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glsl
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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hlsl
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adb875cb54
Conflict resolution with devhead.
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8 yıl önce |
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advancedLightBinManager.cpp
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 yıl önce |
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advancedLightBinManager.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 yıl önce |
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advancedLightBufferConditioner.cpp
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dd08fd2e7d
Add OpenGL support.
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11 yıl önce |
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advancedLightBufferConditioner.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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advancedLightManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 yıl önce |
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advancedLightManager.h
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37b0ec68f7
Fixes linker errors when Basic Lighting is removed
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8 yıl önce |
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advancedLightingFeatures.cpp
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dba8b5b327
Merge branch 'development' into Xenon_Removal
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8 yıl önce |
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advancedLightingFeatures.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 yıl önce |