| .. |
|
baseMatInstance.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
baseMatInstance.h
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 vuotta sitten |
|
baseMaterialDefinition.h
|
ff4b025c2c
adds alphatest shadows for translucent objects
|
5 vuotta sitten |
|
customMaterialDefinition.cpp
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 vuotta sitten |
|
customMaterialDefinition.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
customShaderBindingData.h
|
5f59ebbacc
uninitialized variables-materials
|
5 vuotta sitten |
|
matInstance.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 vuotta sitten |
|
matInstance.h
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 vuotta sitten |
|
matInstanceHook.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
matInstanceHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
matStateHint.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
matStateHint.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
matTextureTarget.cpp
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
5 vuotta sitten |
|
matTextureTarget.h
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
5 vuotta sitten |
|
materialDefinition.cpp
|
76386f433c
fix eronous extra glue code in macro, fix slash direction in include
|
4 vuotta sitten |
|
materialDefinition.h
|
bdf32f4f7b
texture profile cleanups
|
4 vuotta sitten |
|
materialFeatureData.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
materialFeatureData.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
materialFeatureTypes.cpp
|
0c7811bd1a
shift pbrconfig to ORM
|
5 vuotta sitten |
|
materialFeatureTypes.h
|
0c7811bd1a
shift pbrconfig to ORM
|
5 vuotta sitten |
|
materialList.cpp
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
4 vuotta sitten |
|
materialList.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
materialManager.cpp
|
e7403197c7
yell when warningmaterial is undefined
|
4 vuotta sitten |
|
materialManager.h
|
d06c99a088
Adds function to get material definition by mapTo usage
|
5 vuotta sitten |
|
materialParameters.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 vuotta sitten |
|
miscShdrDat.h
|
3496c549b5
Hardware Skinning Support
|
9 vuotta sitten |
|
processedCustomMaterial.cpp
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 vuotta sitten |
|
processedCustomMaterial.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |
|
processedMaterial.cpp
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
4 vuotta sitten |
|
processedMaterial.h
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 vuotta sitten |
|
processedShaderMaterial.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 vuotta sitten |
|
processedShaderMaterial.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 vuotta sitten |
|
sceneData.h
|
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
|
6 vuotta sitten |
|
shaderData.cpp
|
02541ab1f9
shader hooks and gen cleanups
|
7 vuotta sitten |
|
shaderData.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 vuotta sitten |
|
shaderMaterialParameters.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 vuotta sitten |
|
shaderMaterialParameters.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 vuotta sitten |