AzaezelX 3de60baf79 retool ShadowMaterialHook::_overrideFeatures so we're not including a bunch of extraneous features 5 rokov pred
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 rokov pred
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
lightShadowMap.cpp 6ade6f08ce Updated Assimp 5 rokov pred
lightShadowMap.h 66cc6fb9d1 Removes current implement of shadow caching 6 rokov pred
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
pssmLightShadowMap.cpp f52c3d5ed2 uninitialized variables-lighting 5 rokov pred
pssmLightShadowMap.h 2753f562e8 shadow caching 10 rokov pred
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
shadowMapManager.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 rokov pred
shadowMapManager.h 66cc6fb9d1 Removes current implement of shadow caching 6 rokov pred
shadowMapPass.cpp ff4b025c2c adds alphatest shadows for translucent objects 5 rokov pred
shadowMapPass.h f52c3d5ed2 uninitialized variables-lighting 5 rokov pred
shadowMatHook.cpp 3de60baf79 retool ShadowMaterialHook::_overrideFeatures so we're not including a bunch of extraneous features 5 rokov pred
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 rokov pred
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred