| .. |
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test
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1449c4df57
Add some tests for engineAPI and console
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11 rokov pred |
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CMDgram.y
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d666322a1b
Merging
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8 rokov pred |
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CMDscan.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 rokov pred |
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CMDscan.l
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 rokov pred |
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ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 rokov pred |
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SimXMLDocument.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 rokov pred |
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SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
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9 rokov pred |
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arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 rokov pred |
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arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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9 rokov pred |
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ast.h
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e80b66464e
ast shadowvar cleanup
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7 rokov pred |
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astAlloc.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 rokov pred |
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astNodes.cpp
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e80b66464e
ast shadowvar cleanup
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7 rokov pred |
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bison.bat
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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bison.simple
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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cmdgram.cpp
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d666322a1b
Merging
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8 rokov pred |
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cmdgram.h
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d666322a1b
Merging
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8 rokov pred |
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codeBlock.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 rokov pred |
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codeBlock.h
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d666322a1b
Merging
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8 rokov pred |
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codeInterpreter.cpp
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cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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7 rokov pred |
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codeInterpreter.h
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d666322a1b
Merging
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8 rokov pred |
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compiledEval.cpp
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 rokov pred |
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compiler.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 rokov pred |
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compiler.h
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d666322a1b
Merging
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8 rokov pred |
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console.cpp
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cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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7 rokov pred |
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console.h
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 rokov pred |
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consoleDoc.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 rokov pred |
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consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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consoleFunctions.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 rokov pred |
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consoleFunctions.h
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39d5563a8c
Added type checking functions
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11 rokov pred |
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consoleInternal.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 rokov pred |
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consoleInternal.h
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d666322a1b
Merging
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8 rokov pred |
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consoleLogger.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 rokov pred |
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consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 rokov pred |
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consoleObject.cpp
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eab086e184
A buffer overflow in enumerateConsoleClassesByCategory
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7 rokov pred |
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consoleObject.h
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fb412ff108
Add Type information for Properties in EngineXMLExport
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7 rokov pred |
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consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 rokov pred |
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consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
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9 rokov pred |
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consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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consoleTypes.h
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ec4043604e
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
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7 rokov pred |
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consoleXMLExport.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 rokov pred |
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consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 rokov pred |
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debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 rokov pred |
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dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 rokov pred |
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dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 rokov pred |
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engineAPI.h
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e5884c56a7
Sqlite Console refactor, also rename param to make tooltip function more helpful
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7 rokov pred |
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engineDoc.cpp
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5282b37d9f
shadowvar cleanup
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7 rokov pred |
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engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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8 rokov pred |
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engineExports.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 rokov pred |
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engineFunctions.h
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c1a234cae6
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
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7 rokov pred |
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engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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engineObject.h
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7dbfe6994d
Engine directory for ticket #1
|
13 rokov pred |
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enginePrimitives.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 rokov pred |
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enginePrimitives.h
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88106f9032
Fixed type inference for nulls in console functions
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9 rokov pred |
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engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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engineStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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engineTypeInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 rokov pred |
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engineTypeInfo.h
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fb412ff108
Add Type information for Properties in EngineXMLExport
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7 rokov pred |
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engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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engineTypes.h
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2fe623b761
Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI
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7 rokov pred |
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engineXMLExport.cpp
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fb412ff108
Add Type information for Properties in EngineXMLExport
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7 rokov pred |
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fieldBrushObject.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 rokov pred |
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fieldBrushObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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fileSystemFunctions.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 rokov pred |
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fixedTuple.h
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c1a234cae6
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
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7 rokov pred |
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generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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persistenceManager.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 rokov pred |
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persistenceManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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propertyParsing.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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propertyParsing.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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returnBuffer.cpp
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 rokov pred |
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returnBuffer.h
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 rokov pred |
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runtimeClassRep.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 rokov pred |
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scriptFilename.cpp
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 rokov pred |
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scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
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8 rokov pred |
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scriptObjects.h
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b56f8674cd
New ScriptTickObject
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13 rokov pred |
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sim.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 rokov pred |
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sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 rokov pred |
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simBase.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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simDatablock.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 rokov pred |
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simDatablock.h
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3c97471630
substitution statements conformed to standard class:mVar standard
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7 rokov pred |
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simDictionary.cpp
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 rokov pred |
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simDictionary.h
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bcc5459818
whitespace
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9 rokov pred |
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simEvents.cpp
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bcc5459818
whitespace
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9 rokov pred |
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simEvents.h
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3f97c2cedd
Fix building on GCC
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11 rokov pred |
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simFieldDictionary.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 rokov pred |
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simFieldDictionary.h
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 rokov pred |
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simManager.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 rokov pred |
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simObject.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 rokov pred |
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simObject.h
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cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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7 rokov pred |
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simObjectList.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 rokov pred |
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simObjectList.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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simObjectMemento.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 rokov pred |
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simObjectMemento.h
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bcc5459818
whitespace
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9 rokov pred |
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simObjectRef.h
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5ef130d581
Fixed some random Worder warnings
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10 rokov pred |
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simPersistID.cpp
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15f67015d3
Reordering initialization methods #1912
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8 rokov pred |
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simPersistID.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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simPersistSet.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 rokov pred |
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simPersistSet.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 rokov pred |
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simSerialize.cpp
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bcc5459818
whitespace
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9 rokov pred |
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simSet.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 rokov pred |
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simSet.h
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 rokov pred |
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stringStack.cpp
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593680fb3f
Move StringStack methods into the cpp file
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7 rokov pred |
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stringStack.h
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593680fb3f
Move StringStack methods into the cpp file
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7 rokov pred |
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telnetConsole.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 rokov pred |
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telnetConsole.h
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539efcb1e1
Input event changes
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13 rokov pred |
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telnetDebugger.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 rokov pred |
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telnetDebugger.h
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b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
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11 rokov pred |
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typeValidators.cpp
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bcc5459818
whitespace
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9 rokov pred |
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typeValidators.h
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3bc15057ed
exposes getters for typevalidators.
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8 rokov pred |