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D3D11
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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Null
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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bitmap
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gl
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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sim
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d484a1a46e
apply consistent colorspace to cubemaps
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7 vuotta sitten |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 vuotta sitten |
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video
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 vuotta sitten |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxAPI.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxCardProfile.cpp
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 vuotta sitten |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 vuotta sitten |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxDevice.cpp
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b9c2db28e4
enhanced stage check
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6 vuotta sitten |
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gfxDevice.h
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ab9fc302fc
Added D3D error code interpreter
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6 vuotta sitten |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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7 vuotta sitten |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 vuotta sitten |
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gfxEnums.h
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f31445751f
Updates and fixes to probe and lighting logic.
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7 vuotta sitten |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxFontRenderBatcher.cpp
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 vuotta sitten |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 vuotta sitten |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 vuotta sitten |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 vuotta sitten |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 vuotta sitten |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxStateBlock.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxStateBlock.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxStringEnumTranslate.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 vuotta sitten |
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gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 vuotta sitten |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 vuotta sitten |
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gfxStructs.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 vuotta sitten |
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gfxTextureHandle.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 vuotta sitten |
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gfxTextureHandle.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 vuotta sitten |
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gfxTextureManager.cpp
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6ade6f08ce
Updated Assimp
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5 vuotta sitten |
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gfxTextureManager.h
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da18eaff45
Initial implementation of separated client and server create/destroy functions for module setup
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6 vuotta sitten |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 vuotta sitten |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 vuotta sitten |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 vuotta sitten |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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primBuilder.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
|
screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 vuotta sitten |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 vuotta sitten |