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culling
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7392d598da
uninitialized variables-scene
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5 rokov pred |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 rokov pred |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 rokov pred |
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pathManager.h
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7392d598da
uninitialized variables-scene
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5 rokov pred |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 rokov pred |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 rokov pred |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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reflector.cpp
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89128ce14a
Post FX script file initialization
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6 rokov pred |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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7 rokov pred |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 rokov pred |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 rokov pred |
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sceneContainer.cpp
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 rokov pred |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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7 rokov pred |
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sceneManager.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 rokov pred |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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sceneObject.cpp
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9c71d5eace
Merge branch 'Preview4_0' into alpha40_HiddenHugs
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5 rokov pred |
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sceneObject.h
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9c71d5eace
Merge branch 'Preview4_0' into alpha40_HiddenHugs
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5 rokov pred |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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11 rokov pred |
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sceneRenderState.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 rokov pred |
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sceneRenderState.h
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 rokov pred |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 rokov pred |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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simPath.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 rokov pred |
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simPath.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 rokov pred |