Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年之前
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advanced 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年之前
basic 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
common 1c62080f7f cleaned up member::radius 7 年之前
shadowMap 33ebe34440 more gfx shadowvar cleanups 7 年之前
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightManager.cpp 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 年之前
lightManager.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 年之前
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前