AzaezelX f52c3d5ed2 uninitialized variables-lighting 5 anos atrás
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advanced f52c3d5ed2 uninitialized variables-lighting 5 anos atrás
basic bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 anos atrás
common f52c3d5ed2 uninitialized variables-lighting 5 anos atrás
shadowMap f52c3d5ed2 uninitialized variables-lighting 5 anos atrás
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 8 anos atrás
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightManager.cpp 2e56645f13 shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 6 anos atrás
lightManager.h ebe2c2dead Add vector light support to forward materials. 6 anos atrás
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 anos atrás
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás