renderProbeMgr.h 9.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #pragma once
  23. #ifndef RENDER_PROBE_MGR_H
  24. #define RENDER_PROBE_MGR_H
  25. #ifndef _RENDERBINMANAGER_H_
  26. #include "renderInstance/renderBinManager.h"
  27. #endif
  28. #ifndef _MATINSTANCE_H_
  29. #include "materials/matInstance.h"
  30. #endif
  31. #ifndef _MATTEXTURETARGET_H_
  32. #include "materials/matTextureTarget.h"
  33. #endif
  34. #ifndef _GFXPRIMITIVEBUFFER_H_
  35. #include "gfx/gfxPrimitiveBuffer.h"
  36. #endif
  37. #ifndef _GFXVERTEXBUFFER_H_
  38. #include "gfx/gfxVertexBuffer.h"
  39. #endif
  40. #include "core/util/SystemInterfaceList.h"
  41. #ifndef _MATERIALS_PROCESSEDSHADERMATERIAL_H_
  42. #include "materials/processedShaderMaterial.h"
  43. #endif
  44. #ifndef _POSTEFFECTCOMMON_H_
  45. #include "postFx/postEffectCommon.h"
  46. #endif
  47. struct ProbeRenderInst : public SystemInterface<ProbeRenderInst>
  48. {
  49. LinearColorF mAmbient;
  50. MatrixF mTransform;
  51. F32 mRadius;
  52. F32 mIntensity;
  53. bool mDirty;
  54. Box3F mBounds;
  55. Point3F mProbePosOffset;
  56. GFXCubemapHandle mCubemap;
  57. GFXCubemapHandle mIrradianceCubemap;
  58. GFXTexHandle *mBRDFTexture;
  59. /// The priority of this light used for
  60. /// light and shadow scoring.
  61. F32 mPriority;
  62. /// A temporary which holds the score used
  63. /// when prioritizing lights for rendering.
  64. F32 mScore;
  65. bool mIsSkylight;
  66. /// Whether to render debugging visualizations
  67. /// for this light.
  68. bool mDebugRender;
  69. GFXPrimitiveBufferHandle primBuffer;
  70. GFXVertexBufferHandle<GFXVertexPC> vertBuffer;
  71. U32 numPrims;
  72. U32 numVerts;
  73. Vector< U32 > numIndicesForPoly;
  74. enum ProbeShapeType
  75. {
  76. Sphere = 0, ///< Sphere shaped
  77. Box = 1, ///< Box-based shape
  78. };
  79. ProbeShapeType mProbeShapeType;
  80. //Spherical Harmonics data
  81. LinearColorF mSHTerms[9];
  82. F32 mSHConstants[5];
  83. public:
  84. ProbeRenderInst();
  85. ~ProbeRenderInst();
  86. // Copies data passed in from light
  87. void set(const ProbeRenderInst *probeInfo);
  88. // Accessors
  89. const MatrixF& getTransform() const { return mTransform; }
  90. void setTransform(const MatrixF &xfm) { mTransform = xfm; }
  91. Point3F getPosition() const { return mTransform.getPosition(); }
  92. void setPosition(const Point3F &pos) { mTransform.setPosition(pos); }
  93. VectorF getDirection() const { return mTransform.getForwardVector(); }
  94. void setDirection(const VectorF &val);
  95. const LinearColorF& getAmbient() const { return mAmbient; }
  96. void setAmbient(const LinearColorF &val) { mAmbient = val; }
  97. void setPriority(F32 priority) { mPriority = priority; }
  98. F32 getPriority() const { return mPriority; }
  99. void setScore(F32 score) { mScore = score; }
  100. F32 getScore() const { return mScore; }
  101. bool isDebugRenderingEnabled() const { return mDebugRender; }
  102. void enableDebugRendering(bool value) { mDebugRender = value; }
  103. // Builds the world to light view projection used for
  104. // shadow texture and cookie lookups.
  105. void getWorldToLightProj(MatrixF *outMatrix) const;
  106. void clear();
  107. };
  108. struct ProbeShaderConstants
  109. {
  110. bool mInit;
  111. GFXShaderRef mShader;
  112. GFXShaderConstHandle* mProbeParamsSC;
  113. //Reflection Probes
  114. GFXShaderConstHandle *mProbePositionSC;
  115. GFXShaderConstHandle *mProbeRadiusSC;
  116. GFXShaderConstHandle *mProbeBoxMinSC;
  117. GFXShaderConstHandle *mProbeBoxMaxSC;
  118. GFXShaderConstHandle *mProbeIsSphereSC;
  119. GFXShaderConstHandle *mProbeLocalPosSC;
  120. GFXShaderConstHandle *mProbeCubemapSC;
  121. GFXShaderConstHandle *mProbeCountSC;
  122. ProbeShaderConstants();
  123. ~ProbeShaderConstants();
  124. void init(GFXShader* buffer);
  125. void _onShaderReload();
  126. };
  127. typedef Map<GFXShader*, ProbeShaderConstants*> ProbeConstantMap;
  128. class ReflectProbeMatInstance : public MatInstance
  129. {
  130. typedef MatInstance Parent;
  131. protected:
  132. MaterialParameterHandle * mProbeParamsSC;
  133. bool mInternalPass;
  134. GFXStateBlockRef mProjectionState;
  135. ProcessedShaderMaterial* mShaderMat;
  136. public:
  137. ReflectProbeMatInstance(Material &mat) : Parent(mat), mProbeParamsSC(NULL), mInternalPass(false), mProjectionState(NULL) {}
  138. virtual bool init(const FeatureSet &features, const GFXVertexFormat *vertexFormat);
  139. virtual bool setupPass(SceneRenderState *state, const SceneData &sgData);
  140. ProcessedShaderMaterial* getProcessedShaderMaterial() { return mShaderMat; }
  141. };
  142. //**************************************************************************
