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T3D
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76386f433c
fix eronous extra glue code in macro, fix slash direction in include
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il y a 4 ans |
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Verve
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9a795e89f3
Update usage of TinyXML to use TinyXML2
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il y a 4 ans |
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afx
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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il y a 4 ans |
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app
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6f52b87360
Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
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il y a 4 ans |
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assets
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b5b06c4a10
assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518
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il y a 4 ans |
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cinterface
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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il y a 4 ans |
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collision
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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il y a 5 ans |
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console
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594c4f65c7
bad constructor usage! bad! GCC no like!
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il y a 4 ans |
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core
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59e162abe5
void floating point error clipping courtessy higuy and hutch
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il y a 4 ans |
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environment
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f185bef8a3
leverage isScriptFile
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il y a 4 ans |
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forest
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20e4f3c120
wrap to remove ambiguity
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il y a 4 ans |
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gfx
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34f0f01cea
Adds console function to compare file modified times
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il y a 4 ans |
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gui
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1037b5d718
extraneous entry
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il y a 4 ans |
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i18n
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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il y a 5 ans |
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lighting
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c41b8e00ff
clean up the light.cookie entries
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il y a 4 ans |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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il y a 8 ans |
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materials
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76386f433c
fix eronous extra glue code in macro, fix slash direction in include
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il y a 4 ans |
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math
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b7b4ced8d6
adds binary to decimal and vice versa methods
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il y a 4 ans |
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module
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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il y a 4 ans |
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navigation
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46b0aee637
NavMesh loading from zip file.
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il y a 5 ans |
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persistence
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9a795e89f3
Update usage of TinyXML to use TinyXML2
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il y a 4 ans |
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platform
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e981fd2cc3
Add support for aarch64 / apple silicon
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il y a 4 ans |
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platformMac
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cddacf1c48
mac compilation and standarization fixes
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il y a 4 ans |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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il y a 7 ans |
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platformSDL
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254ac462b5
sdl usage standards proposal 3:
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il y a 5 ans |
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platformWin32
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a0ba345095
Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization
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il y a 5 ans |
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platformX86UNIX
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254ac462b5
sdl usage standards proposal 3:
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il y a 5 ans |
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postFx
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555c563b39
More updating of editor icons to assets
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il y a 4 ans |
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renderInstance
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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il y a 4 ans |
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scene
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0a962342ac
Adds handling to the path manager so it can deal with both looping and non-looping paths
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il y a 5 ans |
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sfx
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52c83d19e1
Added shapeFile field to TSForestItemData convert setting
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il y a 4 ans |
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shaderGen
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594c4f65c7
bad constructor usage! bad! GCC no like!
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il y a 4 ans |
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sim
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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il y a 5 ans |
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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il y a 6 ans |
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terrain
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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il y a 4 ans |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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il y a 7 ans |
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ts
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20e4f3c120
wrap to remove ambiguity
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il y a 4 ans |
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util
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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il y a 4 ans |
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windowManager
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de1e6df64b
Removes redundant ScreenResChangeSignal trigger.
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il y a 4 ans |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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il y a 9 ans |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |