suncaller 265e64f6fc Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 7 anni fa
..
culling 15f67015d3 Reordering initialization methods #1912 8 anni fa
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anni fa
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 anni fa
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 anni fa
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 anni fa
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
reflector.cpp ebf3f2d971 reflector classvar cleanups 7 anni fa
reflector.h ebf3f2d971 reflector classvar cleanups 7 anni fa
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 anni fa
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 anni fa
sceneContainer.cpp 265e64f6fc Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 7 anni fa
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 anni fa
sceneManager.cpp e718841467 Eliminate DefineConsoleFunction 7 anni fa
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
sceneObject.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
sceneObject.h 8dedcf456a Cleanup of export function to remove redundant arg 7 anni fa
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 11 anni fa
sceneRenderState.cpp 68efd8e22a Updates to component classes - 8 anni fa
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 anni fa
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
simPath.cpp 2369645a5a simset::objectList to simset::mObjectList 7 anni fa
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 anni fa