Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 лет назад
..
test 1449c4df57 Add some tests for engineAPI and console 11 лет назад
CMDgram.y d666322a1b Merging 8 лет назад
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 лет назад
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 лет назад
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 лет назад
ast.h e80b66464e ast shadowvar cleanup 7 лет назад
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
astNodes.cpp e80b66464e ast shadowvar cleanup 7 лет назад
bison.bat 7dbfe6994d Engine directory for ticket #1 13 лет назад
bison.simple 7dbfe6994d Engine directory for ticket #1 13 лет назад
cmdgram.cpp d666322a1b Merging 8 лет назад
cmdgram.h d666322a1b Merging 8 лет назад
codeBlock.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 лет назад
codeBlock.h d666322a1b Merging 8 лет назад
codeInterpreter.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 лет назад
codeInterpreter.h d666322a1b Merging 8 лет назад
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 лет назад
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
compiler.h d666322a1b Merging 8 лет назад
console.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 лет назад
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
consoleFunctions.h 39d5563a8c Added type checking functions 11 лет назад
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
consoleInternal.h d666322a1b Merging 8 лет назад
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 лет назад
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 7 лет назад
consoleObject.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 лет назад
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 лет назад
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 лет назад
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 лет назад
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction 7 лет назад
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 лет назад
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 лет назад
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 лет назад
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 лет назад
engineAPI.h e5884c56a7 Sqlite Console refactor, also rename param to make tooltip function more helpful 7 лет назад
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 лет назад
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 лет назад
engineFunctions.h 8cb018fb44 from @rextimmy: clamps the vc workaround now that later versions fixed that bug 6 лет назад
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 лет назад
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 лет назад
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 лет назад
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 лет назад
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport 7 лет назад
fieldBrushObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 лет назад
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 лет назад
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 лет назад
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 лет назад
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 лет назад
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 лет назад
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 лет назад
scriptObjects.h b56f8674cd New ScriptTickObject 13 лет назад
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 лет назад
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 лет назад
simBase.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
simDatablock.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 лет назад
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 лет назад
simDictionary.h bcc5459818 whitespace 9 лет назад
simEvents.cpp bcc5459818 whitespace 9 лет назад
simEvents.h 3f97c2cedd Fix building on GCC 11 лет назад
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 лет назад
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 лет назад
simObject.cpp 701ae6034d Update simObject.cpp 6 лет назад
simObject.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 лет назад
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 лет назад
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
simObjectMemento.h bcc5459818 whitespace 9 лет назад
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 лет назад
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 лет назад
simSerialize.cpp bcc5459818 whitespace 9 лет назад
simSet.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
stringStack.cpp 593680fb3f Move StringStack methods into the cpp file 7 лет назад
stringStack.h 593680fb3f Move StringStack methods into the cpp file 7 лет назад
telnetConsole.cpp e718841467 Eliminate DefineConsoleFunction 7 лет назад
telnetConsole.h 539efcb1e1 Input event changes 13 лет назад
telnetDebugger.cpp e718841467 Eliminate DefineConsoleFunction 7 лет назад
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 лет назад
typeValidators.cpp bcc5459818 whitespace 9 лет назад
typeValidators.h 3bc15057ed exposes getters for typevalidators. 8 лет назад