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tools
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 yıl önce |
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creator.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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editTSCtrl.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 yıl önce |
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editTSCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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editor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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editorIconRegistry.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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editorIconRegistry.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gizmo.cpp
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f8702b717b
Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well.
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8 yıl önce |
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gizmo.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiConvexShapeEditorCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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guiConvexShapeEditorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiDecalEditorCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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10 yıl önce |
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guiMissionArea.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiMissionArea.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiMissionAreaEditor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiTerrPreviewCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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10 yıl önce |
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terrainActions.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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terrainActions.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 yıl önce |
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terrainEditor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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undoActions.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 yıl önce |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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10 yıl önce |
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worldEditor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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worldEditor.h
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 yıl önce |
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worldEditorSelection.cpp
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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8 yıl önce |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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8 yıl önce |