Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 anni fa
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 anni fa
assimp 9e1c22204f uninitialized variables-ts 5 anni fa
collada 9e1c22204f uninitialized variables-ts 5 anni fa
loader 9e1c22204f uninitialized variables-ts 5 anni fa
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 anni fa
instancingMatHook.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsAnimate.cpp 190a647254 animation clarification 7 anni fa
tsCollision.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 anni fa
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsDump.cpp fa2ee65d33 overgeneralised variable 'name' clarified between use-cases 7 anni fa
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsLastDetail.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anni fa
tsLastDetail.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anni fa
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
tsMaterialList.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsMesh.cpp 9e1c22204f uninitialized variables-ts 5 anni fa
tsMesh.h 9e1c22204f uninitialized variables-ts 5 anni fa
tsMeshFit.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 anni fa
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 anni fa
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 anni fa
tsPartInstance.cpp 9e1c22204f uninitialized variables-ts 5 anni fa
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsRenderState.cpp 7219899287 Working on shader const binding 8 anni fa
tsRenderState.h 39f86d8c30 asdasd 8 anni fa
tsShape.cpp 9e1c22204f uninitialized variables-ts 5 anni fa
tsShape.h 1c62080f7f cleaned up member::radius 7 anni fa
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 12 anni fa
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsShapeConstruct.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 anni fa
tsShapeConstruct.h 9e1c22204f uninitialized variables-ts 5 anni fa
tsShapeEdit.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 anni fa
tsShapeInstance.cpp 9e1c22204f uninitialized variables-ts 5 anni fa
tsShapeInstance.h 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 anni fa
tsShapeOldRead.cpp 2b6b1acdd6 many *many* generic is and js 7 anni fa
tsSortedMesh.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 anni fa
tsSortedMesh.h 9e1c22204f uninitialized variables-ts 5 anni fa
tsThread.cpp a5ab4acd01 pos to mSeqPos to resolve a method entry vs class entry 7 anni fa
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 anni fa