  143. // RenderObjectMgr
  144. //**************************************************************************
  145. class RenderProbeMgr : public RenderBinManager
  146. {
  147. typedef RenderBinManager Parent;
  148. struct ReflectProbeMaterialInfo
  149. {
  150. ReflectProbeMatInstance *matInstance;
  151. // { zNear, zFar, 1/zNear, 1/zFar }
  152. MaterialParameterHandle *zNearFarInvNearFar;
  153. // Far frustum plane (World Space)
  154. MaterialParameterHandle *farPlane;
  155. // Far frustum plane (View Space)
  156. MaterialParameterHandle *vsFarPlane;
  157. // -dot( farPlane, eyePos )
  158. MaterialParameterHandle *negFarPlaneDotEye;
  159. // Light Parameters
  160. MaterialParameterHandle *probeLSPos;
  161. MaterialParameterHandle *probeWSPos;
  162. MaterialParameterHandle *attenuation;
  163. MaterialParameterHandle *radius;
  164. MaterialParameterHandle *useCubemap;
  165. MaterialParameterHandle *cubemap;
  166. MaterialParameterHandle *cubeMips;
  167. MaterialParameterHandle *eyePosWorld;
  168. MaterialParameterHandle *bbMin;
  169. MaterialParameterHandle *bbMax;
  170. MaterialParameterHandle *useSphereMode;
  171. MaterialParameterHandle *shTerms[9];
  172. MaterialParameterHandle *shConsts[5];
  173. MaterialParameterHandle *probeCount;
  174. ReflectProbeMaterialInfo(const String &matName, const GFXVertexFormat *vertexFormat);
  175. virtual ~ReflectProbeMaterialInfo();
  176. void setViewParameters(const F32 zNear,
  177. const F32 zFar,
  178. const Point3F &eyePos,
  179. const PlaneF &farPlane,
  180. const PlaneF &_vsFarPlane);
  181. void setProbeParameters(const ProbeRenderInst *probe, const SceneRenderState* renderState, const MatrixF &worldViewOnly);
  182. };
  183. enum SpecialProbeTypesEnum
  184. {
  185. SkylightProbeType,
  186. SpecialProbeTypesCount
  187. };
  188. Vector<U32> mRegisteredProbes;
  189. ReflectProbeMaterialInfo* mReflectProbeMaterial;
  190. /// The scene graph the light manager is associated with.
  191. SceneManager *mSceneManager;
  192. ProbeConstantMap mConstantLookup;
  193. GFXShaderRef mLastShader;
  194. ProbeShaderConstants* mLastConstants;
  195. protected:
  196. /// The current active light manager.
  197. static RenderProbeMgr *smProbeManager;
  198. typedef GFXVertexPNTT FarFrustumQuadVert;
  199. GFXVertexBufferHandle<FarFrustumQuadVert> mFarFrustumQuadVerts;
  200. /// This helper function sets the shader constansts
  201. /// for the stock 4 light forward lighting code.
  202. void _update4ProbeConsts(const SceneData &sgData,
  203. MatrixSet &matSet,
  204. GFXShaderConstHandle *probePositionSC,
  205. GFXShaderConstHandle *probeRadiusSC,
  206. GFXShaderConstHandle *probeBoxMinSC,
  207. GFXShaderConstHandle *probeBoxMaxSC,
  208. GFXShaderConstHandle *probeCubemapSC,
  209. GFXShaderConstHandle *probeIsSphereSC,
  210. GFXShaderConstHandle *probeLocalPosSC,
  211. GFXShaderConstBuffer *shaderConsts);
  212. GFXTextureObject * mBrdfTexture;
  213. public:
  214. RenderProbeMgr();
  215. RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder);
  216. // RenderBinMgr
  217. void _setupPerFrameParameters(const SceneRenderState *state);
  218. virtual void addElement(RenderInst *inst);
  219. virtual void render(SceneRenderState * state);
  220. virtual void setProbeInfo(ProcessedMaterial *pmat,
  221. const Material *mat,
  222. const SceneData &sgData,
  223. const SceneRenderState *state,
  224. U32 pass,
  225. GFXShaderConstBuffer *shaderConsts);
  226. ProbeShaderConstants* getProbeShaderConstants(GFXShaderConstBuffer* buffer);
  227. // ConsoleObject
  228. static void initPersistFields();
  229. DECLARE_CONOBJECT(RenderProbeMgr);
  230. /// Returns the active LM.
  231. static inline RenderProbeMgr* getProbeManager();
  232. ReflectProbeMaterialInfo* getReflectProbeMaterial();
  233. void registerProbe(U32 probeIdx);
  234. // Returns the scene manager passed at activation.
  235. SceneManager* getSceneManager() { return mSceneManager; }
  236. void setSceneManager(SceneManager* sceneManager) { mSceneManager = sceneManager; }
  237. /// Debug rendering
  238. static bool smRenderReflectionProbes;
  239. };
  240. RenderProbeMgr* RenderProbeMgr::getProbeManager()
  241. {
  242. if (smProbeManager == nullptr)
  243. {
  244. RenderProbeMgr* probeManager = new RenderProbeMgr();
  245. if (gClientSceneGraph != nullptr)
  246. {
  247. probeManager->setSceneManager(gClientSceneGraph);
  248. smProbeManager = probeManager;
  249. }
  250. else
  251. {
  252. delete probeManager;
  253. }
  254. }
  255. return smProbeManager;
  256. }
  257. #define PROBEMGR RenderProbeMgr::getProbeManager()
  258. #endif // RENDER_PROBE_MGR_H