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assets
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 лет назад |
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components
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 лет назад |
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decal
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988bd47d52
Visibility change as sugested by dottools
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10 лет назад |
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examples
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3a18819e1e
Issue found by PVS Studio:
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10 лет назад |
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fps
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553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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9 лет назад |
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fx
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e06018aeea
Properly initiates the max number of drops per batch to avoid possible corruption issues.
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9 лет назад |
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gameBase
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8250e4728d
Mount Process Order Fix 1
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9 лет назад |
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physics
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34ad0c39d5
Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff.
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9 лет назад |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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sfx
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355ce5d854
Andrew's fix for ear transform with detached camera.
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11 лет назад |
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turret
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a27fddc29a
Turret Mounting
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9 лет назад |
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vehicles
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937b8830e1
Vehicle Mounting
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9 лет назад |
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accumulationVolume.cpp
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 лет назад |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 лет назад |
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aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 лет назад |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 лет назад |
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aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 лет назад |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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aiPlayer.cpp
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fd7f8e5c8c
Merge pull request #1657 from John3/fixAimOffset
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9 лет назад |
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aiPlayer.h
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ef3162616b
Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
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9 лет назад |
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camera.cpp
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3afd5461c6
Camera Mounting
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9 лет назад |
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camera.h
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11398bb04e
Issue found with PVS-Studio:
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10 лет назад |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 лет назад |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 лет назад |
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containerQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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containerQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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convexShape.cpp
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3a18819e1e
Issue found by PVS Studio:
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10 лет назад |
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convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 лет назад |
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debris.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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11 лет назад |
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debris.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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entity.cpp
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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9 лет назад |
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entity.h
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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9 лет назад |
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gameFunctions.cpp
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553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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9 лет назад |
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gameFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 лет назад |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 лет назад |
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groundPlane.cpp
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 лет назад |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiMaterialPreview.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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11 лет назад |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiObjectView.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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11 лет назад |
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guiObjectView.h
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9205561c96
guiObjectView.setCameraRotation()
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12 лет назад |
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item.cpp
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cd3b080526
Item Mounting
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9 лет назад |
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item.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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levelInfo.cpp
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a928d142f7
Made some tweaks so I'm happy with it.
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11 лет назад |
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levelInfo.h
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a928d142f7
Made some tweaks so I'm happy with it.
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11 лет назад |
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lightAnimData.cpp
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 лет назад |
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lightAnimData.h
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 лет назад |
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lightBase.cpp
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 лет назад |
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lightBase.h
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2753f562e8
shadow caching
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10 лет назад |
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lightDescription.cpp
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2753f562e8
shadow caching
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10 лет назад |
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lightDescription.h
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2753f562e8
shadow caching
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10 лет назад |
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lightFlareData.cpp
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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11 лет назад |
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lightFlareData.h
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190f68b998
Fix SkatterSky flare occlusion.
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11 лет назад |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 лет назад |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 лет назад |
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missionMarker.cpp
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a285b7b07b
SpawnSphere Mounting
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9 лет назад |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 лет назад |
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objectTypes.h
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 лет назад |
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occlusionVolume.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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physicalZone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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physicalZone.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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player.cpp
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037ee82982
Player Mounting
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9 лет назад |
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player.h
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c60be9a17e
suggested revisions
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10 лет назад |
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pointLight.cpp
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2753f562e8
shadow caching
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10 лет назад |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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portal.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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prefab.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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prefab.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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projectile.cpp
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2fbf6bdb9d
Removed a space.
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10 лет назад |
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projectile.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 лет назад |
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proximityMine.cpp
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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11 лет назад |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 лет назад |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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rigidShape.cpp
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8c2d5ee82c
RigidShape Mounting
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9 лет назад |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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shapeBase.cpp
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b5a957dfdc
ShapeBase Mounting
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9 лет назад |
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shapeBase.h
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f701228a37
Steve Acaster's Ai Poses
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10 лет назад |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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shapeImage.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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11 лет назад |
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spotLight.cpp
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2753f562e8
shadow caching
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10 лет назад |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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staticShape.cpp
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c39ca2c25e
StaticShape Mounting
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9 лет назад |
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staticShape.h
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963ef1ecdb
Merge pull request #1654 from Azaezel/shape_mounting
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9 лет назад |
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trigger.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 лет назад |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 лет назад |
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tsStatic.cpp
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f71e13a686
Fix bug #1664 by @Areloch
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9 лет назад |
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tsStatic.h
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a9f77c4ffd
TSStatic Mounting
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9 лет назад |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |