c fix eronous extra glue code in macro, fix slash direction in include il y a 4 ans
math b7b4ced8d6 adds binary to decimal and vice versa methods il y a 4 ans
module 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
navigation 46b0aee637 NavMesh loading from zip file. il y a 5 ans
persistence 9a795e89f3 Update usage of TinyXML to use TinyXML2 il y a 4 ans
platform e981fd2cc3 Add support for aarch64 / apple silicon il y a 4 ans
platformMac cddacf1c48 mac compilation and standarization fixes il y a 4 ans
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows il y a 7 ans
platformSDL 254ac462b5 sdl usage standards proposal 3: il y a 5 ans
platformWin32 a0ba345095 Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization il y a 5 ans
platformX86UNIX 254ac462b5 sdl usage standards proposal 3: il y a 5 ans
postFx 555c563b39 More updating of editor icons to assets il y a 4 ans
renderInstance 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
scene 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths il y a 5 ans
sfx 52c83d19e1 Added shapeFile field to TSForestItemData convert setting il y a 4 ans
shaderGen 594c4f65c7 bad constructor usage! bad! GCC no like! il y a 4 ans
sim 099dd4f1f3 Parametrize script extension, default to 'tscript' il y a 5 ans
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path il y a 6 ans
terrain 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter il y a 4 ans
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. il y a 7 ans
ts 20e4f3c120 wrap to remove ambiguity il y a 4 ans
util 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
windowManager de1e6df64b Removes redundant ScreenResChangeSignal trigger. il y a 4 ans
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake il y a 9 ans
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 il y a 13 ans