Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 năm trước cách đây
..
assets c3ac30e682 Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne 8 năm trước cách đây
components 76908eae3c Eliminate DefineConsoleMethod 7 năm trước cách đây
decal bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans 7 năm trước cách đây
examples 3a18819e1e Issue found by PVS Studio: 10 năm trước cách đây
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
fx bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans 7 năm trước cách đây
gameBase 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 năm trước cách đây
physics 76908eae3c Eliminate DefineConsoleMethod 7 năm trước cách đây
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
sfx fbfd3ed8ed clang: constructor initialization order 9 năm trước cách đây
systems 7af5c4392f Update meshRenderSystem.cpp 8 năm trước cách đây
turret 51df59092d Assorted bug fixes 8 năm trước cách đây
vehicles 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
accumulationVolume.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 năm trước cách đây
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 năm trước cách đây
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 năm trước cách đây
aiConnection.cpp 76908eae3c Eliminate DefineConsoleMethod 7 năm trước cách đây
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod 7 năm trước cách đây
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 năm trước cách đây
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 năm trước cách đây
camera.h fcce9be33c obj-select -- object selection functionality 8 năm trước cách đây
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 năm trước cách đây
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 năm trước cách đây
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 năm trước cách đây
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 năm trước cách đây
convexShape.cpp e01272d72d Missed a cleanup line. 7 năm trước cách đây
convexShape.h 8dedcf456a Cleanup of export function to remove redundant arg 7 năm trước cách đây
debris.cpp 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 năm trước cách đây
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 năm trước cách đây
entity.cpp 76908eae3c Eliminate DefineConsoleMethod 7 năm trước cách đây
entity.h abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 năm trước cách đây
gameFunctions.cpp e718841467 Eliminate DefineConsoleFunction 7 năm trước cách đây
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 năm trước cách đây
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 năm trước cách đây
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 năm trước cách đây
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 năm trước cách đây
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiMaterialPreview.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiObjectView.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
item.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 năm trước cách đây
item.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 năm trước cách đây
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
lightBase.cpp 76908eae3c Eliminate DefineConsoleMethod 7 năm trước cách đây
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 năm trước cách đây
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 năm trước cách đây
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 năm trước cách đây
missionMarker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 năm trước cách đây
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 năm trước cách đây
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. 8 năm trước cách đây
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 năm trước cách đây
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 năm trước cách đây
physicalZone.cpp 51df59092d Assorted bug fixes 8 năm trước cách đây
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 năm trước cách đây
player.cpp 25b780ccaf player-look -- modified player head and arm control 8 năm trước cách đây
player.h 25b780ccaf player-look -- modified player head and arm control 8 năm trước cách đây
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
portal.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
prefab.cpp 8dedcf456a Cleanup of export function to remove redundant arg 7 năm trước cách đây
prefab.h 8dedcf456a Cleanup of export function to remove redundant arg 7 năm trước cách đây
projectile.cpp c32c9557ab enhanced-projectile 8 năm trước cách đây
projectile.h c32c9557ab enhanced-projectile 8 năm trước cách đây
proximityMine.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
resource.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 năm trước cách đây
rigid.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
rigidShape.cpp 1ee127b753 more unused variable cleanups 9 năm trước cách đây
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 năm trước cách đây
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
shapeBase.cpp 2bd43efcb9 Fix minor errors in console function definitions 8 năm trước cách đây
shapeBase.h 8aaed004f1 Collision events 8 năm trước cách đây
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
shapeImage.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 năm trước cách đây
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod 7 năm trước cách đây
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 năm trước cách đây
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 năm trước cách đây
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 năm trước cách đây
tsStatic.cpp 8dedcf456a Cleanup of export function to remove redundant arg 7 năm trước cách đây
tsStatic.h 8dedcf456a Cleanup of export function to remove redundant arg 7 năm trước cách đây
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
zone.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây