AzaezelX 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
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editors 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
VolumetricFog.cpp a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes vor 6 Jahren
VolumetricFog.h 09c651c26d Corrected profile for GameObjectAsset type field button vor 6 Jahren
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update vor 6 Jahren
basicClouds.cpp 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. vor 11 Jahren
cloudLayer.cpp 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
cloudLayer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
decalRoad.cpp 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
decalRoad.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
meshRoad.cpp 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
meshRoad.h 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
river.cpp 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
river.h 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
scatterSky.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on vor 6 Jahren
scatterSky.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
skyBox.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR vor 7 Jahren
skyBox.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
sun.cpp 6ade6f08ce Updated Assimp vor 5 Jahren
sun.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. vor 11 Jahren
waterObject.cpp 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
waterObject.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. vor 11 Jahren