Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 éve
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 éve
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 éve
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 éve
renderDeferredMgr.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
renderDeferredMgr.h 9e65e940d0 lighting single buffer 7 éve
renderFormatChanger.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 éve
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 éve
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 éve
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 éve
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 éve
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 éve
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 éve
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 éve
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 éve
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 éve
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 éve
renderParticleMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 éve
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 éve
renderPassManager.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 éve
renderPassManager.h 6ade6f08ce Updated Assimp 5 éve
renderPassStateToken.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 éve
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 éve
renderProbeMgr.cpp 53f9f49410 mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct 5 éve
renderProbeMgr.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 éve
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 éve
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 éve
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 éve
renderTranslucentMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 éve
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 éve