Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 yıl önce
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 yıl önce
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 yıl önce
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 yıl önce
renderDeferredMgr.cpp 63a4d69a33 clip out eroneous test casuing issues with MFT_SubSurface 6 yıl önce
renderDeferredMgr.h 9e65e940d0 lighting single buffer 7 yıl önce
renderFormatChanger.cpp 9e65e940d0 lighting single buffer 7 yıl önce
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 yıl önce
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 yıl önce
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 yıl önce
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 yıl önce
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 yıl önce
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 yıl önce
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 yıl önce
renderParticleMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 yıl önce
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 yıl önce
renderPassManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 yıl önce
renderPassManager.h afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 yıl önce
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 yıl önce
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderProbeMgr.cpp 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 yıl önce
renderProbeMgr.h 600859bd63 Force proper update of box probe when attenuation changes 6 yıl önce
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 yıl önce
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderTranslucentMgr.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 yıl önce
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce