| .. |
|
cubeLightShadowMap.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
il y a 13 ans |
|
cubeLightShadowMap.h
|
7dbfe6994d
Engine directory for ticket #1
|
il y a 13 ans |
|
dualParaboloidLightShadowMap.cpp
|
c0b2e6536b
Reduce innecesary changes on Render Target textures.
|
il y a 11 ans |
|
dualParaboloidLightShadowMap.h
|
7dbfe6994d
Engine directory for ticket #1
|
il y a 13 ans |
|
lightShadowMap.cpp
|
6b6e5b6ca2
Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0
|
il y a 6 ans |
|
lightShadowMap.h
|
ebe2c2dead
Add vector light support to forward materials.
|
il y a 6 ans |
|
paraboloidLightShadowMap.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
il y a 13 ans |
|
paraboloidLightShadowMap.h
|
7dbfe6994d
Engine directory for ticket #1
|
il y a 13 ans |
|
pssmLightShadowMap.cpp
|
33ebe34440
more gfx shadowvar cleanups
|
il y a 7 ans |
|
pssmLightShadowMap.h
|
2753f562e8
shadow caching
|
il y a 10 ans |
|
shadowCommon.h
|
7dbfe6994d
Engine directory for ticket #1
|
il y a 13 ans |
|
shadowMapManager.cpp
|
4a72d54782
Fix assert on exit when Basic Lighting is removed
|
il y a 8 ans |
|
shadowMapManager.h
|
2753f562e8
shadow caching
|
il y a 10 ans |
|
shadowMapPass.cpp
|
55b26be9ba
account for fov change (also, internal docs)
|
il y a 9 ans |
|
shadowMapPass.h
|
55b26be9ba
account for fov change (also, internal docs)
|
il y a 9 ans |
|
shadowMatHook.cpp
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
il y a 8 ans |
|
shadowMatHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
il y a 13 ans |
|
singleLightShadowMap.cpp
|
91e542b8ec
SceneCullingState with culling and camera frustum
|
il y a 12 ans |
|
singleLightShadowMap.h
|
7dbfe6994d
Engine directory for ticket #1
|
il y a 13 ans |