Areloch b14a4af654 Merge pull request #162 from Azaezel/alph40_cleanups 5 rokov pred
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culling 7392d598da uninitialized variables-scene 5 rokov pred
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 rokov pred
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 rokov pred
pathManager.h 7392d598da uninitialized variables-scene 5 rokov pred
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 rokov pred
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 rokov pred
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
reflector.cpp 89128ce14a Post FX script file initialization 6 rokov pred
reflector.h ebf3f2d971 reflector classvar cleanups 7 rokov pred
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 rokov pred
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 rokov pred
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button 6 rokov pred
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 rokov pred
sceneManager.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 rokov pred
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
sceneObject.cpp 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs 5 rokov pred
sceneObject.h 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs 5 rokov pred
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 11 rokov pred
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 rokov pred
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 rokov pred
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 rokov pred
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
simPath.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 rokov pred
simPath.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 rokov pred