Areloch 48e994f7bd Shift file handling in importer to a standardized function vor 4 Jahren
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assets 48e994f7bd Shift file handling in importer to a standardized function vor 4 Jahren
decal 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
examples 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
fx 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize vor 4 Jahren
gameBase 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
lighting 33e78fd8a8 init reflection probes vor 4 Jahren
physics 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
sceneComponent 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
sfx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
turret fabd5864fa uninitialized variables-t3d vor 5 Jahren
vehicles 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 vor 5 Jahren
accumulationVolume.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
accumulationVolume.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. vor 5 Jahren
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. vor 11 Jahren
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic vor 7 Jahren
aiConnection.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. vor 5 Jahren
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects vor 8 Jahren
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera vor 8 Jahren
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl vor 5 Jahren
cameraSpline.cpp fabd5864fa uninitialized variables-t3d vor 5 Jahren
cameraSpline.h a41b28f6b7 safety check vor 5 Jahren
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. vor 8 Jahren
containerQuery.h fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
convexShape.cpp 555c563b39 More updating of editor icons to assets vor 4 Jahren
convexShape.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
debris.cpp 11a29ef97a preload materials for shapebasedatas and debris vor 4 Jahren
debris.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 6 Jahren
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. vor 8 Jahren
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. vor 10 Jahren
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. vor 10 Jahren
groundPlane.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
groundPlane.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d vor 5 Jahren
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
item.cpp afb39d398f code review: vor 5 Jahren
item.h afb39d398f code review: vor 5 Jahren
levelInfo.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
levelInfo.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. vor 5 Jahren
lightBase.cpp 6ade6f08ce Updated Assimp vor 5 Jahren
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. vor 8 Jahren
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on vor 6 Jahren
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightFlareData.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
lightFlareData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. vor 11 Jahren
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. vor 13 Jahren
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR vor 7 Jahren
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. vor 11 Jahren
notesObject.cpp 5de19404d9 mac compile fixes vor 5 Jahren
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. vor 5 Jahren
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 6 Jahren
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups vor 7 Jahren
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls vor 11 Jahren
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls vor 11 Jahren
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 6 Jahren
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 6 Jahren
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess vor 7 Jahren
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. vor 8 Jahren
player.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize vor 4 Jahren
player.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. vor 5 Jahren
pointLight.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
portal.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
prefab.cpp b8eaefc21e refactor new IsScriptFile method to be zip-safe vor 4 Jahren
prefab.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
projectile.cpp 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load vor 4 Jahren
projectile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint vor 7 Jahren
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. vor 7 Jahren
resource.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: vor 10 Jahren
rigid.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
rigidShape.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
rigidShape.h d1cc5964c4 fix GCC compile vor 5 Jahren
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
shapeBase.cpp 11a29ef97a preload materials for shapebasedatas and debris vor 4 Jahren
shapeBase.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
shapeImage.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize vor 4 Jahren
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. vor 5 Jahren
spotLight.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so vor 4 Jahren
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 6 Jahren
trigger.cpp a241d27b58 Expand EngineAPI type definitions vor 5 Jahren
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet vor 5 Jahren
tsStatic.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
tsStatic.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 vor 5 Jahren
zone.h dbf34df71d select within zone pushbutton vor 6 Jahren