tsShape.cpp 75 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "ts/tsShape.h"
  24. #include "ts/tsLastDetail.h"
  25. #include "ts/tsMaterialList.h"
  26. #include "core/stringTable.h"
  27. #include "console/console.h"
  28. #include "ts/tsShapeInstance.h"
  29. #include "collision/convex.h"
  30. #include "materials/matInstance.h"
  31. #include "materials/materialManager.h"
  32. #include "math/mathIO.h"
  33. #include "core/util/endian.h"
  34. #include "core/stream/fileStream.h"
  35. #include "console/compiler.h"
  36. #include "core/fileObject.h"
  37. #ifdef TORQUE_COLLADA
  38. extern TSShape* loadColladaShape(const Torque::Path &path);
  39. #endif
  40. /// most recent version -- this is the version we write
  41. S32 TSShape::smVersion = 28;
  42. /// the version currently being read...valid only during a read
  43. S32 TSShape::smReadVersion = -1;
  44. const U32 TSShape::smMostRecentExporterVersion = DTS_EXPORTER_CURRENT_VERSION;
  45. F32 TSShape::smAlphaOutLastDetail = -1.0f;
  46. F32 TSShape::smAlphaInBillboard = 0.15f;
  47. F32 TSShape::smAlphaOutBillboard = 0.15f;
  48. F32 TSShape::smAlphaInDefault = -1.0f;
  49. F32 TSShape::smAlphaOutDefault = -1.0f;
  50. // don't bother even loading this many of the highest detail levels (but
  51. // always load last renderable detail)
  52. S32 TSShape::smNumSkipLoadDetails = 0;
  53. bool TSShape::smInitOnRead = true;
  54. bool TSShape::smUseHardwareSkinning = true;
  55. U32 TSShape::smMaxSkinBones = 70;
  56. TSShape::TSShape()
  57. {
  58. materialList = NULL;
  59. mReadVersion = -1; // -1 means constructed from scratch (e.g., in exporter or no read yet)
  60. mSequencesConstructed = false;
  61. mShapeData = NULL;
  62. mShapeDataSize = 0;
  63. mUseDetailFromScreenError = false;
  64. mNeedReinit = false;
  65. mDetailLevelLookup.setSize( 1 );
  66. mDetailLevelLookup[0].set( -1, 0 );
  67. VECTOR_SET_ASSOCIATION(sequences);
  68. VECTOR_SET_ASSOCIATION(nodeRotations);
  69. VECTOR_SET_ASSOCIATION(nodeTranslations);
  70. VECTOR_SET_ASSOCIATION(nodeUniformScales);
  71. VECTOR_SET_ASSOCIATION(nodeAlignedScales);
  72. VECTOR_SET_ASSOCIATION(nodeArbitraryScaleRots);
  73. VECTOR_SET_ASSOCIATION(nodeArbitraryScaleFactors);
  74. VECTOR_SET_ASSOCIATION(groundRotations);
  75. VECTOR_SET_ASSOCIATION(groundTranslations);
  76. VECTOR_SET_ASSOCIATION(triggers);
  77. VECTOR_SET_ASSOCIATION(billboardDetails);
  78. VECTOR_SET_ASSOCIATION(detailCollisionAccelerators);
  79. VECTOR_SET_ASSOCIATION(names);
  80. VECTOR_SET_ASSOCIATION( nodes );
  81. VECTOR_SET_ASSOCIATION( objects );
  82. VECTOR_SET_ASSOCIATION( objectStates );
  83. VECTOR_SET_ASSOCIATION( subShapeFirstNode );
  84. VECTOR_SET_ASSOCIATION( subShapeFirstObject );
  85. VECTOR_SET_ASSOCIATION( detailFirstSkin );
  86. VECTOR_SET_ASSOCIATION( subShapeNumNodes );
  87. VECTOR_SET_ASSOCIATION( subShapeNumObjects );
  88. VECTOR_SET_ASSOCIATION( details );
  89. VECTOR_SET_ASSOCIATION( defaultRotations );
  90. VECTOR_SET_ASSOCIATION( defaultTranslations );
  91. VECTOR_SET_ASSOCIATION( subShapeFirstTranslucentObject );
  92. VECTOR_SET_ASSOCIATION( meshes );
  93. VECTOR_SET_ASSOCIATION( alphaIn );
  94. VECTOR_SET_ASSOCIATION( alphaOut );
  95. }
  96. TSShape::~TSShape()
  97. {
  98. delete materialList;
  99. S32 i;
  100. // everything left over here is a legit mesh
  101. for (i=0; i<meshes.size(); i++)
  102. {
  103. if (!meshes[i])
  104. continue;
  105. // Handle meshes that were either assembled with the shape or added later
  106. if (((S8*)meshes[i] >= mShapeData) && ((S8*)meshes[i] < (mShapeData + mShapeDataSize)))
  107. destructInPlace(meshes[i]);
  108. else
  109. delete meshes[i];
  110. }
  111. for (i=0; i<billboardDetails.size(); i++)
  112. {
  113. delete billboardDetails[i];
  114. billboardDetails[i] = NULL;
  115. }
  116. billboardDetails.clear();
  117. // Delete any generated accelerators
  118. S32 dca;
  119. for (dca = 0; dca < detailCollisionAccelerators.size(); dca++)
  120. {
  121. ConvexHullAccelerator* accel = detailCollisionAccelerators[dca];
  122. if (accel != NULL) {
  123. delete [] accel->vertexList;
  124. delete [] accel->normalList;
  125. for (S32 j = 0; j < accel->numVerts; j++)
  126. delete [] accel->emitStrings[j];
  127. delete [] accel->emitStrings;
  128. delete accel;
  129. }
  130. }
  131. for (dca = 0; dca < detailCollisionAccelerators.size(); dca++)
  132. detailCollisionAccelerators[dca] = NULL;
  133. if( mShapeData )
  134. delete[] mShapeData;
  135. }
  136. const String& TSShape::getName( S32 nameIndex ) const
  137. {
  138. AssertFatal(nameIndex>=0 && nameIndex<names.size(),"TSShape::getName");
  139. return names[nameIndex];
  140. }
  141. const String& TSShape::getMeshName( S32 meshIndex ) const
  142. {
  143. S32 nameIndex = objects[meshIndex].nameIndex;
  144. if ( nameIndex < 0 )
  145. return String::EmptyString;
  146. return names[nameIndex];
  147. }
  148. const String& TSShape::getNodeName( S32 nodeIndex ) const
  149. {
  150. S32 nameIdx = nodes[nodeIndex].nameIndex;
  151. if ( nameIdx < 0 )
  152. return String::EmptyString;
  153. return names[nameIdx];
  154. }
  155. const String& TSShape::getSequenceName( S32 seqIndex ) const
  156. {
  157. AssertFatal(seqIndex >= 0 && seqIndex<sequences.size(),"TSShape::getSequenceName index beyond range");
  158. S32 nameIdx = sequences[seqIndex].nameIndex;
  159. if ( nameIdx < 0 )
  160. return String::EmptyString;
  161. return names[nameIdx];
  162. }
  163. S32 TSShape::findName(const String &name) const
  164. {
  165. for (S32 i=0; i<names.size(); i++)
  166. {
  167. if (names[i].equal( name, String::NoCase ))
  168. return i;
  169. }
  170. return -1;
  171. }
  172. const String& TSShape::getTargetName( S32 mapToNameIndex ) const
  173. {
  174. S32 targetCount = materialList->getMaterialNameList().size();
  175. if(mapToNameIndex < 0 || mapToNameIndex >= targetCount)
  176. return String::EmptyString;
  177. return materialList->getMaterialNameList()[mapToNameIndex];
  178. }
  179. S32 TSShape::getTargetCount() const
  180. {
  181. if(!this)
  182. return -1;
  183. return materialList->getMaterialNameList().size();
  184. }
  185. S32 TSShape::findNode(S32 nameIndex) const
  186. {
  187. for (S32 i=0; i<nodes.size(); i++)
  188. if (nodes[i].nameIndex==nameIndex)
  189. return i;
  190. return -1;
  191. }
  192. S32 TSShape::findObject(S32 nameIndex) const
  193. {
  194. for (S32 i=0; i<objects.size(); i++)
  195. if (objects[i].nameIndex==nameIndex)
  196. return i;
  197. return -1;
  198. }
  199. S32 TSShape::findDetail(S32 nameIndex) const
  200. {
  201. for (S32 i=0; i<details.size(); i++)
  202. if (details[i].nameIndex==nameIndex)
  203. return i;
  204. return -1;
  205. }
  206. S32 TSShape::findDetailBySize(S32 size) const
  207. {
  208. for (S32 i=0; i<details.size(); i++)
  209. if (details[i].size==size)
  210. return i;
  211. return -1;
  212. }
  213. S32 TSShape::findSequence(S32 nameIndex) const
  214. {
  215. for (S32 i=0; i<sequences.size(); i++)
  216. if (sequences[i].nameIndex==nameIndex)
  217. return i;
  218. return -1;
  219. }
  220. bool TSShape::findMeshIndex(const String& meshName, S32& objIndex, S32& meshIndex)
  221. {
  222. // Determine the object name and detail size from the mesh name
  223. S32 detailSize = 999;
  224. objIndex = findObject(String::GetTrailingNumber(meshName, detailSize));
  225. if (objIndex < 0)
  226. return false;
  227. // Determine the subshape this object belongs to
  228. S32 subShapeIndex = getSubShapeForObject(objIndex);
  229. AssertFatal(subShapeIndex < subShapeFirstObject.size(), "Could not find subshape for object!");
  230. // Get the detail levels for the subshape
  231. Vector<S32> validDetails;
  232. getSubShapeDetails(subShapeIndex, validDetails);
  233. // Find the detail with the correct size
  234. for (meshIndex = 0; meshIndex < validDetails.size(); meshIndex++)
  235. {
  236. const TSShape::Detail& det = details[validDetails[meshIndex]];
  237. if (detailSize == det.size)
  238. return true;
  239. }
  240. return false;
  241. }
  242. bool TSShape::needsBufferUpdate()
  243. {
  244. // No buffer? definitely need an update!
  245. if (mVertexSize == 0 || mShapeVertexData.size == 0)
  246. return true;
  247. // Check if we have modified vertex data
  248. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  249. {
  250. TSMesh *mesh = *iter;
  251. if (!mesh ||
  252. (mesh->getMeshType() != TSMesh::StandardMeshType &&
  253. mesh->getMeshType() != TSMesh::SkinMeshType))
  254. continue;
  255. // NOTE: cant use mVertexData.isReady since that might not be init'd at this stage
  256. if (mesh->mVertSize == 0)
  257. return true;
  258. }
  259. return false;
  260. }
  261. TSMesh* TSShape::findMesh(const String& meshName)
  262. {
  263. S32 objIndex, meshIndex;
  264. if (!findMeshIndex(meshName, objIndex, meshIndex))
  265. return 0;
  266. return meshes[objects[objIndex].startMeshIndex + meshIndex];
  267. }
  268. S32 TSShape::getSubShapeForNode(S32 nodeIndex)
  269. {
  270. for (S32 i = 0; i < subShapeFirstNode.size(); i++)
  271. {
  272. S32 start = subShapeFirstNode[i];
  273. S32 end = start + subShapeNumNodes[i];
  274. if ((nodeIndex >= start) && (nodeIndex < end))
  275. return i;;
  276. }
  277. return -1;
  278. }
  279. S32 TSShape::getSubShapeForObject(S32 objIndex)
  280. {
  281. for (S32 i = 0; i < subShapeFirstObject.size(); i++)
  282. {
  283. S32 start = subShapeFirstObject[i];
  284. S32 end = start + subShapeNumObjects[i];
  285. if ((objIndex >= start) && (objIndex < end))
  286. return i;
  287. }
  288. return -1;
  289. }
  290. void TSShape::getSubShapeDetails(S32 subShapeIndex, Vector<S32>& validDetails)
  291. {
  292. validDetails.clear();
  293. for (S32 i = 0; i < details.size(); i++)
  294. {
  295. if ((details[i].subShapeNum == subShapeIndex) ||
  296. (details[i].subShapeNum < 0))
  297. validDetails.push_back(i);
  298. }
  299. }
  300. void TSShape::getNodeWorldTransform(S32 nodeIndex, MatrixF* mat) const
  301. {
  302. if ( nodeIndex == -1 )
  303. {
  304. mat->identity();
  305. }
  306. else
  307. {
  308. // Calculate the world transform of the given node
  309. defaultRotations[nodeIndex].getQuatF().setMatrix(mat);
  310. mat->setPosition(defaultTranslations[nodeIndex]);
  311. S32 parentIndex = nodes[nodeIndex].parentIndex;
  312. while (parentIndex != -1)
  313. {
  314. MatrixF mat2(*mat);
  315. defaultRotations[parentIndex].getQuatF().setMatrix(mat);
  316. mat->setPosition(defaultTranslations[parentIndex]);
  317. mat->mul(mat2);
  318. parentIndex = nodes[parentIndex].parentIndex;
  319. }
  320. }
  321. }
  322. void TSShape::getNodeObjects(S32 nodeIndex, Vector<S32>& nodeObjects)
  323. {
  324. for (S32 i = 0; i < objects.size(); i++)
  325. {
  326. if ((nodeIndex == -1) || (objects[i].nodeIndex == nodeIndex))
  327. nodeObjects.push_back(i);
  328. }
  329. }
  330. void TSShape::getNodeChildren(S32 nodeIndex, Vector<S32>& nodeChildren)
  331. {
  332. for (S32 i = 0; i < nodes.size(); i++)
  333. {
  334. if (nodes[i].parentIndex == nodeIndex)
  335. nodeChildren.push_back(i);
  336. }
  337. }
  338. void TSShape::getObjectDetails(S32 objIndex, Vector<S32>& objDetails)
  339. {
  340. // Get the detail levels for this subshape
  341. Vector<S32> validDetails;
  342. getSubShapeDetails(getSubShapeForObject(objIndex), validDetails);
  343. // Get the non-null details for this object
  344. const TSShape::Object& obj = objects[objIndex];
  345. for (S32 i = 0; i < obj.numMeshes; i++)
  346. {
  347. if (meshes[obj.startMeshIndex + i])
  348. objDetails.push_back(validDetails[i]);
  349. }
  350. }
  351. void TSShape::init()
  352. {
  353. initObjects();
  354. initVertexFeatures();
  355. initMaterialList();
  356. mNeedReinit = false;
  357. }
  358. void TSShape::initObjects()
  359. {
  360. S32 numSubShapes = subShapeFirstNode.size();
  361. AssertFatal(numSubShapes == subShapeFirstObject.size(), "TSShape::initObjects");
  362. S32 i, j;
  363. // set up parent/child relationships on nodes and objects
  364. for (i = 0; i<nodes.size(); i++)
  365. nodes[i].firstObject = nodes[i].firstChild = nodes[i].nextSibling = -1;
  366. for (i = 0; i<nodes.size(); i++)
  367. {
  368. S32 parentIndex = nodes[i].parentIndex;
  369. if (parentIndex >= 0)
  370. {
  371. if (nodes[parentIndex].firstChild<0)
  372. nodes[parentIndex].firstChild = i;
  373. else
  374. {
  375. S32 child = nodes[parentIndex].firstChild;
  376. while (nodes[child].nextSibling >= 0)
  377. child = nodes[child].nextSibling;
  378. nodes[child].nextSibling = i;
  379. }
  380. }
  381. }
  382. for (i = 0; i<objects.size(); i++)
  383. {
  384. objects[i].nextSibling = -1;
  385. S32 nodeIndex = objects[i].nodeIndex;
  386. if (nodeIndex >= 0)
  387. {
  388. if (nodes[nodeIndex].firstObject<0)
  389. nodes[nodeIndex].firstObject = i;
  390. else
  391. {
  392. S32 objectIndex = nodes[nodeIndex].firstObject;
  393. while (objects[objectIndex].nextSibling >= 0)
  394. objectIndex = objects[objectIndex].nextSibling;
  395. objects[objectIndex].nextSibling = i;
  396. }
  397. }
  398. }
  399. mFlags = 0;
  400. for (i = 0; i<sequences.size(); i++)
  401. {
  402. if (!sequences[i].animatesScale())
  403. continue;
  404. U32 curVal = mFlags & AnyScale;
  405. U32 newVal = sequences[i].flags & AnyScale;
  406. mFlags &= ~(AnyScale);
  407. mFlags |= getMax(curVal, newVal); // take the larger value (can only convert upwards)
  408. }
  409. // set up alphaIn and alphaOut vectors...
  410. alphaIn.setSize(details.size());
  411. alphaOut.setSize(details.size());
  412. for (i = 0; i<details.size(); i++)
  413. {
  414. if (details[i].size<0)
  415. {
  416. // we don't care...
  417. alphaIn[i] = 0.0f;
  418. alphaOut[i] = 0.0f;
  419. }
  420. else if (i + 1 == details.size() || details[i + 1].size<0)
  421. {
  422. alphaIn[i] = 0.0f;
  423. alphaOut[i] = smAlphaOutLastDetail;
  424. }
  425. else
  426. {
  427. if (details[i + 1].subShapeNum<0)
  428. {
  429. // following detail is a billboard detail...treat special...
  430. alphaIn[i] = smAlphaInBillboard;
  431. alphaOut[i] = smAlphaOutBillboard;
  432. }
  433. else
  434. {
  435. // next detail is normal detail
  436. alphaIn[i] = smAlphaInDefault;
  437. alphaOut[i] = smAlphaOutDefault;
  438. }
  439. }
  440. }
  441. for (i = mSmallestVisibleDL - 1; i >= 0; i--)
  442. {
  443. if (i<smNumSkipLoadDetails)
  444. {
  445. // this detail level renders when pixel size
  446. // is larger than our cap...zap all the meshes and decals
  447. // associated with it and use the next detail level
  448. // instead...
  449. S32 ss = details[i].subShapeNum;
  450. S32 od = details[i].objectDetailNum;
  451. if (ss == details[i + 1].subShapeNum && od == details[i + 1].objectDetailNum)
  452. // doh! already done this one (init can be called multiple times on same shape due
  453. // to sequence importing).
  454. continue;
  455. details[i].subShapeNum = details[i + 1].subShapeNum;
  456. details[i].objectDetailNum = details[i + 1].objectDetailNum;
  457. }
  458. }
  459. for (i = 0; i<details.size(); i++)
  460. {
  461. S32 count = 0;
  462. S32 ss = details[i].subShapeNum;
  463. S32 od = details[i].objectDetailNum;
  464. if (ss<0)
  465. {
  466. // billboard detail...
  467. details[i].polyCount = 2;
  468. continue;
  469. }
  470. S32 start = subShapeFirstObject[ss];
  471. S32 end = start + subShapeNumObjects[ss];
  472. for (j = start; j<end; j++)
  473. {
  474. Object & obj = objects[j];
  475. if (od<obj.numMeshes)
  476. {
  477. TSMesh * mesh = meshes[obj.startMeshIndex + od];
  478. count += mesh ? mesh->getNumPolys() : 0;
  479. }
  480. }
  481. details[i].polyCount = count;
  482. }
  483. // Init the collision accelerator array. Note that we don't compute the
  484. // accelerators until the app requests them
  485. {
  486. S32 dca;
  487. for (dca = 0; dca < detailCollisionAccelerators.size(); dca++)
  488. {
  489. ConvexHullAccelerator* accel = detailCollisionAccelerators[dca];
  490. if (accel != NULL) {
  491. delete[] accel->vertexList;
  492. delete[] accel->normalList;
  493. for (S32 j = 0; j < accel->numVerts; j++)
  494. delete[] accel->emitStrings[j];
  495. delete[] accel->emitStrings;
  496. delete accel;
  497. }
  498. }
  499. detailCollisionAccelerators.setSize(details.size());
  500. for (dca = 0; dca < detailCollisionAccelerators.size(); dca++)
  501. detailCollisionAccelerators[dca] = NULL;
  502. }
  503. // Assign mesh parents & format
  504. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  505. {
  506. TSMesh *mesh = *iter;
  507. if (!mesh)
  508. continue;
  509. if (mesh->parentMesh >= meshes.size())
  510. {
  511. Con::warnf("Mesh %i has a bad parentMeshObject (%i)", iter - meshes.begin(), mesh->parentMesh);
  512. }
  513. if (mesh->parentMesh >= 0 && mesh->parentMesh < meshes.size())
  514. {
  515. mesh->parentMeshObject = meshes[mesh->parentMesh];
  516. }
  517. else
  518. {
  519. mesh->parentMeshObject = NULL;
  520. }
  521. mesh->mVertexFormat = &mVertexFormat;
  522. }
  523. }
  524. void TSShape::initVertexBuffers()
  525. {
  526. // Assumes mVertexData is valid
  527. if (!mShapeVertexData.vertexDataReady)
  528. {
  529. AssertFatal(false, "WTF");
  530. }
  531. U32 destIndices = 0;
  532. U32 destPrims = 0;
  533. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  534. {
  535. TSMesh *mesh = *iter;
  536. if (!mesh ||
  537. (mesh->getMeshType() != TSMesh::StandardMeshType &&
  538. mesh->getMeshType() != TSMesh::SkinMeshType))
  539. continue;
  540. destIndices += mesh->indices.size();
  541. destPrims += mesh->primitives.size();
  542. }
  543. // For HW skinning we can just use the static buffer
  544. if (TSShape::smUseHardwareSkinning)
  545. {
  546. getVertexBuffer(mShapeVertexBuffer, GFXBufferTypeStatic);
  547. }
  548. // Also the IBO
  549. mShapeVertexIndices.set(GFX, destIndices, destPrims, GFXBufferTypeStatic);
  550. U16 *indicesStart = NULL;
  551. mShapeVertexIndices.lock(&indicesStart, NULL);
  552. U16 *ibIndices = indicesStart;
  553. GFXPrimitive *piInput = mShapeVertexIndices->mPrimitiveArray;
  554. U32 vertStart = 0;
  555. U32 primStart = 0;
  556. U32 indStart = 0;
  557. // Create VBO
  558. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  559. {
  560. TSMesh *mesh = *iter;
  561. if (!mesh ||
  562. (mesh->getMeshType() != TSMesh::StandardMeshType &&
  563. mesh->getMeshType() != TSMesh::SkinMeshType))
  564. continue;
  565. // Make the offset vbo
  566. mesh->mPrimBufferOffset = primStart;
  567. // Dump primitives to locked buffer
  568. mesh->dumpPrimitives(vertStart, indStart, piInput, ibIndices);
  569. AssertFatal(mesh->mVertOffset / mVertexSize == vertStart, "offset mismatch");
  570. vertStart += mesh->mNumVerts;
  571. primStart += mesh->primitives.size();
  572. indStart += mesh->indices.size();
  573. mesh->mVB = mShapeVertexBuffer;
  574. mesh->mPB = mShapeVertexIndices;
  575. // Advance
  576. piInput += mesh->primitives.size();
  577. ibIndices += mesh->indices.size();
  578. if (TSSkinMesh::smDebugSkinVerts && mesh->getMeshType() == TSMesh::SkinMeshType)
  579. {
  580. static_cast<TSSkinMesh*>(mesh)->printVerts();
  581. }
  582. }
  583. #ifdef TORQUE_DEBUG
  584. // Verify prims
  585. if (TSSkinMesh::smDebugSkinVerts)
  586. {
  587. U32 vertsInBuffer = mShapeVertexData.size / mVertexSize;
  588. U32 primsInBuffer = piInput - mShapeVertexIndices->mPrimitiveArray;
  589. U32 indsInBuffer = ibIndices - indicesStart;
  590. for (U32 i = 0; i < primStart; i++)
  591. {
  592. GFXPrimitive &prim = mShapeVertexIndices->mPrimitiveArray[i];
  593. if (prim.type != GFXTriangleList && prim.type != GFXTriangleStrip)
  594. {
  595. AssertFatal(false, "Unexpected triangle list");
  596. }
  597. if (prim.type == GFXTriangleStrip)
  598. continue;
  599. AssertFatal(prim.startVertex < vertsInBuffer, "wrong start vertex");
  600. AssertFatal((prim.startVertex + prim.numVertices) <= vertsInBuffer, "too many verts");
  601. AssertFatal(prim.startIndex + (prim.numPrimitives * 3) <= indsInBuffer, "too many inds");
  602. for (U32 i = prim.startIndex; i < prim.startIndex + (prim.numPrimitives * 3); i++)
  603. {
  604. if (indicesStart[i] >= vertsInBuffer)
  605. {
  606. AssertFatal(false, "vert not in buffer");
  607. }
  608. U16 idx = indicesStart[i];
  609. if (idx < prim.minIndex)
  610. {
  611. AssertFatal(false, "index out of minIndex range");
  612. }
  613. }
  614. }
  615. }
  616. #endif
  617. mShapeVertexIndices.unlock();
  618. }
  619. void TSShape::getVertexBuffer(TSVertexBufferHandle &vb, GFXBufferType bufferType)
  620. {
  621. vb.set(GFX, mVertexSize, &mVertexFormat, mShapeVertexData.size / mVertexSize, bufferType);
  622. U8 *vertexData = mShapeVertexData.base;
  623. U8 *vertPtr = vb.lock();
  624. dMemcpy(vertPtr, mShapeVertexData.base, mShapeVertexData.size);
  625. vb.unlock();
  626. }
  627. void TSShape::initVertexBufferPointers()
  628. {
  629. if (mBasicVertexFormat.vertexSize == -1)
  630. return;
  631. AssertFatal(mVertexSize == mBasicVertexFormat.vertexSize, "vertex size mismatch");
  632. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  633. {
  634. TSMesh *mesh = *iter;
  635. if (mesh &&
  636. (mesh->getMeshType() == TSMesh::StandardMeshType ||
  637. mesh->getMeshType() == TSMesh::SkinMeshType))
  638. {
  639. // Set buffer
  640. AssertFatal(mesh->mNumVerts == 0 || mesh->mNumVerts >= mesh->vertsPerFrame, "invalid verts per frame");
  641. if (mesh->mVertSize > 0 && !mesh->mVertexData.isReady())
  642. {
  643. U32 boneOffset = 0;
  644. U32 texCoordOffset = 0;
  645. AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
  646. if (mBasicVertexFormat.boneOffset >= 0)
  647. {
  648. boneOffset = mBasicVertexFormat.boneOffset;
  649. }
  650. if (mBasicVertexFormat.texCoordOffset >= 0)
  651. {
  652. texCoordOffset = mBasicVertexFormat.texCoordOffset;
  653. }
  654. // Initialize the vertex data
  655. mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
  656. mesh->mVertexData.setReady(true);
  657. }
  658. }
  659. }
  660. }
  661. void TSShape::initVertexFeatures()
  662. {
  663. bool hasColors = false;
  664. bool hasTexcoord2 = false;
  665. bool hasSkin = false;
  666. U32 vertStart = 0;
  667. U32 primStart = 0;
  668. U32 indStart = 0;
  669. if (!needsBufferUpdate())
  670. {
  671. // Init format from basic format
  672. mVertexFormat.clear();
  673. mBasicVertexFormat.getFormat(mVertexFormat);
  674. mVertexSize = mVertexFormat.getSizeInBytes();
  675. initVertexBufferPointers();
  676. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  677. {
  678. TSMesh *mesh = *iter;
  679. if (mesh &&
  680. (mesh->getMeshType() == TSMesh::SkinMeshType))
  681. {
  682. static_cast<TSSkinMesh*>(mesh)->createSkinBatchData();
  683. }
  684. }
  685. // Make sure VBO is init'd
  686. initVertexBuffers();
  687. return;
  688. }
  689. // Cleanout VBO
  690. mShapeVertexBuffer = NULL;
  691. // Make sure mesh has verts stored in mesh data, we're recreating the buffer
  692. TSBasicVertexFormat basicFormat;
  693. initVertexBufferPointers();
  694. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  695. {
  696. TSMesh *mesh = *iter;
  697. if (mesh &&
  698. (mesh->getMeshType() == TSMesh::StandardMeshType ||
  699. mesh->getMeshType() == TSMesh::SkinMeshType))
  700. {
  701. // Make sure we have everything in the vert lists
  702. mesh->makeEditable();
  703. // We need the skin batching data here to determine bone counts
  704. if (mesh->getMeshType() == TSMesh::SkinMeshType)
  705. {
  706. static_cast<TSSkinMesh*>(mesh)->createSkinBatchData();
  707. }
  708. basicFormat.addMeshRequirements(mesh);
  709. }
  710. }
  711. mVertexFormat.clear();
  712. mBasicVertexFormat = basicFormat;
  713. mBasicVertexFormat.getFormat(mVertexFormat);
  714. mBasicVertexFormat.vertexSize = mVertexFormat.getSizeInBytes();
  715. mVertexSize = mBasicVertexFormat.vertexSize;
  716. U32 destVertex = 0;
  717. U32 destIndices = 0;
  718. // Go fix up meshes to include defaults for optional features
  719. // and initialize them if they're not a skin mesh.
  720. U32 count = 0;
  721. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  722. {
  723. TSMesh *mesh = *iter;
  724. if (!mesh ||
  725. (mesh->getMeshType() != TSMesh::StandardMeshType &&
  726. mesh->getMeshType() != TSMesh::SkinMeshType))
  727. continue;
  728. mesh->mVertSize = mVertexSize;
  729. mesh->mVertOffset = destVertex;
  730. destVertex += mesh->mVertSize * mesh->getNumVerts();
  731. destIndices += mesh->indices.size();
  732. count += 1;
  733. }
  734. // Don't set up if we have no meshes
  735. if (count == 0)
  736. {
  737. mShapeVertexData.set(NULL, 0);
  738. mShapeVertexData.vertexDataReady = false;
  739. return;
  740. }
  741. // Now we can create the VBO
  742. mShapeVertexData.set(NULL, 0);
  743. U8 *vertexData = (U8*)dMalloc_aligned(destVertex, 16);
  744. U8 *vertexDataPtr = vertexData;
  745. mShapeVertexData.set(vertexData, destVertex);
  746. // Create VBO
  747. for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
  748. {
  749. TSMesh *mesh = *iter;
  750. U32 idx = iter - meshes.begin();
  751. if (!mesh ||
  752. (mesh->getMeshType() != TSMesh::StandardMeshType &&
  753. mesh->getMeshType() != TSMesh::SkinMeshType))
  754. continue;
  755. U32 boneOffset = 0;
  756. U32 texCoordOffset = 0;
  757. AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
  758. if (mBasicVertexFormat.boneOffset >= 0)
  759. {
  760. boneOffset = mBasicVertexFormat.boneOffset;
  761. }
  762. if (mBasicVertexFormat.texCoordOffset >= 0)
  763. {
  764. texCoordOffset = mBasicVertexFormat.texCoordOffset;
  765. }
  766. // Dump everything
  767. mesh->mVertexData.setReady(false);
  768. mesh->mVertSize = mVertexSize;
  769. AssertFatal(mesh->mVertOffset == vertexDataPtr - vertexData, "vertex offset mismatch");
  770. mesh->mNumVerts = mesh->getNumVerts();
  771. // Correct bad meshes
  772. if (mesh->mNumVerts != 0 && mesh->vertsPerFrame > mesh->mNumVerts)
  773. {
  774. Con::warnf("Shape mesh has bad vertsPerFrame (%i, should be <= %i)", mesh->vertsPerFrame, mesh->mNumVerts);
  775. mesh->vertsPerFrame = mesh->mNumVerts;
  776. }
  777. mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
  778. mesh->convertToVertexData();
  779. mesh->mVertexData.setReady(true);
  780. #ifdef TORQUE_DEBUG
  781. AssertFatal(mesh->mNumVerts == mesh->verts.size(), "vert mismatch");
  782. for (U32 i = 0; i < mesh->mNumVerts; i++)
  783. {
  784. Point3F v1 = mesh->verts[i];
  785. Point3F v2 = mesh->mVertexData.getBase(i).vert();
  786. AssertFatal(mesh->verts[i] == mesh->mVertexData.getBase(i).vert(), "vert data mismatch");
  787. }
  788. if (mesh->getMeshType() == TSMesh::SkinMeshType)
  789. {
  790. AssertFatal(mesh->getMaxBonesPerVert() != 0, "Skin mesh has no bones used, very strange!");
  791. }
  792. #endif
  793. // Advance
  794. vertexDataPtr += mesh->mVertSize * mesh->mNumVerts;
  795. AssertFatal(vertexDataPtr - vertexData <= destVertex, "Vertex data overflow");
  796. }
  797. mShapeVertexData.vertexDataReady = true;
  798. initVertexBuffers();
  799. }
  800. void TSShape::setupBillboardDetails( const String &cachePath )
  801. {
  802. // set up billboard details -- only do this once, meaning that
  803. // if we add a sequence to the shape we don't redo the billboard
  804. // details...
  805. if ( !billboardDetails.empty() )
  806. return;
  807. for ( U32 i=0; i < details.size(); i++ )
  808. {
  809. const Detail &det = details[i];
  810. if ( det.subShapeNum >= 0 )
  811. continue; // not a billboard detail
  812. while (billboardDetails.size() <= i )
  813. billboardDetails.push_back(NULL);
  814. billboardDetails[i] = new TSLastDetail( this,
  815. cachePath,
  816. det.bbEquatorSteps,
  817. det.bbPolarSteps,
  818. det.bbPolarAngle,
  819. det.bbIncludePoles,
  820. det.bbDetailLevel,
  821. det.bbDimension );
  822. billboardDetails[i]->update();
  823. }
  824. }
  825. void TSShape::initMaterialList()
  826. {
  827. S32 numSubShapes = subShapeFirstObject.size();
  828. #if defined(TORQUE_MAX_LIB)
  829. subShapeFirstTranslucentObject.setSize(numSubShapes);
  830. #endif
  831. S32 i,j,k;
  832. // for each subshape, find the first translucent object
  833. // also, while we're at it, set mHasTranslucency
  834. for (S32 ss = 0; ss<numSubShapes; ss++)
  835. {
  836. S32 start = subShapeFirstObject[ss];
  837. S32 end = subShapeNumObjects[ss];
  838. subShapeFirstTranslucentObject[ss] = end;
  839. for (i=start; i<end; i++)
  840. {
  841. // check to see if this object has translucency
  842. Object & obj = objects[i];
  843. for (j=0; j<obj.numMeshes; j++)
  844. {
  845. TSMesh * mesh = meshes[obj.startMeshIndex+j];
  846. if (!mesh)
  847. continue;
  848. for (k=0; k<mesh->primitives.size(); k++)
  849. {
  850. if (mesh->primitives[k].matIndex & TSDrawPrimitive::NoMaterial)
  851. continue;
  852. S32 flags = materialList->getFlags(mesh->primitives[k].matIndex & TSDrawPrimitive::MaterialMask);
  853. if (flags & TSMaterialList::AuxiliaryMap)
  854. continue;
  855. if (flags & TSMaterialList::Translucent)
  856. {
  857. mFlags |= HasTranslucency;
  858. subShapeFirstTranslucentObject[ss] = i;
  859. break;
  860. }
  861. }
  862. if (k!=mesh->primitives.size())
  863. break;
  864. }
  865. if (j!=obj.numMeshes)
  866. break;
  867. }
  868. if (i!=end)
  869. break;
  870. }
  871. }
  872. bool TSShape::preloadMaterialList(const Torque::Path &path)
  873. {
  874. if (materialList)
  875. materialList->setTextureLookupPath(path.getPath());
  876. return true;
  877. }
  878. bool TSShape::buildConvexHull(S32 dl) const
  879. {
  880. AssertFatal(dl>=0 && dl<details.size(),"TSShape::buildConvexHull: detail out of range");
  881. bool ok = true;
  882. const Detail & detail = details[dl];
  883. S32 ss = detail.subShapeNum;
  884. S32 od = detail.objectDetailNum;
  885. S32 start = subShapeFirstObject[ss];
  886. S32 end = subShapeNumObjects[ss];
  887. for (S32 i=start; i<end; i++)
  888. {
  889. TSMesh * mesh = meshes[objects[i].startMeshIndex+od];
  890. if (!mesh)
  891. continue;
  892. ok &= mesh->buildConvexHull();
  893. }
  894. return ok;
  895. }
  896. Vector<MatrixF> gTempNodeTransforms(__FILE__, __LINE__);
  897. void TSShape::computeBounds(S32 dl, Box3F & bounds) const
  898. {
  899. // if dl==-1, nothing to do
  900. if (dl==-1)
  901. return;
  902. AssertFatal(dl>=0 && dl<details.size(),"TSShapeInstance::computeBounds");
  903. // get subshape and object detail
  904. const TSDetail * detail = &details[dl];
  905. S32 ss = detail->subShapeNum;
  906. S32 od = detail->objectDetailNum;
  907. // If we have no subshapes then there is
  908. // no valid bounds for this detail level.
