| .. |
|
assets
|
39d9e6039c
Merge branch 'alph40_cleanups' of https://github.com/Azaezel/Torque3D into Preview4_0
|
5 tahun lalu |
|
decal
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
examples
|
654fc29dc2
bounds to mBounds conflict avoidance
|
7 tahun lalu |
|
fps
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
fx
|
b14a4af654
Merge pull request #162 from Azaezel/alph40_cleanups
|
5 tahun lalu |
|
gameBase
|
9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
|
5 tahun lalu |
|
lighting
|
1a33d483a3
ensure we've got a known stateblock set for GeneratePrefilterMap
|
5 tahun lalu |
|
physics
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
sceneComponent
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
sfx
|
fbfd3ed8ed
clang: constructor initialization order
|
9 tahun lalu |
|
turret
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
vehicles
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
Scene.cpp
|
e7bf49e801
Moved unneeded modules to Templates/Modules
|
6 tahun lalu |
|
Scene.h
|
e7bf49e801
Moved unneeded modules to Templates/Modules
|
6 tahun lalu |
|
accumulationVolume.cpp
|
1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
|
7 tahun lalu |
|
accumulationVolume.h
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
11 tahun lalu |
|
aiClient.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 tahun lalu |
|
aiClient.h
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 tahun lalu |
|
aiConnection.cpp
|
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
7 tahun lalu |
|
aiConnection.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
aiPlayer.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 tahun lalu |
|
aiPlayer.h
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
8 tahun lalu |
|
camera.cpp
|
5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
|
8 tahun lalu |
|
camera.h
|
fcce9be33c
obj-select -- object selection functionality
|
8 tahun lalu |
|
cameraSpline.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
cameraSpline.h
|
a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
|
9 tahun lalu |
|
containerQuery.cpp
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
8 tahun lalu |
|
containerQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
9 tahun lalu |
|
convexShape.cpp
|
e9415a0994
uninitialized variables-collision
|
5 tahun lalu |
|
convexShape.h
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
debris.cpp
|
9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
|
5 tahun lalu |
|
debris.h
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
8 tahun lalu |
|
gameFunctions.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
gameFunctions.h
|
212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
8 tahun lalu |
|
gameTSCtrl.cpp
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
10 tahun lalu |
|
gameTSCtrl.h
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
10 tahun lalu |
|
groundPlane.cpp
|
b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
|
8 tahun lalu |
|
groundPlane.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
guiMaterialPreview.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
guiMaterialPreview.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
guiNoMouseCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
guiObjectView.cpp
|
1c62080f7f
cleaned up member::radius
|
7 tahun lalu |
|
guiObjectView.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
item.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
item.h
|
76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
|
7 tahun lalu |
|
levelInfo.cpp
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 tahun lalu |
|
levelInfo.h
|
2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
|
9 tahun lalu |
|
lightAnimData.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
lightAnimData.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
lightBase.cpp
|
6ade6f08ce
Updated Assimp
|
5 tahun lalu |
|
lightBase.h
|
19092c368a
localRenderViz -- Implements per-light renderViz setting.
|
8 tahun lalu |
|
lightDescription.cpp
|
c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
|
6 tahun lalu |
|
lightDescription.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
lightFlareData.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
lightFlareData.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
missionArea.cpp
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
11 tahun lalu |
|
missionArea.h
|
093252ada3
Updated logic in MissionArea::getServerObject.
|
13 tahun lalu |
|
missionMarker.cpp
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
7 tahun lalu |
|
missionMarker.h
|
fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
|
11 tahun lalu |
|
objectTypes.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
occlusionVolume.cpp
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
7 tahun lalu |
|
occlusionVolume.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
pathCamera.cpp
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
11 tahun lalu |
|
pathCamera.h
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
11 tahun lalu |
|
pathShape.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
pathShape.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
physicalZone.cpp
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
|
7 tahun lalu |
|
physicalZone.h
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
8 tahun lalu |
|
player.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
player.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
pointLight.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
pointLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
portal.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
portal.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
prefab.cpp
|
9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
|
6 tahun lalu |
|
prefab.h
|
9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
|
6 tahun lalu |
|
projectile.cpp
|
654fc29dc2
bounds to mBounds conflict avoidance
|
7 tahun lalu |
|
projectile.h
|
c32c9557ab
enhanced-projectile
|
8 tahun lalu |
|
proximityMine.cpp
|
76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
|
7 tahun lalu |
|
proximityMine.h
|
0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
|
7 tahun lalu |
|
resource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
rigid.cpp
|
691a08bb33
Backend correction for the rigid vs rigid collision resolver:
|
10 tahun lalu |
|
rigid.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
rigidShape.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
rigidShape.h
|
6a930f3da1
rigid body on rigid body reactions
|
10 tahun lalu |
|
scopeAlwaysShape.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
shapeBase.cpp
|
9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
|
5 tahun lalu |
|
shapeBase.h
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
shapeCollision.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
shapeImage.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
spotLight.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
spotLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
staticShape.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
staticShape.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
trigger.cpp
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
7 tahun lalu |
|
trigger.h
|
a1740e8a9c
Made Trigger friendlier towards inheritance.
|
13 tahun lalu |
|
tsStatic.cpp
|
e9415a0994
uninitialized variables-collision
|
5 tahun lalu |
|
tsStatic.h
|
157b114ec7
Added ImageAsset type mode for cubemaps.
|
5 tahun lalu |
|
zone.cpp
|
9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
|
5 tahun lalu |
|
zone.h
|
dbf34df71d
select within zone pushbutton
|
6 tahun lalu |