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assets
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ab1661a851
add additional chars to the flatfile->asset->objectID name santization chain
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4 سال پیش |
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decal
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 سال پیش |
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examples
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bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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5 سال پیش |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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fx
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e96624032f
ribbon particle resource port
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5 سال پیش |
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gameBase
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 سال پیش |
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lighting
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94e6d19fb2
Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
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5 سال پیش |
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physics
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fabd5864fa
uninitialized variables-t3d
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5 سال پیش |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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sfx
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 سال پیش |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 سال پیش |
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vehicles
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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Scene.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 سال پیش |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 سال پیش |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 سال پیش |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 سال پیش |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 سال پیش |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 سال پیش |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 سال پیش |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 سال پیش |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 سال پیش |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 سال پیش |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 سال پیش |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 سال پیش |
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cameraSpline.h
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a41b28f6b7
safety check
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5 سال پیش |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 سال پیش |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
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convexShape.cpp
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afd836cc56
export rounds LODs to the nearest power of 2
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5 سال پیش |
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convexShape.h
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fabd5864fa
uninitialized variables-t3d
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5 سال پیش |
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debris.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 سال پیش |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 سال پیش |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 سال پیش |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 سال پیش |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 سال پیش |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 سال پیش |
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groundPlane.cpp
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c1cd217557
Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane
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5 سال پیش |
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groundPlane.h
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bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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5 سال پیش |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 سال پیش |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 سال پیش |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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item.cpp
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afb39d398f
code review:
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5 سال پیش |
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item.h
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afb39d398f
code review:
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5 سال پیش |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 سال پیش |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 سال پیش |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 سال پیش |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 سال پیش |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 سال پیش |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 سال پیش |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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lightFlareData.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 سال پیش |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 سال پیش |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 سال پیش |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 سال پیش |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 سال پیش |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 سال پیش |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 سال پیش |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 سال پیش |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 سال پیش |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 سال پیش |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 سال پیش |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 سال پیش |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 سال پیش |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 سال پیش |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 سال پیش |
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player.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 سال پیش |
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player.h
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afb39d398f
code review:
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5 سال پیش |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 سال پیش |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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prefab.cpp
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 سال پیش |
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prefab.h
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 سال پیش |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 سال پیش |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 سال پیش |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 سال پیش |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 سال پیش |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 سال پیش |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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rigidShape.cpp
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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5 سال پیش |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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5 سال پیش |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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shapeBase.cpp
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482e836797
membervar compile fix
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5 سال پیش |
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shapeBase.h
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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5 سال پیش |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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shapeImage.cpp
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fabd5864fa
uninitialized variables-t3d
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5 سال پیش |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 سال پیش |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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staticShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 سال پیش |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 سال پیش |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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5 سال پیش |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 سال پیش |
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tsStatic.cpp
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e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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5 سال پیش |
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tsStatic.h
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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5 سال پیش |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 سال پیش |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 سال پیش |