Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
..
tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 yıl önce
creator.cpp 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
creator.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 yıl önce
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
editor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
editor.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gizmo.cpp f8702b717b Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. 8 yıl önce
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiConvexShapeEditorCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiDecalEditorCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 yıl önce
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiMissionAreaEditor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
guiTerrPreviewCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 yıl önce
terrainActions.cpp 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 yıl önce
terrainEditor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 yıl önce
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 yıl önce
worldEditor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
worldEditor.h bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 yıl önce
worldEditorSelection.cpp b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 yıl önce
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 8 yıl önce