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assets
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c3ac30e682
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
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8 năm trước cách đây |
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components
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76908eae3c
Eliminate DefineConsoleMethod
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7 năm trước cách đây |
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decal
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bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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7 năm trước cách đây |
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examples
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3a18819e1e
Issue found by PVS Studio:
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10 năm trước cách đây |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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fx
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bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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7 năm trước cách đây |
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gameBase
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 năm trước cách đây |
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physics
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76908eae3c
Eliminate DefineConsoleMethod
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7 năm trước cách đây |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 năm trước cách đây |
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systems
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7af5c4392f
Update meshRenderSystem.cpp
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8 năm trước cách đây |
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turret
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51df59092d
Assorted bug fixes
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8 năm trước cách đây |
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vehicles
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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accumulationVolume.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 năm trước cách đây |
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aiClient.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 năm trước cách đây |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 năm trước cách đây |
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aiConnection.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 năm trước cách đây |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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aiPlayer.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 năm trước cách đây |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 năm trước cách đây |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 năm trước cách đây |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 năm trước cách đây |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 năm trước cách đây |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 năm trước cách đây |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 năm trước cách đây |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 năm trước cách đây |
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convexShape.cpp
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e01272d72d
Missed a cleanup line.
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7 năm trước cách đây |
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convexShape.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 năm trước cách đây |
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debris.cpp
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706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
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8 năm trước cách đây |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 năm trước cách đây |
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entity.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 năm trước cách đây |
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entity.h
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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8 năm trước cách đây |
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gameFunctions.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 năm trước cách đây |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 năm trước cách đây |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 năm trước cách đây |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 năm trước cách đây |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 năm trước cách đây |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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guiMaterialPreview.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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guiObjectView.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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item.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 năm trước cách đây |
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item.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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levelInfo.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 năm trước cách đây |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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lightBase.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 năm trước cách đây |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 năm trước cách đây |
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lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 năm trước cách đây |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 năm trước cách đây |
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missionMarker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 năm trước cách đây |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 năm trước cách đây |
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objectTypes.h
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d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
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8 năm trước cách đây |
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occlusionVolume.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 năm trước cách đây |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 năm trước cách đây |
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physicalZone.cpp
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51df59092d
Assorted bug fixes
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8 năm trước cách đây |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 năm trước cách đây |
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player.cpp
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25b780ccaf
player-look -- modified player head and arm control
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8 năm trước cách đây |
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player.h
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25b780ccaf
player-look -- modified player head and arm control
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8 năm trước cách đây |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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prefab.cpp
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 năm trước cách đây |
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prefab.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 năm trước cách đây |
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projectile.cpp
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c32c9557ab
enhanced-projectile
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8 năm trước cách đây |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 năm trước cách đây |
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proximityMine.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 năm trước cách đây |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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rigidShape.cpp
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1ee127b753
more unused variable cleanups
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9 năm trước cách đây |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 năm trước cách đây |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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shapeBase.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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8 năm trước cách đây |
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shapeBase.h
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8aaed004f1
Collision events
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8 năm trước cách đây |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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shapeImage.cpp
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 năm trước cách đây |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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staticShape.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 năm trước cách đây |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 năm trước cách đây |
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trigger.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 năm trước cách đây |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 năm trước cách đây |
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tsStatic.cpp
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 năm trước cách đây |
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tsStatic.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 năm trước cách đây |
|
zone.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 năm trước cách đây |
|
zone.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 năm trước cách đây |