  909. if ( ss < 0 )
  910. return;
  911. // set up temporary storage for non-local transforms...
  912. S32 i;
  913. S32 start = subShapeFirstNode[ss];
  914. S32 end = subShapeNumNodes[ss] + start;
  915. gTempNodeTransforms.setSize(end-start);
  916. for (i=start; i<end; i++)
  917. {
  918. MatrixF mat;
  919. QuatF q;
  920. TSTransform::setMatrix(defaultRotations[i].getQuatF(&q),defaultTranslations[i],&mat);
  921. if (nodes[i].parentIndex>=0)
  922. gTempNodeTransforms[i-start].mul(gTempNodeTransforms[nodes[i].parentIndex-start],mat);
  923. else
  924. gTempNodeTransforms[i-start] = mat;
  925. }
  926. // run through objects and updating bounds as we go
  927. bounds.minExtents.set( 10E30f, 10E30f, 10E30f);
  928. bounds.maxExtents.set(-10E30f,-10E30f,-10E30f);
  929. Box3F box;
  930. start = subShapeFirstObject[ss];
  931. end = subShapeNumObjects[ss] + start;
  932. for (i=start; i<end; i++)
  933. {
  934. const Object * object = &objects[i];
  935. TSMesh * mesh = od<object->numMeshes ? meshes[object->startMeshIndex+od] : NULL;
  936. if (mesh)
  937. {
  938. static MatrixF idMat(true);
  939. if (object->nodeIndex<0)
  940. mesh->computeBounds(idMat,box);
  941. else
  942. mesh->computeBounds(gTempNodeTransforms[object->nodeIndex-start],box);
  943. bounds.minExtents.setMin(box.minExtents);
  944. bounds.maxExtents.setMax(box.maxExtents);
  945. }
  946. }
  947. }
  948. TSShapeAlloc TSShape::smTSAlloc;
  949. #define tsalloc TSShape::smTSAlloc
  950. // messy stuff: check to see if we should "skip" meshNum
  951. // this assumes that meshes for a given object are in a row
  952. // skipDL is the lowest detail number we keep (i.e., the # of details we skip)
  953. bool TSShape::checkSkip(S32 meshNum, S32 & curObject, S32 skipDL)
  954. {
  955. if (skipDL==0)
  956. // easy out...
  957. return false;
  958. // skip detail level exists on this subShape
  959. S32 skipSS = details[skipDL].subShapeNum;
  960. if (curObject<objects.size())
  961. {
  962. S32 start = objects[curObject].startMeshIndex;
  963. if (meshNum>=start)
  964. {
  965. // we are either from this object, the next object, or a decal
  966. if (meshNum < start + objects[curObject].numMeshes)
  967. {
  968. // this object...
  969. if (subShapeFirstObject[skipSS]>curObject)
  970. // haven't reached this subshape yet
  971. return true;
  972. if (skipSS+1==subShapeFirstObject.size() || curObject<subShapeFirstObject[skipSS+1])
  973. // curObject is on subshape of skip detail...make sure it's after skipDL
  974. return (meshNum-start<details[skipDL].objectDetailNum);
  975. // if we get here, then curObject occurs on subShape after skip detail (so keep it)
  976. return false;
  977. }
  978. else
  979. // advance object, try again
  980. return checkSkip(meshNum,++curObject,skipDL);
  981. }
  982. }
  983. AssertFatal(0,"TSShape::checkSkip: assertion failed");
  984. return false;
  985. }
  986. void TSShape::assembleShape()
  987. {
  988. S32 i,j;
  989. // get counts...
  990. S32 numNodes = tsalloc.get32();
  991. S32 numObjects = tsalloc.get32();
  992. S32 numDecals = tsalloc.get32();
  993. S32 numSubShapes = tsalloc.get32();
  994. S32 numIflMaterials = tsalloc.get32();
  995. S32 numNodeRots;
  996. S32 numNodeTrans;
  997. S32 numNodeUniformScales;
  998. S32 numNodeAlignedScales;
  999. S32 numNodeArbitraryScales;
  1000. if (smReadVersion<22)
  1001. {
  1002. numNodeRots = numNodeTrans = tsalloc.get32() - numNodes;
  1003. numNodeUniformScales = numNodeAlignedScales = numNodeArbitraryScales = 0;
  1004. }
  1005. else
  1006. {
  1007. numNodeRots = tsalloc.get32();
  1008. numNodeTrans = tsalloc.get32();
  1009. numNodeUniformScales = tsalloc.get32();
  1010. numNodeAlignedScales = tsalloc.get32();
  1011. numNodeArbitraryScales = tsalloc.get32();
  1012. }
  1013. S32 numGroundFrames = 0;
  1014. if (smReadVersion>23)
  1015. numGroundFrames = tsalloc.get32();
  1016. S32 numObjectStates = tsalloc.get32();
  1017. S32 numDecalStates = tsalloc.get32();
  1018. S32 numTriggers = tsalloc.get32();
  1019. S32 numDetails = tsalloc.get32();
  1020. S32 numMeshes = tsalloc.get32();
  1021. S32 numSkins = 0;
  1022. if (smReadVersion<23)
  1023. // in later versions, skins are kept with other meshes
  1024. numSkins = tsalloc.get32();
  1025. S32 numNames = tsalloc.get32();
  1026. // Note that we are recalculating these values later on for safety.
  1027. mSmallestVisibleSize = (F32)tsalloc.get32();
  1028. mSmallestVisibleDL = tsalloc.get32();
  1029. tsalloc.checkGuard();
  1030. // get bounds...
  1031. tsalloc.get32((S32*)&radius,1);
  1032. tsalloc.get32((S32*)&tubeRadius,1);
  1033. tsalloc.get32((S32*)&center,3);
  1034. tsalloc.get32((S32*)&bounds,6);
  1035. tsalloc.checkGuard();
  1036. // copy various vectors...
  1037. S32 * ptr32 = tsalloc.copyToShape32(numNodes*5);
  1038. nodes.set(ptr32,numNodes);
  1039. tsalloc.checkGuard();
  1040. ptr32 = tsalloc.copyToShape32(numObjects*6,true);
  1041. if (!ptr32)
  1042. ptr32 = tsalloc.allocShape32(numSkins*6); // pre v23 shapes store skins and meshes separately...no longer
  1043. else
  1044. tsalloc.allocShape32(numSkins*6);
  1045. objects.set(ptr32,numObjects);
  1046. tsalloc.checkGuard();
  1047. // DEPRECATED decals
  1048. ptr32 = tsalloc.getPointer32(numDecals*5);
  1049. tsalloc.checkGuard();
  1050. // DEPRECATED ifl materials
  1051. ptr32 = tsalloc.copyToShape32(numIflMaterials*5);
  1052. tsalloc.checkGuard();
  1053. ptr32 = tsalloc.copyToShape32(numSubShapes,true);
  1054. subShapeFirstNode.set(ptr32,numSubShapes);
  1055. ptr32 = tsalloc.copyToShape32(numSubShapes,true);
  1056. subShapeFirstObject.set(ptr32,numSubShapes);
  1057. // DEPRECATED subShapeFirstDecal
  1058. ptr32 = tsalloc.getPointer32(numSubShapes);
  1059. tsalloc.checkGuard();
  1060. ptr32 = tsalloc.copyToShape32(numSubShapes);
  1061. subShapeNumNodes.set(ptr32,numSubShapes);
  1062. ptr32 = tsalloc.copyToShape32(numSubShapes);
  1063. subShapeNumObjects.set(ptr32,numSubShapes);
  1064. // DEPRECATED subShapeNumDecals
  1065. ptr32 = tsalloc.getPointer32(numSubShapes);
  1066. tsalloc.checkGuard();
  1067. ptr32 = tsalloc.allocShape32(numSubShapes);
  1068. subShapeFirstTranslucentObject.set(ptr32,numSubShapes);
  1069. // get default translation and rotation
  1070. S16 * ptr16 = tsalloc.allocShape16(0);
  1071. for (i=0;i<numNodes;i++)
  1072. tsalloc.copyToShape16(4);
  1073. defaultRotations.set(ptr16,numNodes);
  1074. tsalloc.align32();
  1075. ptr32 = tsalloc.allocShape32(0);
  1076. for (i=0;i<numNodes;i++)
  1077. {
  1078. tsalloc.copyToShape32(3);
  1079. tsalloc.copyToShape32(sizeof(Point3F)-12); // handle alignment issues w/ point3f
  1080. }
  1081. defaultTranslations.set(ptr32,numNodes);
  1082. // get any node sequence data stored in shape
  1083. nodeTranslations.setSize(numNodeTrans);
  1084. for (i=0;i<numNodeTrans;i++)
  1085. tsalloc.get32((S32*)&nodeTranslations[i],3);
  1086. nodeRotations.setSize(numNodeRots);
  1087. for (i=0;i<numNodeRots;i++)
  1088. tsalloc.get16((S16*)&nodeRotations[i],4);
  1089. tsalloc.align32();
  1090. tsalloc.checkGuard();
  1091. if (smReadVersion>21)
  1092. {
  1093. // more node sequence data...scale
  1094. nodeUniformScales.setSize(numNodeUniformScales);
  1095. for (i=0;i<numNodeUniformScales;i++)
  1096. tsalloc.get32((S32*)&nodeUniformScales[i],1);
  1097. nodeAlignedScales.setSize(numNodeAlignedScales);
  1098. for (i=0;i<numNodeAlignedScales;i++)
  1099. tsalloc.get32((S32*)&nodeAlignedScales[i],3);
  1100. nodeArbitraryScaleFactors.setSize(numNodeArbitraryScales);
  1101. for (i=0;i<numNodeArbitraryScales;i++)
  1102. tsalloc.get32((S32*)&nodeArbitraryScaleFactors[i],3);
  1103. nodeArbitraryScaleRots.setSize(numNodeArbitraryScales);
  1104. for (i=0;i<numNodeArbitraryScales;i++)
  1105. tsalloc.get16((S16*)&nodeArbitraryScaleRots[i],4);
  1106. tsalloc.align32();
  1107. tsalloc.checkGuard();
  1108. }
  1109. // old shapes need ground transforms moved to ground arrays...but only do it once
  1110. if (smReadVersion<22 && tsalloc.allocShape32(0))
  1111. {
  1112. for (i=0; i<sequences.size(); i++)
  1113. {
  1114. // move ground transform data to ground vectors
  1115. Sequence & seq = sequences[i];
  1116. S32 oldSz = groundTranslations.size();
  1117. groundTranslations.setSize(oldSz+seq.numGroundFrames);
  1118. groundRotations.setSize(oldSz+seq.numGroundFrames);
  1119. for (S32 j=0;j<seq.numGroundFrames;j++)
  1120. {
  1121. groundTranslations[j+oldSz] = nodeTranslations[seq.firstGroundFrame+j-numNodes];
  1122. groundRotations[j+oldSz] = nodeRotations[seq.firstGroundFrame+j-numNodes];
  1123. }
  1124. seq.firstGroundFrame = oldSz;
  1125. seq.baseTranslation -= numNodes;
  1126. seq.baseRotation -= numNodes;
  1127. seq.baseScale = 0; // not used on older shapes...but keep it clean
  1128. }
  1129. }
  1130. // version 22 & 23 shapes accidentally had no ground transforms, and ground for
  1131. // earlier shapes is handled just above, so...
