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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年 前 |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 年 前 |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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11 年 前 |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 年 前 |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年 前 |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年 前 |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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8 年 前 |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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materialDefinition.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 年 前 |
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materialDefinition.h
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 年 前 |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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materialFeatureTypes.cpp
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 年 前 |
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materialFeatureTypes.h
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 年 前 |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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5 年 前 |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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materialManager.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年 前 |
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materialManager.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年 前 |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 年 前 |
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processedCustomMaterial.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 年 前 |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 年 前 |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 年 前 |
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processedMaterial.cpp
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6ade6f08ce
Updated Assimp
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5 年 前 |
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processedMaterial.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年 前 |
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processedShaderMaterial.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 年 前 |
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processedShaderMaterial.h
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 年 前 |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 年 前 |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 年 前 |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 年 前 |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |