Areloch e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 9 лет назад
..
assets 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 лет назад
components 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 лет назад
decal 988bd47d52 Visibility change as sugested by dottools 10 лет назад
examples 3a18819e1e Issue found by PVS Studio: 10 лет назад
fps 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 9 лет назад
fx e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 9 лет назад
gameBase 8250e4728d Mount Process Order Fix 1 9 лет назад
physics 34ad0c39d5 Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff. 9 лет назад
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 лет назад
sfx 355ce5d854 Andrew's fix for ear transform with detached camera. 11 лет назад
turret a27fddc29a Turret Mounting 9 лет назад
vehicles 937b8830e1 Vehicle Mounting 9 лет назад
accumulationVolume.cpp c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 лет назад
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 лет назад
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 лет назад
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
aiPlayer.cpp fd7f8e5c8c Merge pull request #1657 from John3/fixAimOffset 9 лет назад
aiPlayer.h ef3162616b Removes an extraneous Namespace usage on a function declaration that could cause compiler errors. 9 лет назад
camera.cpp 3afd5461c6 Camera Mounting 9 лет назад
camera.h 11398bb04e Issue found with PVS-Studio: 10 лет назад
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 лет назад
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 лет назад
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
convexShape.cpp 3a18819e1e Issue found by PVS Studio: 10 лет назад
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 лет назад
debris.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 лет назад
debris.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
entity.cpp 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 лет назад
entity.h 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 9 лет назад
gameFunctions.cpp 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 9 лет назад
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 лет назад
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 лет назад
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 лет назад
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiMaterialPreview.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 лет назад
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiObjectView.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 лет назад
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 лет назад
item.cpp cd3b080526 Item Mounting 9 лет назад
item.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
levelInfo.cpp a928d142f7 Made some tweaks so I'm happy with it. 11 лет назад
levelInfo.h a928d142f7 Made some tweaks so I'm happy with it. 11 лет назад
lightAnimData.cpp ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 9 лет назад
lightAnimData.h ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 9 лет назад
lightBase.cpp dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 лет назад
lightBase.h 2753f562e8 shadow caching 10 лет назад
lightDescription.cpp 2753f562e8 shadow caching 10 лет назад
lightDescription.h 2753f562e8 shadow caching 10 лет назад
lightFlareData.cpp 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 11 лет назад
lightFlareData.h 190f68b998 Fix SkatterSky flare occlusion. 11 лет назад
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 лет назад
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 лет назад
missionMarker.cpp a285b7b07b SpawnSphere Mounting 9 лет назад
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 лет назад
objectTypes.h dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 лет назад
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
player.cpp 037ee82982 Player Mounting 9 лет назад
player.h c60be9a17e suggested revisions 10 лет назад
pointLight.cpp 2753f562e8 shadow caching 10 лет назад
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
portal.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
prefab.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
projectile.cpp 2fbf6bdb9d Removed a space. 10 лет назад
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 лет назад
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 лет назад
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
resource.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 лет назад
rigid.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigidShape.cpp 8c2d5ee82c RigidShape Mounting 9 лет назад
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeBase.cpp b5a957dfdc ShapeBase Mounting 9 лет назад
shapeBase.h f701228a37 Steve Acaster's Ai Poses 10 лет назад
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeImage.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 лет назад
spotLight.cpp 2753f562e8 shadow caching 10 лет назад
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
staticShape.cpp c39ca2c25e StaticShape Mounting 9 лет назад
staticShape.h 963ef1ecdb Merge pull request #1654 from Azaezel/shape_mounting 9 лет назад
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 лет назад
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 лет назад
tsStatic.cpp f71e13a686 Fix bug #1664 by @Areloch 9 лет назад
tsStatic.h a9f77c4ffd TSStatic Mounting 9 лет назад
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
zone.h 7dbfe6994d Engine directory for ticket #1 13 лет назад