  1132. if (smReadVersion>23)
  1133. {
  1134. groundTranslations.setSize(numGroundFrames);
  1135. for (i=0;i<numGroundFrames;i++)
  1136. tsalloc.get32((S32*)&groundTranslations[i],3);
  1137. groundRotations.setSize(numGroundFrames);
  1138. for (i=0;i<numGroundFrames;i++)
  1139. tsalloc.get16((S16*)&groundRotations[i],4);
  1140. tsalloc.align32();
  1141. tsalloc.checkGuard();
  1142. }
  1143. // object states
  1144. ptr32 = tsalloc.copyToShape32(numObjectStates*3);
  1145. objectStates.set(ptr32,numObjectStates);
  1146. tsalloc.allocShape32(numSkins*3); // provide buffer after objectStates for older shapes
  1147. tsalloc.checkGuard();
  1148. // DEPRECATED decal states
  1149. ptr32 = tsalloc.getPointer32(numDecalStates);
  1150. tsalloc.checkGuard();
  1151. // frame triggers
  1152. ptr32 = tsalloc.getPointer32(numTriggers*2);
  1153. triggers.setSize(numTriggers);
  1154. dMemcpy(triggers.address(),ptr32,sizeof(S32)*numTriggers*2);
  1155. tsalloc.checkGuard();
  1156. // details
  1157. if ( smReadVersion >= 26 )
  1158. {
  1159. U32 alignedSize32 = sizeof( Detail ) / 4;
  1160. ptr32 = tsalloc.copyToShape32( numDetails * alignedSize32, true );
  1161. details.set( ptr32, numDetails );
  1162. }
  1163. else
  1164. {
  1165. // Previous to version 26 the Detail structure
  1166. // only contained the first 7 values...
  1167. //
  1168. // struct Detail
  1169. // {
  1170. // S32 nameIndex;
  1171. // S32 subShapeNum;
  1172. // S32 objectDetailNum;
  1173. // F32 size;
  1174. // F32 averageError;
  1175. // F32 maxError;
  1176. // S32 polyCount;
  1177. // };
  1178. //
  1179. // In the code below we're reading just these 7 values and
  1180. // copying them to the new larger structure.
  1181. ptr32 = tsalloc.copyToShape32( numDetails * 7, true );
  1182. details.setSize( numDetails );
  1183. for ( U32 i = 0; i < details.size(); i++, ptr32 += 7 )
  1184. {
  1185. Detail *det = &(details[i]);
  1186. // Clear the struct... we don't want to leave
  1187. // garbage in the parts that are unfilled.
  1188. U32 alignedSize32 = sizeof( Detail );
  1189. dMemset( det, 0, alignedSize32 );
  1190. // Copy the old struct values over.
  1191. dMemcpy( det, ptr32, 7 * 4 );
  1192. // If this is an autobillboard then we need to
  1193. // fill in the new part of the struct.
  1194. if ( det->subShapeNum >= 0 )
  1195. continue;
  1196. S32 lastDetailOpts = det->objectDetailNum;
  1197. det->bbEquatorSteps = lastDetailOpts & 0x7F; // bits 0..6
  1198. det->bbPolarSteps = (lastDetailOpts >> 7) & 0x3F; // bits 7..12
  1199. det->bbPolarAngle = 0.5f * M_PI_F * (1.0f/64.0f) * (F32) (( lastDetailOpts >>13 ) & 0x3F); // bits 13..18
  1200. det->bbDetailLevel = (lastDetailOpts >> 19) & 0x0F; // 19..22
  1201. det->bbDimension = (lastDetailOpts >> 23) & 0xFF; // 23..30
  1202. det->bbIncludePoles = (lastDetailOpts & 0x80000000)!=0; // bit 31
  1203. }
  1204. }
  1205. // Some DTS exporters (MAX - I'm looking at you!) write garbage into the
  1206. // averageError and maxError values which stops LOD from working correctly.
  1207. // Try to detect and fix it
  1208. for ( U32 i = 0; i < details.size(); i++ )
  1209. {
  1210. if ( ( details[i].averageError == 0 ) || ( details[i].averageError > 10000 ) ||
  1211. ( details[i].maxError == 0 ) || ( details[i].maxError > 10000 ) )
  1212. {
  1213. details[i].averageError = details[i].maxError = -1.0f;
  1214. }
  1215. }
  1216. // We don't trust the value of mSmallestVisibleDL loaded from the dts
  1217. // since some legacy meshes seem to have the wrong value. Recalculate it
  1218. // now that we have the details loaded.
  1219. updateSmallestVisibleDL();
  1220. S32 skipDL = getMin(mSmallestVisibleDL,smNumSkipLoadDetails);
  1221. if (skipDL < 0)
  1222. skipDL = 0;
  1223. tsalloc.checkGuard();
  1224. if (TSShape::smReadVersion >= 27)
  1225. {
  1226. // Vertex format is set here
  1227. S8 *vboData = NULL;
  1228. S32 vboSize = 0;
  1229. mBasicVertexFormat.readAlloc(&tsalloc);
  1230. mVertexFormat.clear();
  1231. mBasicVertexFormat.getFormat(mVertexFormat);
  1232. mVertexSize = mVertexFormat.getSizeInBytes();
  1233. AssertFatal(mVertexSize == mBasicVertexFormat.vertexSize, "vertex size mismatch");
  1234. vboSize = tsalloc.get32();
  1235. vboData = tsalloc.getPointer8(vboSize);
  1236. if (tsalloc.getBuffer() && vboSize > 0)
  1237. {
  1238. U8 *vertexData = (U8*)dMalloc_aligned(vboSize, 16);
  1239. U8 *vertexDataPtr = vertexData;
  1240. dMemcpy(vertexData, vboData, vboSize);
  1241. mShapeVertexData.set(vertexData, vboSize);
  1242. mShapeVertexData.vertexDataReady = true;
  1243. }
  1244. else
  1245. {
  1246. mShapeVertexData.set(NULL, 0);
  1247. }
  1248. }
  1249. else
  1250. {
  1251. mShapeVertexData.set(NULL, 0);
  1252. }
  1253. // about to read in the meshes...first must allocate some scratch space
  1254. S32 scratchSize = getMax(numSkins,numMeshes);
  1255. TSMesh::smVertsList.setSize(scratchSize);
  1256. TSMesh::smTVertsList.setSize(scratchSize);
  1257. if ( smReadVersion >= 26 )
  1258. {
  1259. TSMesh::smTVerts2List.setSize(scratchSize);
  1260. TSMesh::smColorsList.setSize(scratchSize);
  1261. }
  1262. TSMesh::smNormsList.setSize(scratchSize);
  1263. TSMesh::smEncodedNormsList.setSize(scratchSize);
  1264. TSMesh::smDataCopied.setSize(scratchSize);
  1265. TSSkinMesh::smInitTransformList.setSize(scratchSize);
  1266. TSSkinMesh::smVertexIndexList.setSize(scratchSize);
  1267. TSSkinMesh::smBoneIndexList.setSize(scratchSize);
  1268. TSSkinMesh::smWeightList.setSize(scratchSize);
  1269. TSSkinMesh::smNodeIndexList.setSize(scratchSize);
  1270. for (i=0; i<numMeshes; i++)
  1271. {
  1272. TSMesh::smVertsList[i]=NULL;
  1273. TSMesh::smTVertsList[i]=NULL;
  1274. if ( smReadVersion >= 26 )
  1275. {
  1276. TSMesh::smTVerts2List[i] = NULL;
  1277. TSMesh::smColorsList[i] = NULL;
  1278. }
  1279. TSMesh::smNormsList[i]=NULL;
  1280. TSMesh::smEncodedNormsList[i]=NULL;
  1281. TSMesh::smDataCopied[i]=false;
  1282. TSSkinMesh::smInitTransformList[i] = NULL;
  1283. TSSkinMesh::smVertexIndexList[i] = NULL;
  1284. TSSkinMesh::smBoneIndexList[i] = NULL;
  1285. TSSkinMesh::smWeightList[i] = NULL;
  1286. TSSkinMesh::smNodeIndexList[i] = NULL;
  1287. }
  1288. // read in the meshes (sans skins)...straightforward read one at a time
  1289. TSMesh **ptrmesh = (TSMesh**)tsalloc.allocShape32((numMeshes + numSkins*numDetails) * (sizeof(TSMesh*) / 4));
  1290. S32 curObject = 0; // for tracking skipped meshes
  1291. for (i=0; i<numMeshes; i++)
  1292. {
  1293. bool skip = checkSkip(i,curObject,skipDL); // skip this mesh?
  1294. S32 meshType = tsalloc.get32();
  1295. if (meshType == TSMesh::DecalMeshType)
  1296. // decal mesh deprecated
  1297. skip = true;
  1298. TSMesh * mesh = TSMesh::assembleMesh(meshType,skip);
  1299. if (ptrmesh)
  1300. {
  1301. ptrmesh[i] = skip ? 0 : mesh;
  1302. }
  1303. // fill in location of verts, tverts, and normals for detail levels
  1304. if (mesh && meshType!=TSMesh::DecalMeshType)
  1305. {
  1306. TSMesh::smVertsList[i] = mesh->verts.address();
  1307. TSMesh::smTVertsList[i] = mesh->tverts.address();
  1308. if (smReadVersion >= 26)
  1309. {
  1310. TSMesh::smTVerts2List[i] = mesh->tverts2.address();
  1311. TSMesh::smColorsList[i] = mesh->colors.address();
  1312. }
  1313. TSMesh::smNormsList[i] = mesh->norms.address();
  1314. TSMesh::smEncodedNormsList[i] = mesh->encodedNorms.address();
  1315. TSMesh::smDataCopied[i] = !skip; // as long as we didn't skip this mesh, the data should be in shape now
  1316. if (meshType==TSMesh::SkinMeshType)
  1317. {
  1318. TSSkinMesh * skin = (TSSkinMesh*)mesh;
  1319. TSMesh::smVertsList[i] = skin->batchData.initialVerts.address();
  1320. TSMesh::smNormsList[i] = skin->batchData.initialNorms.address();
  1321. TSSkinMesh::smInitTransformList[i] = skin->batchData.initialTransforms.address();
  1322. TSSkinMesh::smVertexIndexList[i] = skin->vertexIndex.address();
  1323. TSSkinMesh::smBoneIndexList[i] = skin->boneIndex.address();
  1324. TSSkinMesh::smWeightList[i] = skin->weight.address();
  1325. TSSkinMesh::smNodeIndexList[i] = skin->batchData.nodeIndex.address();
  1326. }
  1327. }
  1328. }
  1329. meshes.set(ptrmesh, numMeshes);
  1330. tsalloc.checkGuard();
  1331. // names
  1332. char * nameBufferStart = (char*)tsalloc.getPointer8(0);
  1333. char * name = nameBufferStart;
  1334. S32 nameBufferSize = 0;
  1335. names.setSize(numNames);
  1336. for (i=0; i<numNames; i++)
  1337. {
  1338. for (j=0; name[j]; j++)
  1339. ;
  1340. names[i] = name;
  1341. nameBufferSize += j + 1;
  1342. name += j + 1;
  1343. }
  1344. tsalloc.getPointer8(nameBufferSize);
  1345. tsalloc.align32();
  1346. tsalloc.checkGuard();
  1347. if (smReadVersion<23)
  1348. {
  1349. // get detail information about skins...
  1350. S32 * detFirstSkin = tsalloc.getPointer32(numDetails);
  1351. S32 * detailNumSkins = tsalloc.getPointer32(numDetails);
  1352. tsalloc.checkGuard();
  1353. // about to read in skins...clear out scratch space...
  1354. if (numSkins)
  1355. {
  1356. TSSkinMesh::smInitTransformList.setSize(numSkins);
  1357. TSSkinMesh::smVertexIndexList.setSize(numSkins);
  1358. TSSkinMesh::smBoneIndexList.setSize(numSkins);
  1359. TSSkinMesh::smWeightList.setSize(numSkins);
  1360. TSSkinMesh::smNodeIndexList.setSize(numSkins);
  1361. }
  1362. for (i=0; i<numSkins; i++)
  1363. {
  1364. TSMesh::smVertsList[i]=NULL;
  1365. TSMesh::smTVertsList[i]=NULL;
  1366. TSMesh::smNormsList[i]=NULL;
  1367. TSMesh::smEncodedNormsList[i]=NULL;
  1368. TSMesh::smDataCopied[i]=false;
  1369. TSSkinMesh::smInitTransformList[i] = NULL;
  1370. TSSkinMesh::smVertexIndexList[i] = NULL;
  1371. TSSkinMesh::smBoneIndexList[i] = NULL;
  1372. TSSkinMesh::smWeightList[i] = NULL;
  1373. TSSkinMesh::smNodeIndexList[i] = NULL;
  1374. }
  1375. // skins
  1376. ptr32 = tsalloc.allocShape32(numSkins);
  1377. for (i=0; i<numSkins; i++)
  1378. {
  1379. bool skip = i<detFirstSkin[skipDL];
  1380. TSSkinMesh * skin = (TSSkinMesh*)TSMesh::assembleMesh(TSMesh::SkinMeshType,skip);
  1381. if (meshes.address())
  1382. {
  1383. // add pointer to skin in shapes list of meshes
  1384. // we reserved room for this above...
  1385. meshes.set(meshes.address(),meshes.size()+1);
  1386. meshes[meshes.size()-1] = skip ? NULL : skin;
  1387. }
  1388. // fill in location of verts, tverts, and normals for shared detail levels
  1389. if (skin)
  1390. {
  1391. TSMesh::smVertsList[i] = skin->batchData.initialVerts.address();
  1392. TSMesh::smTVertsList[i] = skin->tverts.address();
  1393. TSMesh::smNormsList[i] = skin->batchData.initialNorms.address();
  1394. TSMesh::smEncodedNormsList[i] = skin->encodedNorms.address();
  1395. TSMesh::smDataCopied[i] = !skip; // as long as we didn't skip this mesh, the data should be in shape now
  1396. TSSkinMesh::smInitTransformList[i] = skin->batchData.initialTransforms.address();
  1397. TSSkinMesh::smVertexIndexList[i] = skin->vertexIndex.address();
  1398. TSSkinMesh::smBoneIndexList[i] = skin->boneIndex.address();
  1399. TSSkinMesh::smWeightList[i] = skin->weight.address();
  1400. TSSkinMesh::smNodeIndexList[i] = skin->batchData.nodeIndex.address();
  1401. }
  1402. }
  1403. tsalloc.checkGuard();
  1404. // we now have skins in mesh list...add skin objects to object list and patch things up
  1405. fixupOldSkins(numMeshes,numSkins,numDetails,detFirstSkin,detailNumSkins);
  1406. }
  1407. // allocate storage space for some arrays (filled in during Shape::init)...
  1408. ptr32 = tsalloc.allocShape32(numDetails);
  1409. alphaIn.set(ptr32,numDetails);
  1410. ptr32 = tsalloc.allocShape32(numDetails);
  1411. alphaOut.set(ptr32,numDetails);
  1412. }
  1413. void TSShape::disassembleShape()
  1414. {
  1415. S32 i;
  1416. // set counts...
  1417. S32 numNodes = tsalloc.set32(nodes.size());
  1418. S32 numObjects = tsalloc.set32(objects.size());
  1419. tsalloc.set32(0); // DEPRECATED decals
  1420. S32 numSubShapes = tsalloc.set32(subShapeFirstNode.size());
  1421. tsalloc.set32(0); // DEPRECATED ifl materials
  1422. S32 numNodeRotations = tsalloc.set32(nodeRotations.size());
  1423. S32 numNodeTranslations = tsalloc.set32(nodeTranslations.size());
  1424. S32 numNodeUniformScales = tsalloc.set32(nodeUniformScales.size());
  1425. S32 numNodeAlignedScales = tsalloc.set32(nodeAlignedScales.size());
  1426. S32 numNodeArbitraryScales = tsalloc.set32(nodeArbitraryScaleFactors.size());
  1427. S32 numGroundFrames = tsalloc.set32(groundTranslations.size());
  1428. S32 numObjectStates = tsalloc.set32(objectStates.size());
  1429. tsalloc.set32(0); // DEPRECATED decals
  1430. S32 numTriggers = tsalloc.set32(triggers.size());
  1431. S32 numDetails = tsalloc.set32(details.size());
  1432. S32 numMeshes = tsalloc.set32(meshes.size());
  1433. S32 numNames = tsalloc.set32(names.size());
  1434. tsalloc.set32((S32)mSmallestVisibleSize);
  1435. tsalloc.set32(mSmallestVisibleDL);
  1436. tsalloc.setGuard();
  1437. // get bounds...
  1438. tsalloc.copyToBuffer32((S32*)&radius,1);
  1439. tsalloc.copyToBuffer32((S32*)&tubeRadius,1);
  1440. tsalloc.copyToBuffer32((S32*)&center,3);
  1441. tsalloc.copyToBuffer32((S32*)&bounds,6);
  1442. tsalloc.setGuard();
  1443. // copy various vectors...
  1444. tsalloc.copyToBuffer32((S32*)nodes.address(),numNodes*5);
  1445. tsalloc.setGuard();
  1446. tsalloc.copyToBuffer32((S32*)objects.address(),numObjects*6);
  1447. tsalloc.setGuard();
  1448. // DEPRECATED: no copy decals
  1449. tsalloc.setGuard();
  1450. tsalloc.copyToBuffer32(0,0); // DEPRECATED: ifl materials!
  1451. tsalloc.setGuard();
  1452. tsalloc.copyToBuffer32((S32*)subShapeFirstNode.address(),numSubShapes);
  1453. tsalloc.copyToBuffer32((S32*)subShapeFirstObject.address(),numSubShapes);
  1454. tsalloc.copyToBuffer32(0, numSubShapes); // DEPRECATED: no copy subShapeFirstDecal
  1455. tsalloc.setGuard();
  1456. tsalloc.copyToBuffer32((S32*)subShapeNumNodes.address(),numSubShapes);
  1457. tsalloc.copyToBuffer32((S32*)subShapeNumObjects.address(),numSubShapes);
  1458. tsalloc.copyToBuffer32(0, numSubShapes); // DEPRECATED: no copy subShapeNumDecals
  1459. tsalloc.setGuard();
  1460. // default transforms...
  1461. tsalloc.copyToBuffer16((S16*)defaultRotations.address(),numNodes*4);
  1462. tsalloc.copyToBuffer32((S32*)defaultTranslations.address(),numNodes*3);
  1463. // animated transforms...
  1464. tsalloc.copyToBuffer16((S16*)nodeRotations.address(),numNodeRotations*4);
  1465. tsalloc.copyToBuffer32((S32*)nodeTranslations.address(),numNodeTranslations*3);
  1466. tsalloc.setGuard();
  1467. // ...with scale
  1468. tsalloc.copyToBuffer32((S32*)nodeUniformScales.address(),numNodeUniformScales);
  1469. tsalloc.copyToBuffer32((S32*)nodeAlignedScales.address(),numNodeAlignedScales*3);
  1470. tsalloc.copyToBuffer32((S32*)nodeArbitraryScaleFactors.address(),numNodeArbitraryScales*3);
  1471. tsalloc.copyToBuffer16((S16*)nodeArbitraryScaleRots.address(),numNodeArbitraryScales*4);
  1472. tsalloc.setGuard();
  1473. tsalloc.copyToBuffer32((S32*)groundTranslations.address(),3*numGroundFrames);
  1474. tsalloc.copyToBuffer16((S16*)groundRotations.address(),4*numGroundFrames);
  1475. tsalloc.setGuard();
  1476. // object states..
  1477. tsalloc.copyToBuffer32((S32*)objectStates.address(),numObjectStates*3);
  1478. tsalloc.setGuard();
  1479. // decal states...
  1480. // DEPRECATED (numDecalStates = 0)
  1481. tsalloc.setGuard();
  1482. // frame triggers
  1483. tsalloc.copyToBuffer32((S32*)triggers.address(),numTriggers*2);
  1484. tsalloc.setGuard();
  1485. // details
  1486. if (TSShape::smVersion > 25)
  1487. {
  1488. U32 alignedSize32 = sizeof( Detail ) / 4;
  1489. tsalloc.copyToBuffer32((S32*)details.address(),numDetails * alignedSize32 );
  1490. }
  1491. else
  1492. {
  1493. // Legacy details => no explicit autobillboard parameters
  1494. U32 legacyDetailSize32 = 7; // only store the first 7 4-byte values of each detail
  1495. for ( S32 i = 0; i < details.size(); i++ )
  1496. tsalloc.copyToBuffer32( (S32*)&details[i], legacyDetailSize32 );
  1497. }
  1498. tsalloc.setGuard();
  1499. if (TSShape::smVersion >= 27)
  1500. {
  1501. // Vertex format now included with mesh data. Note this doesn't include index data which
  1502. // is constructed directly in the buffer from the meshes
  1503. S8 *vboData = NULL;
  1504. S32 vboSize = 0;
  1505. mBasicVertexFormat.writeAlloc(&tsalloc);
  1506. tsalloc.set32(mShapeVertexData.size);
  1507. tsalloc.copyToBuffer8((S8*)mShapeVertexData.base, mShapeVertexData.size);
  1508. }
  1509. // read in the meshes (sans skins)...
  1510. bool * isMesh = new bool[numMeshes]; // funny business because decals are pretend meshes (legacy issue)
  1511. for (i=0;i<numMeshes;i++)
  1512. isMesh[i]=false;
  1513. for (i=0; i<objects.size(); i++)
  1514. {
  1515. for (S32 j=0; j<objects[i].numMeshes; j++)
  1516. // even if an empty mesh, it's a mesh...
  1517. isMesh[objects[i].startMeshIndex+j]=true;
  1518. }
  1519. for (i=0; i<numMeshes; i++)
  1520. {
  1521. TSMesh * mesh = NULL;
  1522. // decal mesh deprecated
  1523. if (isMesh[i])
  1524. mesh = meshes[i];
  1525. tsalloc.set32( (mesh && mesh->getMeshType() != TSMesh::DecalMeshType) ? mesh->getMeshType() : TSMesh::NullMeshType);
  1526. if (mesh)
  1527. mesh->disassemble();
  1528. }
  1529. delete [] isMesh;
  1530. tsalloc.setGuard();
  1531. // names
  1532. for (i=0; i<numNames; i++)
  1533. tsalloc.copyToBuffer8((S8 *)(names[i].c_str()),names[i].length()+1);
  1534. tsalloc.setGuard();
  1535. }
  1536. //-------------------------------------------------
  1537. // write whole shape
  1538. //-------------------------------------------------
  1539. /** Determine whether we can write this shape in TSTPRO compatible format */
  1540. bool TSShape::canWriteOldFormat() const
  1541. {
  1542. // Cannot use old format if using autobillboard details
  1543. for (S32 i = 0; i < details.size(); i++)
  1544. {
  1545. if (details[i].subShapeNum < 0)
  1546. return false;
  1547. }
  1548. for (S32 i = 0; i < meshes.size(); i++)
  1549. {
  1550. if (!meshes[i])
  1551. continue;
  1552. // Cannot use old format if using the new functionality (COLORs, 2nd UV set)
  1553. if (meshes[i]->tverts2.size() || meshes[i]->colors.size())
  1554. return false;
  1555. // Cannot use old format if any primitive has too many triangles
  1556. // (ie. cannot fit in a S16)
  1557. for (S32 j = 0; j < meshes[i]->primitives.size(); j++)
  1558. {
  1559. if ((meshes[i]->primitives[j].start +
  1560. meshes[i]->primitives[j].numElements) >= (1 << 15))
  1561. {
  1562. return false;
  1563. }
  1564. }
  1565. }
  1566. return true;
  1567. }
  1568. void TSShape::write(Stream * s, bool saveOldFormat)
  1569. {
  1570. S32 currentVersion = smVersion;
  1571. if (saveOldFormat)
  1572. smVersion = 24;
  1573. // write version
  1574. s->write(smVersion | (mExporterVersion<<16));
  1575. tsalloc.setWrite();
  1576. disassembleShape();
  1577. S32 * buffer32 = tsalloc.getBuffer32();
  1578. S16 * buffer16 = tsalloc.getBuffer16();
  1579. S8 * buffer8 = tsalloc.getBuffer8();
  1580. S32 size32 = tsalloc.getBufferSize32();
  1581. S32 size16 = tsalloc.getBufferSize16();
  1582. S32 size8 = tsalloc.getBufferSize8();
  1583. // convert sizes to dwords...
  1584. if (size16 & 1)
  1585. size16 += 2;
  1586. size16 >>= 1;
  1587. if (size8 & 3)
  1588. size8 += 4;
  1589. size8 >>= 2;
  1590. S32 sizeMemBuffer, start16, start8;
  1591. sizeMemBuffer = size32 + size16 + size8;
  1592. start16 = size32;
  1593. start8 = start16+size16;
  1594. // in dwords -- write will properly endian-flip.
  1595. s->write(sizeMemBuffer);
  1596. s->write(start16);
  1597. s->write(start8);
  1598. // endian-flip the entire write buffers.
  1599. fixEndian(buffer32,buffer16,buffer8,size32,size16,size8);
  1600. // now write buffers
  1601. s->write(size32*4,buffer32);
  1602. s->write(size16*4,buffer16);
  1603. s->write(size8 *4,buffer8);
  1604. // write sequences - write will properly endian-flip.
  1605. s->write(sequences.size());
  1606. for (S32 i=0; i<sequences.size(); i++)
  1607. sequences[i].write(s);
  1608. // write material list - write will properly endian-flip.
  1609. materialList->write(*s);
  1610. delete [] buffer32;
  1611. delete [] buffer16;
  1612. delete [] buffer8;
  1613. smVersion = currentVersion;
  1614. }
  1615. //-------------------------------------------------
  1616. // read whole shape
  1617. //-------------------------------------------------
  1618. bool TSShape::read(Stream * s)
  1619. {
  1620. // read version - read handles endian-flip
  1621. s->read(&smReadVersion);
  1622. mExporterVersion = smReadVersion >> 16;
  1623. smReadVersion &= 0xFF;
  1624. if (smReadVersion>smVersion)
  1625. {
  1626. // error -- don't support future versions yet :>
  1627. Con::errorf(ConsoleLogEntry::General,
  1628. "Error: attempt to load a version %i dts-shape, can currently only load version %i and before.",
  1629. smReadVersion,smVersion);
  1630. return false;
  1631. }
  1632. mReadVersion = smReadVersion;
  1633. S32 * memBuffer32;
  1634. S16 * memBuffer16;
  1635. S8 * memBuffer8;
  1636. S32 count32, count16, count8;
  1637. if (mReadVersion<19)
  1638. {
  1639. Con::errorf("... Shape with old version.");
  1640. return false;
  1641. }
  1642. else
  1643. {
  1644. S32 i;
  1645. U32 sizeMemBuffer, startU16, startU8;
  1646. // in dwords. - read handles endian-flip
  1647. s->read(&sizeMemBuffer);
  1648. s->read(&startU16);
  1649. s->read(&startU8);
  1650. if (s->getStatus()!=Stream::Ok)
  1651. {
  1652. Con::errorf(ConsoleLogEntry::General, "Error: bad shape file.");
  1653. return false;
  1654. }
  1655. S32 * tmp = new S32[sizeMemBuffer];
  1656. s->read(sizeof(S32)*sizeMemBuffer,(U8*)tmp);
  1657. memBuffer32 = tmp;
  1658. memBuffer16 = (S16*)(tmp+startU16);
  1659. memBuffer8 = (S8*)(tmp+startU8);
  1660. count32 = startU16;
  1661. count16 = startU8-startU16;
  1662. count8 = sizeMemBuffer-startU8;
  1663. // read sequences
  1664. S32 numSequences;
  1665. s->read(&numSequences);
  1666. sequences.setSize(numSequences);
  1667. for (i=0; i<numSequences; i++)
  1668. {
  1669. sequences[i].read(s);
  1670. // Store initial (empty) source data
  1671. sequences[i].sourceData.total = sequences[i].numKeyframes;
  1672. sequences[i].sourceData.end = sequences[i].sourceData.total - 1;
  1673. }
  1674. // read material list
  1675. delete materialList; // just in case...
  1676. materialList = new TSMaterialList;
  1677. materialList->read(*s);
  1678. }
  1679. // since we read in the buffers, we need to endian-flip their entire contents...
  1680. fixEndian(memBuffer32,memBuffer16,memBuffer8,count32,count16,count8);
  1681. tsalloc.setRead(memBuffer32,memBuffer16,memBuffer8,true);
  1682. assembleShape(); // determine size of buffer needed
  1683. mShapeDataSize = tsalloc.getSize();
  1684. tsalloc.doAlloc();
  1685. mShapeData = tsalloc.getBuffer();
  1686. tsalloc.setRead(memBuffer32,memBuffer16,memBuffer8,false);
  1687. assembleShape(); // copy to buffer
  1688. AssertFatal(tsalloc.getSize()==mShapeDataSize,"TSShape::read: shape data buffer size mis-calculated");
  1689. delete [] memBuffer32;
  1690. if (smInitOnRead)
  1691. {
  1692. init();
  1693. }
  1694. return true;
  1695. }
  1696. void TSShape::createEmptyShape()
  1697. {
  1698. nodes.set(dMalloc(1 * sizeof(Node)), 1);
  1699. nodes[0].nameIndex = 1;
  1700. nodes[0].parentIndex = -1;
  1701. nodes[0].firstObject = 0;
  1702. nodes[0].firstChild = -1;
  1703. nodes[0].nextSibling = -1;
  1704. objects.set(dMalloc(1 * sizeof(Object)), 1);
  1705. objects[0].nameIndex = 2;
  1706. objects[0].numMeshes = 1;
  1707. objects[0].startMeshIndex = 0;
  1708. objects[0].nodeIndex = 0;
  1709. objects[0].nextSibling = -1;
  1710. objects[0].firstDecal = -1;
  1711. objectStates.set(dMalloc(1 * sizeof(ObjectState)), 1);
  1712. objectStates[0].vis = 1;
  1713. objectStates[0].frameIndex = 0;
  1714. objectStates[0].matFrameIndex = 0;
  1715. subShapeFirstNode.set(dMalloc(1 * sizeof(S32)), 1);
  1716. subShapeFirstNode[0] = 0;
  1717. subShapeFirstObject.set(dMalloc(1 * sizeof(S32)), 1);
  1718. subShapeFirstObject[0] = 0;
  1719. detailFirstSkin.set(NULL, 0);
  1720. subShapeNumNodes.set(dMalloc(1 * sizeof(S32)), 1);
  1721. subShapeNumNodes[0] = 1;
  1722. subShapeNumObjects.set(dMalloc(1 * sizeof(S32)), 1);
  1723. subShapeNumObjects[0] = 1;
  1724. details.set(dMalloc(1 * sizeof(Detail)), 1);
  1725. details[0].nameIndex = 0;
  1726. details[0].subShapeNum = 0;
  1727. details[0].objectDetailNum = 0;
  1728. details[0].size = 2.0f;
  1729. details[0].averageError = -1.0f;
  1730. details[0].maxError = -1.0f;
  1731. details[0].polyCount = 0;
  1732. defaultRotations.set(dMalloc(1 * sizeof(Quat16)), 1);
  1733. defaultRotations[0].x = 0.0f;
  1734. defaultRotations[0].y = 0.0f;
  1735. defaultRotations[0].z = 0.0f;
  1736. defaultRotations[0].w = 0.0f;
  1737. defaultTranslations.set(dMalloc(1 * sizeof(Point3F)), 1);
  1738. defaultTranslations[0].set(0.0f, 0.0f, 0.0f);
  1739. subShapeFirstTranslucentObject.set(dMalloc(1 * sizeof(S32)), 1);
  1740. subShapeFirstTranslucentObject[0] = 1;
  1741. alphaIn.set(dMalloc(1 * sizeof(F32)), 1);
  1742. alphaIn[0] = 0;
  1743. alphaOut.set(dMalloc(1 * sizeof(F32)), 1);
  1744. alphaOut[0] = -1;
  1745. sequences.set(NULL, 0);
  1746. nodeRotations.set(NULL, 0);
  1747. nodeTranslations.set(NULL, 0);
  1748. nodeUniformScales.set(NULL, 0);
  1749. nodeAlignedScales.set(NULL, 0);
  1750. nodeArbitraryScaleRots.set(NULL, 0);
  1751. nodeArbitraryScaleFactors.set(NULL, 0);
  1752. groundRotations.set(NULL, 0);
  1753. groundTranslations.set(NULL, 0);
  1754. triggers.set(NULL, 0);
  1755. billboardDetails.set(NULL, 0);
  1756. names.setSize(3);
  1757. names[0] = StringTable->insert("Detail2");
  1758. names[1] = StringTable->insert("Mesh2");
  1759. names[2] = StringTable->insert("Mesh");
  1760. radius = 0.866025f;
  1761. tubeRadius = 0.707107f;
  1762. center.set(0.0f, 0.5f, 0.0f);
  1763. bounds.minExtents.set(-0.5f, 0.0f, -0.5f);
  1764. bounds.maxExtents.set(0.5f, 1.0f, 0.5f);
  1765. mExporterVersion = 124;
  1766. mSmallestVisibleSize = 2;
  1767. mSmallestVisibleDL = 0;
  1768. mReadVersion = 24;
  1769. mFlags = 0;
  1770. mSequencesConstructed = 0;
  1771. mUseDetailFromScreenError = false;
  1772. mDetailLevelLookup.setSize( 1 );
  1773. mDetailLevelLookup[0].set( -1, 0 );
  1774. // Init the collision accelerator array. Note that we don't compute the
  1775. // accelerators until the app requests them
  1776. detailCollisionAccelerators.setSize(details.size());
  1777. for (U32 i = 0; i < detailCollisionAccelerators.size(); i++)
  1778. detailCollisionAccelerators[i] = NULL;
  1779. }
  1780. void TSShape::fixEndian(S32 * buff32, S16 * buff16, S8 *, S32 count32, S32 count16, S32)
  1781. {
  1782. // if endian-ness isn't the same, need to flip the buffer contents.
  1783. if (0x12345678!=convertLEndianToHost(0x12345678))
  1784. {
  1785. for (S32 i=0; i<count32; i++)
  1786. buff32[i]=convertLEndianToHost(buff32[i]);
  1787. for (S32 i=0; i<count16*2; i++)
  1788. buff16[i]=convertLEndianToHost(buff16[i]);
  1789. }
  1790. }
  1791. template<> void *Resource<TSShape>::create(const Torque::Path &path)
  1792. {
  1793. // Execute the shape script if it exists
  1794. Torque::Path scriptPath(path);
  1795. scriptPath.setExtension("cs");
  1796. // Don't execute the script if we're already doing so!
  1797. StringTableEntry currentScript = Platform::stripBasePath(CodeBlock::getCurrentCodeBlockFullPath());
  1798. if (!scriptPath.getFullPath().equal(currentScript))
  1799. {
  1800. Torque::Path scriptPathDSO(scriptPath);
  1801. scriptPathDSO.setExtension("cs.dso");
  1802. if (Torque::FS::IsFile(scriptPathDSO) || Torque::FS::IsFile(scriptPath))
  1803. {
  1804. String evalCmd = "exec(\"" + scriptPath + "\");";
  1805. String instantGroup = Con::getVariable("InstantGroup");
  1806. Con::setIntVariable("InstantGroup", RootGroupId);
  1807. Con::evaluate((const char*)evalCmd.c_str(), false, scriptPath.getFullPath());
  1808. Con::setVariable("InstantGroup", instantGroup.c_str());
  1809. }
  1810. }
  1811. // Attempt to load the shape
  1812. TSShape * ret = 0;
  1813. bool readSuccess = false;
  1814. const String extension = path.getExtension();
  1815. if ( extension.equal( "dts", String::NoCase ) )
  1816. {
  1817. FileStream stream;
  1818. stream.open( path.getFullPath(), Torque::FS::File::Read );
  1819. if ( stream.getStatus() != Stream::Ok )
  1820. {
  1821. Con::errorf( "Resource<TSShape>::create - Could not open '%s'", path.getFullPath().c_str() );
  1822. return NULL;
  1823. }
  1824. ret = new TSShape;
  1825. readSuccess = ret->read(&stream);
  1826. }
  1827. else if ( extension.equal( "dae", String::NoCase ) || extension.equal( "kmz", String::NoCase ) )
  1828. {
  1829. #ifdef TORQUE_COLLADA
  1830. // Attempt to load the DAE file
  1831. ret = loadColladaShape(path);
  1832. readSuccess = (ret != NULL);
  1833. #else
  1834. // No COLLADA support => attempt to load the cached DTS file instead
  1835. Torque::Path cachedPath = path;
  1836. cachedPath.setExtension("cached.dts");
  1837. FileStream stream;
  1838. stream.open( cachedPath.getFullPath(), Torque::FS::File::Read );
  1839. if ( stream.getStatus() != Stream::Ok )
  1840. {
  1841. Con::errorf( "Resource<TSShape>::create - Could not open '%s'", cachedPath.getFullPath().c_str() );
  1842. return NULL;
  1843. }
  1844. ret = new TSShape;
  1845. readSuccess = ret->read(&stream);
  1846. #endif
  1847. }
  1848. else
  1849. {
  1850. Con::errorf( "Resource<TSShape>::create - '%s' has an unknown file format", path.getFullPath().c_str() );
  1851. delete ret;
  1852. return NULL;
  1853. }
  1854. if( !readSuccess )
  1855. {
  1856. Con::errorf( "Resource<TSShape>::create - Error reading '%s'", path.getFullPath().c_str() );
  1857. delete ret;
  1858. ret = NULL;
  1859. }
  1860. return ret;
  1861. }
  1862. template<> ResourceBase::Signature Resource<TSShape>::signature()
  1863. {
  1864. return MakeFourCC('t','s','s','h');
  1865. }
  1866. TSShape::ConvexHullAccelerator* TSShape::getAccelerator(S32 dl)
  1867. {
  1868. AssertFatal(dl < details.size(), "Error, bad detail level!");
  1869. if (dl == -1)
  1870. return NULL;
  1871. AssertFatal( detailCollisionAccelerators.size() == details.size(),
  1872. "TSShape::getAccelerator() - mismatched array sizes!" );
  1873. if (detailCollisionAccelerators[dl] == NULL)
  1874. computeAccelerator(dl);
  1875. AssertFatal(detailCollisionAccelerators[dl] != NULL, "This should be non-null after computing it!");
  1876. return detailCollisionAccelerators[dl];
  1877. }
  1878. void TSShape::computeAccelerator(S32 dl)
  1879. {
  1880. AssertFatal(dl < details.size(), "Error, bad detail level!");
  1881. // Have we already computed this?
  1882. if (detailCollisionAccelerators[dl] != NULL)
  1883. return;
  1884. // Create a bogus features list...
  1885. ConvexFeature cf;
  1886. MatrixF mat(true);
  1887. Point3F n(0, 0, 1);
  1888. const TSDetail* detail = &details[dl];
  1889. S32 ss = detail->subShapeNum;
  1890. S32 od = detail->objectDetailNum;
  1891. S32 start = subShapeFirstObject[ss];
  1892. S32 end = subShapeNumObjects[ss] + start;
  1893. if (start < end)
  1894. {
  1895. // run through objects and collide
  1896. // DMMNOTE: This assumes that the transform of the collision hulls is
  1897. // identity...
  1898. U32 surfaceKey = 0;
  1899. for (S32 i = start; i < end; i++)
  1900. {
  1901. const TSObject* obj = &objects[i];
  1902. if (obj->numMeshes && od < obj->numMeshes) {
  1903. TSMesh* mesh = meshes[obj->startMeshIndex + od];
  1904. if (mesh)
  1905. mesh->getFeatures(0, mat, n, &cf, surfaceKey);
  1906. }
  1907. }
  1908. }
  1909. Vector<Point3F> fixedVerts;
  1910. VECTOR_SET_ASSOCIATION(fixedVerts);
  1911. S32 i;
  1912. for (i = 0; i < cf.mVertexList.size(); i++) {
  1913. S32 j;
  1914. bool found = false;
  1915. for (j = 0; j < cf.mFaceList.size(); j++) {
  1916. if (cf.mFaceList[j].vertex[0] == i ||
  1917. cf.mFaceList[j].vertex[1] == i ||
  1918. cf.mFaceList[j].vertex[2] == i) {
  1919. found = true;
  1920. break;
  1921. }
  1922. }
  1923. if (!found)
  1924. continue;
  1925. found = false;
  1926. for (j = 0; j < fixedVerts.size(); j++) {
  1927. if (fixedVerts[j] == cf.mVertexList[i]) {
  1928. found = true;
  1929. break;
  1930. }
  1931. }
  1932. if (found == true) {
  1933. // Ok, need to replace any references to vertex i in the facelists with
  1934. // a reference to vertex j in the fixed list
  1935. for (S32 k = 0; k < cf.mFaceList.size(); k++) {
  1936. for (S32 l = 0; l < 3; l++) {
  1937. if (cf.mFaceList[k].vertex[l] == i)
  1938. cf.mFaceList[k].vertex[l] = j;
  1939. }
  1940. }
  1941. } else {
  1942. for (S32 k = 0; k < cf.mFaceList.size(); k++) {
  1943. for (S32 l = 0; l < 3; l++) {
  1944. if (cf.mFaceList[k].vertex[l] == i)
  1945. cf.mFaceList[k].vertex[l] = fixedVerts.size();
  1946. }
  1947. }
  1948. fixedVerts.push_back(cf.mVertexList[i]);
  1949. }
  1950. }
  1951. cf.mVertexList.setSize(0);
  1952. cf.mVertexList = fixedVerts;
  1953. // Ok, so now we have a vertex list. Lets copy that out...
  1954. ConvexHullAccelerator* accel = new ConvexHullAccelerator;
  1955. detailCollisionAccelerators[dl] = accel;
  1956. accel->numVerts = cf.mVertexList.size();
  1957. accel->vertexList = new Point3F[accel->numVerts];
  1958. dMemcpy(accel->vertexList, cf.mVertexList.address(), sizeof(Point3F) * accel->numVerts);
  1959. accel->normalList = new Point3F[cf.mFaceList.size()];
  1960. for (i = 0; i < cf.mFaceList.size(); i++)
  1961. accel->normalList[i] = cf.mFaceList[i].normal;
  1962. accel->emitStrings = new U8*[accel->numVerts];
  1963. dMemset(accel->emitStrings, 0, sizeof(U8*) * accel->numVerts);
  1964. for (i = 0; i < accel->numVerts; i++) {
  1965. S32 j;
  1966. Vector<U32> faces;
  1967. VECTOR_SET_ASSOCIATION(faces);
  1968. for (j = 0; j < cf.mFaceList.size(); j++) {
  1969. if (cf.mFaceList[j].vertex[0] == i ||
  1970. cf.mFaceList[j].vertex[1] == i ||
  1971. cf.mFaceList[j].vertex[2] == i) {
  1972. faces.push_back(j);
  1973. }
  1974. }
  1975. AssertFatal(faces.size() != 0, "Huh? Vertex unreferenced by any faces");
  1976. // Insert all faces that didn't make the first cut, but share a plane with
  1977. // a face that's on the short list.
  1978. for (j = 0; j < cf.mFaceList.size(); j++) {
  1979. bool found = false;
  1980. S32 k;
  1981. for (k = 0; k < faces.size(); k++) {
  1982. if (faces[k] == j)
  1983. found = true;
  1984. }
  1985. if (found)
  1986. continue;
  1987. found = false;
  1988. for (k = 0; k < faces.size(); k++) {
  1989. if (mDot(accel->normalList[faces[k]], accel->normalList[j]) > 0.999) {
  1990. found = true;
  1991. break;
  1992. }
  1993. }
  1994. if (found)
  1995. faces.push_back(j);
  1996. }
  1997. Vector<U32> vertRemaps;
  1998. VECTOR_SET_ASSOCIATION(vertRemaps);
  1999. for (j = 0; j < faces.size(); j++) {
  2000. for (U32 k = 0; k < 3; k++) {
  2001. U32 insert = cf.mFaceList[faces[j]].vertex[k];
  2002. bool found = false;
  2003. for (S32 l = 0; l < vertRemaps.size(); l++) {
  2004. if (insert == vertRemaps[l]) {
  2005. found = true;
  2006. break;
  2007. }
  2008. }
  2009. if (!found)
  2010. vertRemaps.push_back(insert);
  2011. }
  2012. }
  2013. Vector<Point2I> edges;
  2014. VECTOR_SET_ASSOCIATION(edges);
  2015. for (j = 0; j < faces.size(); j++) {
  2016. for (U32 k = 0; k < 3; k++) {
  2017. U32 edgeStart = cf.mFaceList[faces[j]].vertex[(k + 0) % 3];
  2018. U32 edgeEnd = cf.mFaceList[faces[j]].vertex[(k + 1) % 3];
  2019. U32 e0 = getMin(edgeStart, edgeEnd);
  2020. U32 e1 = getMax(edgeStart, edgeEnd);
  2021. bool found = false;
  2022. for (S32 l = 0; l < edges.size(); l++) {
  2023. if (edges[l].x == e0 && edges[l].y == e1) {
  2024. found = true;
  2025. break;
  2026. }
  2027. }
  2028. if (!found)
  2029. edges.push_back(Point2I(e0, e1));
  2030. }
  2031. }
  2032. //AssertFatal(vertRemaps.size() < 256 && faces.size() < 256 && edges.size() < 256,
  2033. // "Error, ran over the shapebase assumptions about convex hulls.");
  2034. U32 emitStringLen = 1 + vertRemaps.size() +
  2035. 1 + (edges.size() * 2) +
  2036. 1 + (faces.size() * 4);
  2037. accel->emitStrings[i] = new U8[emitStringLen];
  2038. U32 currPos = 0;
  2039. accel->emitStrings[i][currPos++] = vertRemaps.size();
  2040. for (j = 0; j < vertRemaps.size(); j++)
  2041. accel->emitStrings[i][currPos++] = vertRemaps[j];
  2042. accel->emitStrings[i][currPos++] = edges.size();
  2043. for (j = 0; j < edges.size(); j++) {
  2044. S32 l;
  2045. U32 old = edges[j].x;
  2046. bool found = false;
  2047. for (l = 0; l < vertRemaps.size(); l++) {
  2048. if (vertRemaps[l] == old) {
  2049. found = true;
  2050. accel->emitStrings[i][currPos++] = l;
  2051. break;
  2052. }
  2053. }
  2054. AssertFatal(found, "Error, couldn't find the remap!");
  2055. old = edges[j].y;
  2056. found = false;
  2057. for (l = 0; l < vertRemaps.size(); l++) {
  2058. if (vertRemaps[l] == old) {
  2059. found = true;
  2060. accel->emitStrings[i][currPos++] = l;
  2061. break;
  2062. }
  2063. }
  2064. AssertFatal(found, "Error, couldn't find the remap!");
  2065. }
  2066. accel->emitStrings[i][currPos++] = faces.size();
  2067. for (j = 0; j < faces.size(); j++) {
  2068. accel->emitStrings[i][currPos++] = faces[j];
  2069. for (U32 k = 0; k < 3; k++) {
  2070. U32 old = cf.mFaceList[faces[j]].vertex[k];
  2071. bool found = false;
  2072. for (S32 l = 0; l < vertRemaps.size(); l++) {
  2073. if (vertRemaps[l] == old) {
  2074. found = true;
  2075. accel->emitStrings[i][currPos++] = l;
  2076. break;
  2077. }
  2078. }
  2079. AssertFatal(found, "Error, couldn't find the remap!");
  2080. }
  2081. }
  2082. AssertFatal(currPos == emitStringLen, "Error, over/underflowed the emission string!");
  2083. }
  2084. }
  2085. void TSShape::finalizeEditable()
  2086. {
  2087. for (U32 i = 0; i < meshes.size(); i++)
  2088. {
  2089. if (meshes[i])
  2090. {
  2091. meshes[i]->clearEditable();
  2092. }
  2093. }
  2094. }