Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor %!s(int64=7) %!d(string=hai) anos
..
glsl 6ba442bf07 Update terrFeatureGLSL.cpp %!s(int64=7) %!d(string=hai) anos
hlsl 4453a4ad4b Update terrFeatureHLSL.cpp %!s(int64=7) %!d(string=hai) anos
terrCell.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. %!s(int64=8) %!d(string=hai) anos
terrCell.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. %!s(int64=8) %!d(string=hai) anos
terrCellMaterial.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. %!s(int64=8) %!d(string=hai) anos
terrCellMaterial.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. %!s(int64=8) %!d(string=hai) anos
terrCollision.cpp 2002d74b78 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
terrCollision.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
terrData.cpp e718841467 Eliminate DefineConsoleFunction %!s(int64=7) %!d(string=hai) anos
terrData.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. %!s(int64=8) %!d(string=hai) anos
terrExport.cpp 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
terrFeatureTypes.cpp 196b214eae engine: %!s(int64=10) %!d(string=hai) anos
terrFeatureTypes.h 196b214eae engine: %!s(int64=10) %!d(string=hai) anos
terrFile.cpp 2e2e08f32d terrain file I/O and opengl rendering cleanup %!s(int64=7) %!d(string=hai) anos
terrFile.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. %!s(int64=12) %!d(string=hai) anos
terrImport.cpp 6b524ae58a Eliminate ConsoleStaticMethod %!s(int64=7) %!d(string=hai) anos
terrLighting.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
terrMaterial.cpp fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
terrMaterial.h 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend %!s(int64=11) %!d(string=hai) anos
terrRender.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles %!s(int64=8) %!d(string=hai) anos
terrRender.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. %!s(int64=8) %!d(string=hai) anos