Areloch 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. il y a 8 ans
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guiArrayCtrl.cpp 539efcb1e1 Input event changes il y a 13 ans
guiArrayCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiCanvas.cpp 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. il y a 8 ans
guiCanvas.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. il y a 8 ans
guiControl.cpp 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. il y a 8 ans
guiControl.h 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. il y a 8 ans
guiDefaultControlRender.cpp 2002d74b78 Issue found with PVS-Studio: il y a 10 ans
guiDefaultControlRender.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiOffscreenCanvas.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiOffscreenCanvas.h 8b43ff3465 Update guiOffscreenCanvas.h il y a 9 ans
guiScriptNotifyControl.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiScriptNotifyControl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiTypes.h 3ca67b3148 Update guiTypes.h il y a 10 ans