LuisAntonRebollo 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support %!s(int64=11) %!d(string=hai) anos
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dedicated 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
mac 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
test fbd97b0cf8 Ported non-interactive window manager test. %!s(int64=11) %!d(string=hai) anos
win32 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support %!s(int64=11) %!d(string=hai) anos
platformCursorController.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
platformCursorController.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
platformInterface.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency %!s(int64=11) %!d(string=hai) anos
platformWindow.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
platformWindow.h c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. %!s(int64=11) %!d(string=hai) anos
platformWindowMgr.h 0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. %!s(int64=11) %!d(string=hai) anos
windowInputGenerator.cpp 539efcb1e1 Input event changes %!s(int64=13) %!d(string=hai) anos
windowInputGenerator.h 539efcb1e1 Input event changes %!s(int64=13) %!d(string=hai) anos