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forcedMaterialMeshMgr.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 vuotta sitten |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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renderBinManager.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 vuotta sitten |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 vuotta sitten |
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renderDeferredMgr.cpp
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1e66b118b6
more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent
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5 vuotta sitten |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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7 vuotta sitten |
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renderFormatChanger.cpp
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9e65e940d0
lighting single buffer
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7 vuotta sitten |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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renderGlowMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 vuotta sitten |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 vuotta sitten |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 vuotta sitten |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 vuotta sitten |
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renderMeshMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 vuotta sitten |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 vuotta sitten |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 vuotta sitten |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 vuotta sitten |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 vuotta sitten |
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renderPassManager.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 vuotta sitten |
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renderPassManager.h
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6ade6f08ce
Updated Assimp
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5 vuotta sitten |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 vuotta sitten |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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renderProbeMgr.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 vuotta sitten |
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renderProbeMgr.h
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5289fdf7f1
Re-implements the dynamic cubemap mode option for reflection probes
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5 vuotta sitten |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 vuotta sitten |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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renderTranslucentMgr.cpp
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350d3e6702
Fixes 2 minor mistake corrections
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5 vuotta sitten |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |