JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 months ago
..
editors 2b295fb7f0 rest of virtuals removed 1 year ago
VolumetricFog.cpp b710a309bd asset load flow work 2 years ago
VolumetricFog.h 2b295fb7f0 rest of virtuals removed 1 year ago
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 years ago
VolumetricFogRTManager.h 2b295fb7f0 rest of virtuals removed 1 year ago
basicClouds.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
basicClouds.h f6dc694bd4 fully working 10 months ago
cloudLayer.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
cloudLayer.h 2b295fb7f0 rest of virtuals removed 1 year ago
decalRoad.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 months ago
decalRoad.h bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 months ago
meshRoad.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 months ago
meshRoad.h bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 months ago
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 years ago
nodeListManager.h 2b295fb7f0 rest of virtuals removed 1 year ago
river.cpp bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 months ago
river.h bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 months ago
scatterSky.cpp d54de2a349 fix sun corona 1 year ago
scatterSky.h 2b295fb7f0 rest of virtuals removed 1 year ago
skyBox.cpp 75625dc679 Reverse depth & 32F buffer format 2 years ago
skyBox.h 2b295fb7f0 rest of virtuals removed 1 year ago
skySphere.cpp 962a2cffa3 Update skySphere.cpp 1 year ago
skySphere.h 2b295fb7f0 rest of virtuals removed 1 year ago
sun.cpp d54de2a349 fix sun corona 1 year ago
sun.h 2b295fb7f0 rest of virtuals removed 1 year ago
timeOfDay.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
timeOfDay.h 2b295fb7f0 rest of virtuals removed 1 year ago
waterBlock.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
waterBlock.h efbe5e90f5 virtuals removed 1 year ago
waterObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
waterObject.h efbe5e90f5 virtuals removed 1 year ago
waterPlane.cpp 75625dc679 Reverse depth & 32F buffer format 2 years ago
waterPlane.h 2b295fb7f0 rest of virtuals removed 1 year ago